Whicha modes do you usually play? Meltdown, Incursion, or Capture?
For Incursion the Miko/Montana combo has to be really solid and really have your other teammates around you for it to work. Seeing as Montana is a big character and it’s one lane only damage will be able to come from all angles, especially if you in the place where I like to call the “Hotspot” (center meetup of both forces). Health regeneration and some for of damage reduction can help, but overall it’s based on how well your attackers will pick up on the damage once you are targeted by everything. Time your ice storm and lumberjack dash accordingly to give the impression that you always have an answer to their attacks as montana, and as miko, keep your cool downs up as much as possible, and throw shrooms at opponents that leave your teammates a chance to escape.
For meltdown it’s wise to stay close to thumpers or your base until attackers are able to push forward with you as montana, this avoids flanking and gives him a way to escape if things start getting to dicey. The same job applies to miko but the idea is a little easier to apply as you have more ways of escaping and players aren’t really just pitted to one location.
For capture it’s just kinda a Call of Duty thing and it’s really more so of how well you can kill the other opponent for the victory, so in most cases montana/miko isn’t able to shine as well
For Miko/Easy play DPS I’d recommend Phoeboe and Miko. She has enough health to take a bigger beating than most attackers and is easy to use for the most part outside of Phasegate assassinations. Miko should be able to heal her much faster than Montana so you both can continue to fight.
As far as my own combos, it varies and really is quirky. Me and my bro play as often as we can together and we have amazing synergy, but for the most part we just run the type of jobs we need for the team as opposed to what we like to run for the most part. But if I were to break it down to the most used I’d have to say is I run Boldur and he Runs Toby. We get alot of double stuns or slow/stuns and he protects me from mid ranged characters and I protect him from melee players trying to flank him. For the most part it works unless we’re faced with Marquis/Thorn combos in which I have to sometimes over commit or he comes closer to the field to try to push them out (which is harder to do on meltdown).

