Is this List mainly for PvP? Because PvE-wise, ISIC is probably S-Tier. His Ultimate just decimates the enemies, especially in “wave segments.”
PvP-wise, I have been Playing as ISIC or Toby & I think they are really great Battleborn. here are my thought on them;
ISIC’s Rotating Wards are great for soaking up damage & his Plasma Dash is excellent for recovery/halting minion progression, his Plasma Cannon is a great weapon, but I feel like his Aeigis Shield could use some work. I almost never find a reason to use it other than to shield from Marquis’ shots due to how fast it usually breaks when I use it anywhere else. Half the time, I completely forget I even have it. Omega Strike is incredibly deadly in PvP, as he is the only Battleborn(that I know/played) who’s Ultimate doesn’t expire/enter cooldown until you either manually exit or get stunned. Using an overcharged Rotating Wards then entering Omega Strike is like entering God Mode for a brief amount of time.
Other than his Aegis Shield being too weak/under-used & his Omega Strike being a bit too strong, I think ISIC is balanced, PvP-wise.
Toby on the other hand, needs a few adjustments.
His Railgun is incredibly powerful, even more if you pick his first right side Helix, but in close quarters, it’s almost useless. His Pulse Mines, however, alleviate this a bit as it discourages Melee-oriented Battleborn from getting too close; they’re also great for softening up enemy minions, especially with the Helix that slows down enemies in a Pulse Mine. My biggest issue with Toby is his Shield; it’s too weak. His Shield is suppose to be mainly used to hold down a fort whilst powering up his Railgun, but in most cases, the shield breaks almost instantly of setting it down(this occurs much more often in PvE).
Marquis is a huge threat against Toby, because two shots from his cane sniper is enough to shatter the shield & 4-5 shots are enough to kill Toby, & seeing how big the shield & Toby are, it’s really easy to land those shots. His Ultimate Skill also needs to be buffed. For being his supposed “Ultimate,” it really lacks power/range compared to a Railgun shot from a Shield(heck, even without the shield, the Railgun packs more of a punch than the Beam).
He also has these 3 “boosts” that propel him in an evasive manner, but I almost never use these(except with the Helix “Panic Mode”, that gives Toby a 30% Damage Resistance whenever all 3 boosts are used, but I still forget to use them). Instead of boosting to the sides, I would prefer that they boost him upward for limited double jumps(yes, I’m aware one of his Helix allows him to propel upward, but I feel like it should’ve been with him from the start).
Right now, I’m trying to level up to play as my favorite character from the Technical Test, Caldarius, see how much he changed(Rank 25 right now).