Moved ya to the beta feedback category.
Thanks for the input, friendo.
Moved ya to the beta feedback category.
Thanks for the input, friendo.
no problemo !
thx for being chill btw ^^
At first I didn’t give a second thought to Benedict’s balance as I have experience with characters similar to him in games of the same genre, but the more I think about it and play the game the more the ability to fly seems stronger in this game, and even then, when compared, Benedict can fly and position VERY well. As a sidenote I do also think his damage output may be a bit too strong, but not by much, just a little over the bar.
So yeah overall agreement and then some.
Lots of characters can go up there. Like Phoebe, Thorn, ISIC, Melka, and i think El Dragon and Attikus can too (Not sure, haven’t them). Some can pull him from here, Like Ghalt and Shayne.
Also, if you nest up there, you got absolutely no cover. A good Marquis will down your shield before you even react.
Hm, don’t think so. He got a slow attack speed, slow projectile speed, and even slower reload. Not to mention only 5 rockets loaded.
Plus, you can shoot the rockets down (The Marksman bots in PvE excel at it) though, i think it need another “real” projectile. Not hitscan.
I agree with you. I was actually thinking he needed a buff when I was playing earlier.
You sly dog, you. I see what you did there.
I don’t think he need a buff though, heh.
I think he is balanced.
You got gears who can reduce your reload time (And helix choice), and the projectile speed is a “getting used to”.
He snowball hard at his level 4, though. But that’s not a balance issue, it have more to do with how the enemy team deal with him early on.
I’m as innocent as the chick breaking his egg.
Agreed, I think he’s good as is.
@ Corrskofcrouse you think he’s balanced. i didnt expect less from a guy who uses him as a profile pic
nobody wants their main to be nerfed
even if its for the greater good…
I have to disagree with both the nerf to flying and/or damage. I view Benedict being in a pretty good spot right now. His damage isn’t so crazy that the reloading and small magazine don’t balance it out. Plus, there is no where this character can go that my Phoebe can’t 
True, but i also played him more than probably anyone else, and i’m still capable of unbiased thought.
I know what he is good at, bad at, and how he can be countered. I even made a build & guide about this.
Good:
+Damage and Damage burst capability
+Agility
+Snowball like crazy
Bad:
-Big target (The wings are part of his hitboxes)
-Slow reload
-Slow attack speed
-Low magazine
-Slow projectile speed
-Second lowest health and average shield
He is a glass canon, and only in effective hands. He clearly doesn’t need any kind of nerf so far.
Although Benedict is strong, I don’t feel like he is out of line. The only time I do is when I’m playing Melee, who Benedict is supposed to hard counter because range attackers have much more easier time shooting a target that can only move forward or drop down at a certain pace.
Playing against him with say, Marquis guarantee such an easy time to proc a bunch of hit that, although non-crit, adds up to the point it kills him. A grounded bird is just easy to destroy.
So if you view his mobility, he has great control and loads of room but is no where near as fast and flashy as Caldarius or other faster running squishies. Being in the air with large hit box is also a disadvantage against team with good long-range attackers. Melees hate him. Range love him. If they hate Benedict that much, they’re going to hate Caldarius even more.
IF you view his damage, he is one of the easier chars to hit with but his DPS isn’t that high. His AS is low. His reload is still slow even with the 30% helix upgrade.
His burst is also in the average zone and isn’t in the actual 100-0 zone like burst type do. It also completely depends on his Q to land which becomes easier after 4 (triple hit) and even easier with +50% AoE. Not to mention there’s the homing issue if this is done at close range where the rockets just go all wonky and hit a nearby ground.
He’s the Jack-of-all that doesn’t do thrall camp unless you’re that good to be able to pull constant crit shot with a rocket launcher.
If he’s getting any changes, I hope they are dedicated to making his weaker choices better. Stuffs like “Liftoff slows instead of push” on T2 is a big “LOLWAT”. At least “Blast off” can see some use with Dive-bomb although Divebomb is extremely clunky with weird hitbox that it also needs looking into as well.
Yeah, they nerfed it from 2 seconds to 1. Which i’m still wondering why as it’s too situational now (I use it to save allies, or myself as it slow down the attack speed too) or downright useless. And i find Make some room a bit meh too. As it won’t stop ranged characters to attack you, and doesn’t add anything against melee (Who already can’t hit you after Liftoff)
So the Level 2 choices are a bit “meh” at the moment. (That’s the only thing i think need to be looked at, to be honest)
You also are locked for nearly a second once you hit the ground. Which make you an easy target for the said time.
It’s decent for PvE, but for PvP it’s better to get Tailwind.
T2 push is pretty useful for kicking people like Ambra who is rewarded for just looking at you. I also like how people can’t just try to pull me back after lift-off because the push forced them outside the skill range.
The divebomb thing is probably just to look cool. Divebomb in general is just impossible to use because of how clunky its targeting is and Benedict hitbox works. Benedict just crash into stuffs BELOW him. You can barely use him to get from the recall spot and dive bomb into the supply station without crashing into the ledge while being above it.
T2 Slow
Divebomb
Multiloader
These are the “Must buff” atm especially multiloaded that I even had a dedicated post complaining about how bad it is.
I’ve tried using reload speed boosting gear which does mitigate the problem slightly but it’s using up a gear slot another character could use for greater effect.
Hm, true enough, didn’t thought about Ambra (And probably Kleese) auto-aim attack.
Never had problems with those two, so that’s probably why, hah.
I’ll probably update my build for this.
I think pretty much all Benedict player got a Reload speed gear. Even his Legendary have Reload speed as his primary stat. (Personally i use his Legendary + Another gear with Secondary stat as Reload speed)
Luckily Ambra got some nerfs recently on the auto-aim laser. It was BS I could double jump + lift off and still die in mid air to it at the last tick.
Still hate her because she still outperform most attackers by looking at her enemies. Just that she can’t stick to me anymore when I decide to do a level 1 thumper snipe and she decides to chase.
A good Marquis can be a real terror for Benedict due to how floaty he can be, even Oscar Mike’s normal gun damage can bring him down pretty good. Ben’s in a good spot, not real OP but not bad at all.
no, what they need to do is Buff ever other characters jump.
Montana should be able to jump to the basic level ledges, while agile characters like Rath and Thorn should be able to reach much higher ledges. They should then block off some of the overly OP ledges and add some rocks or other paths to allow the weaker jumps alternate routes to these areas.
it’s not so much a character issue as it is a level design issue.
and yea, they could possibly add a cooldown to his flying and maybe a timer to his flight, but it doesn’t need a hard nerf. I mean his glide/flight takes up 2 of his abilities so there is a trade off.
Agree completely. Benedict doesn’t seem strong enough. He might be mobile, but any good marksman should be able to kill him while in flight or while he nests. He doesn’t fly very fast, and he doesn’t provide as much damage as other ranged characters. I honestly think any other ranged carry is better than him.