All the extra info you are adding in is really cool, but makes the list difficult to read. Perhaps you might separate out the extras?
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ssfjustin
(Splint)
#93
I know, the read is really inconsistent and all over the place. I think once the beta is over on the 18th I can edit and make it neater. Right now I’m trying to get as much data as possible before the beta ends
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I think Deande is relatively balanced. Her roles are to play as an assassin that picks off low health targets, a disruption for the enemy team, and to be a general nuisance on the battlefield.
For the assassin part she is a little lackluster, but that’s because you need to use your primary escape(Holotiwn) in order to do the most damage possible with Deande. She can’t really 1v1 with straight up brute strength, but she has insane outplay potential with her Holotwin.
POSITIONING is the part that separates the good Deandes from the bad. if a Deande has good positioning she can make some seriously stupid plays. her ult stuns up to 5 targets for about 3 seconds. The drawback to her ult though is that it has a bout a 1.5-2 second channel period. If Deande is allowed to get her ult of in a team fight she changes the entire flow of the battle, but if the enemy team is aware of her they can shut her down.
Onto being a nuisance. If you play her on incursion you can solo every single merc camp with uppercut. If you are good with her dashes you can get into the enemy base and even take out their defenses. The amount of sabotage that you can cause with Deande is insane, and her kit makes it safe for her to do it.
My biggest gripe with Deande is her movement speed. She is so slow that if you don’t have some form of boots she is out run by most other characters. Another gripe is that her burst dash is really only good for securing kills or escaping. That’s a big problem because the ability lowers enemy attack damage by a whopping 30%. The cast speed makes it hard to hit. There is one other thing that it does that’s not in the tool tip it pushes enemies a good distance back, effectively making it useless when fighting small mobile characters.
I base all of this on my (level 71, rank 8 Deande) experience playing her and playing against her in both Meltdown and Incursion.
ryol6
(Z_Ryol [PS4])
#96
Attikus is deffinitely A tier. He melts through people like crazy. He has a mediocre early game (still good if you know what you’re doing), but his late game is psychotically powerful.
ryol6
(Z_Ryol [PS4])
#97
That level 5 mutation isn’t useful, his skills when fully charged aren’t that great and the health regen is way better in my opinion.
Though, I have a bias against convenience helix choices. I prefer practical ones and his charges aren’t hard at all to bring up, large and giant crystals aswell as minions and thralls bring them up for petes sakes. You get 5 for a player kill, even. It’s a waste to get the mutation over the hp regen, because that hp regen is ridiculous when coupled with a regen gear.
ssfjustin
(Splint)
#98
Thank you for your insight Ryol6
1 Like
ryol6
(Z_Ryol [PS4])
#99
no worries.
Also note that he gets a 60% damage buff on continuous hits to a target, aswell as a 30% damage debuff to enemies with his hedronic arc shocks in his helix choices. If that’s not crazy good idk what is.
After spending the last couple days playing deande I would say she should be bumped up the list. She is an absolutely incredible character.
She’s reasonably fast, with decent attack and survivabilty. I feel the key to getting the most out of her is to focus on using the ranged attack rather than melee. Her ranged attack has surprisingly good range and with the helix choice that increases damage by 18% it hits like a truck.
The only enemy I’ve had difficulty facing 1vs1 is ambra and we all know she’s a little on the strong side at the moment. Best thing to do is throw your clone down in an enemies face, move behind them or to their flank whilst stealthier and pound them with ranged attacks from a safe distance. I find enemies often waste their skills on your clone allowIng you to move In with your secondary ability and pound them with your melee attacks if it’s safe to do so, usually by this point the enemy starts to run and you can kill them as they flee.
Her ultra(super? Whatever it’s called) can be amazing help in a team fight, once Again throw in your decoy move round the side/behind the enemy and unleash it. This can do reasonable damage and stun up to 5 enemies for several seconds allowing your team to lay into them without reply. You can then swoop in for the kill on any enemies weak enough to take out or fall back to your team and support with ranged attacks.
So the main point here is to focus mainly on ranged and only use melee when you feel it’s completely safe do so.
Sorry for the essay.
ssfjustin
(Splint)
#101
Thank you dpbattlezone, this is one of the more valued information I have gotten on Deande. I’ll be sure to check her out tonight… again.
No problem, the thing to keep in mind with her is that she’s not a front line shock trooper. Her best position is actually as support to true front liners like galilea and rath. Moving in and out of combat as appropriate, stunning with her ultimate and throwing down her decoy as an extra target to distract the enemy.
Reyna is suitable for single queue once you figure everything out, although you are most likely correct that she would be amazing with a party, I haven’t been able to try that. Something I found though is the most effective way to play her is a mix of DPS and support with another full support on your team. Then you can have you and one other person in your lane and 2 people and a support in the other.
Thanks, appreciated. I definitely see her as a support/dps mix. What do you think of her ultimate?
OK, so Reyna I think would mostly likely be A or B, I’d have to talk to some other Reyna players to figure that out, but I can certainly tell you her strengths. Reyna is decent to begin the game, she is helpful for support doing a bit of damage, but she is a beast later in the game. This is because of her ability to save people near flawlessly from the beginning of the game without upgrades, so you can focus on DPS until mid game. Because of this by level 3 you have homing plasma bolts with a laser gun that deals 25-50% more damage. Then your shield starts healing or giving a 16% damage buff (lvl 4 mutation). Now you move into stuff like -15% cooldown, +100 to over shield and straight damage buffs. So really, she has so much support ability to begin with that she doesn’t need to spec into it that much.
I don’t use her ult very much aside from when I’m running away, but I’m sure I’d use it a ton if I got the upgrade that means I can disable shields.
Laglag0
#107
You can drop her ult for your team mates, it works for them as well. What I do most of the time with reynas ult is setting it up where the enemy has an initial advantage to level the odds. Reyna alone dies fast. She can do some damage but shes not a dps character. Her weapons are mainly made to remove shields. But if you pair up reyna with another character she is amazing and has an incredible survivability. By the way, does her ivershield count as healing? Because whenever i play her, even with miko or ambra in the same team i have the highest healing dealt at the end.
Laglag0
#108
Ryol, I actually really like Attikus the level 5 mutation. It powers up all 3 of your abilities, since you can now use nearly always use their stacked up version. Your jump annihilates shields (Im looking at you kleese), your Arc jumps over to nearby targets wich adds up nice with Siphoning (I often kill/assisst people i never even attacked, just because the arc jumped over)and i dont have to talk about the ult right? It just overs so much for one upgrade and makes the whole character a lot more versatile, though ill definetly give the regeneration a chance and try it out thoroughly. I can imagine that it boosts the survivability of attikus quite alot.
ryol6
(Z_Ryol [PS4])
#109
Yea, I went a bit extreme by saying it wasn’t useful, I meant it wasn’t useful for the way I play. I’m obsessed with HP in these kinds of games and I almost always have my charges up unless i’ve used pounce to flee.
In my experience as Attikus you get focused a hell of a lot, so I have a hard time staying in a fight without a reliably strong hp bar.
ssfjustin
(Splint)
#110
Hey everyone, added some adjustments as well as links for each character. Now each link sends you to the characters discussion board that way the post wont be so cluttered. I don’t have a lot of time to look at each character therefore I am in need of contributors for ISIC, BENEDICT and MIKO. Thank you all for the support
Twixled
#111
Your Benedict response needs some work. You’re saying he’s good when he’s up high, and bad when he’s not. A good Benedict won’t go down to duel people.
His damage output is pretty high, his wave clear is also high, and his kill confirm potential is really good. His tracer rocket lets him get kills almost effortlessly. You don’t have to aim at the champion after you hit them with Hawkeye. You can literally aim at the sky, which will also let you get around terrain. All of this, and not even to mention his ult. The only character that can really effectively stop him is Marquis.
If you want a better understanding of him to put here, message me.