Yeah, they might have to make a new tag thingie for her, so instead of assassin she would be listed as evasive, or something, to signify how difficult she often is to take down.
I often use the lifesteal increase as it applies to all fan attacks (ranged/melee, not BD), but the ranged increase would also be a good one, though Iād personally rather have more health recovery overall.
Honestly, if she already has an innate 10% an additional 10 sounds really good to me, since itās making it heal for even more than it was previously, rather than an additional 18% damage on one type of attack, of which only 10% of that damage is returned as life. I personally have a really hard time landing hits with her ranged attack, let alone crits. Also, why do you not use her Legendary? It offers incredible survivability potential and makes her an even more difficult target to take out, even if only temporarily.
I might also be one of the few people who really, really hate the Uppercut mutation, since it just makes her a massive target and removes all of her mobility.