When the opposing team Surrenders, everyone loses. The team that lost gets very little, but so does the “winning” team.
Give the “winning” team full rewards as they played well enough to force a the opposite team to Surrender.
Currently the Surrender option is a punishment for both sides of the team. Less loot, less XP, and less credits for everyone.
If a team wins by Surrender, a bonus loot should be rewarded and not the standard time-based, event-based, rewards (XP and credits) that are normally given by a full game.
Right now it simply sucks for both sides.