i just decry pt the HWSHIP file to add hit points to the ships thats all i want to do . is there a way to do this ? i have tried your method of not re bigging the files but i get the access violation
using this to allow me to decrypt the file
http://forums.relicnews.com/showthread.php?277501-Homeworld-Remastered-big-Decrypter
and i use unfbig to open the .big so i can change hit points
the big file i want to mod is HW1Ships
and the only change i make is add hitpoints
which files are you trying to change in HW1Ships ?
All of them ?
The first thing you should do is trying to change only one ship and see if you still have the crash.
And post the file you’ve changed here, I insist.
just the mothership kus
NewShipType = StartShipConfig()
NewShipType.displayedName="$10042"
NewShipType.sobDescription="$10043"
if (getGameRubric(NewShipType) == GR_SINGLEPLAYER_SKIRMISH) or (getGameRubric(NewShipType) == GR_MULTIPLAYER) then
NewShipType.maxhealth=980000
else
NewShipType.maxhealth=910000
end
NewShipType.regentime=2100
NewShipType.minRegenTime=60
NewShipType.frontArmourDamage=0.8
NewShipType.sideArmourDamage=0.85
NewShipType.rearArmourDamage=0.85
NewShipType.isTransferable=0
NewShipType.useEngagementRanges=0
NewShipType.unitCapsNumber=1
NewShipType.addedUnitCaps=101
NewShipType.paradeData=“kus_mothership_parade”
NewShipType.SquadronSize=1
NewShipType.passiveFormation=“Spear”
NewShipType.defensiveFormation=“x”
NewShipType.aggressiveFormation=“Claw”
NewShipType.mass=2000
NewShipType.collisionMultiplier=1
NewShipType.thrusterMaxSpeed=40
NewShipType.mainEngineMaxSpeed=40
NewShipType.rotationMaxSpeed=4
NewShipType.thrusterAccelTime=8
NewShipType.thrusterBrakeTime=2
NewShipType.mainEngineAccelTime=8
NewShipType.mainEngineBrakeTime=2
NewShipType.rotationAccelTime=1
NewShipType.rotationBrakeTime=0.4
NewShipType.thrusterUsage=1
NewShipType.accelerationAngle=30
NewShipType.mirrorAngle=0
NewShipType.secondaryTurnAngle=0
NewShipType.maxBankingAmount=2
NewShipType.descendPitch=0.1
NewShipType.goalReachEpsilon=25
NewShipType.slideMoveRange=400
NewShipType.controllerType=“Ship”
NewShipType.tumbleStaticX = 2
NewShipType.tumbleStaticY = 3
NewShipType.tumbleStaticZ = 2
NewShipType.tumbleDynamicX = 2
NewShipType.tumbleDynamicY = 2
NewShipType.tumbleDynamicZ = 2
NewShipType.tumbleSpecialDynamicX = 2
NewShipType.tumbleSpecialDynamicY = 2
NewShipType.tumbleSpecialDynamicZ = 2
NewShipType.relativeMoveFactor=1
NewShipType.swayUpdateTime=10
NewShipType.swayOffsetRandomX=10
NewShipType.swayOffsetRandomY=10
NewShipType.swayOffsetRandomZ=10
NewShipType.swayBobbingFactor=0
NewShipType.swayRotateFactor=0
NewShipType.useTargetRandom=1
NewShipType.targetRandomPointXMin=-0.4
NewShipType.targetRandomPointXMax=0.4
NewShipType.targetRandomPointYMin=-0.7
NewShipType.targetRandomPointYMax=0.7
NewShipType.targetRandomPointZMin=-0.7
NewShipType.targetRandomPointZMax=0.4
NewShipType.dustCloudDamageTime=280
NewShipType.nebulaDamageTime=800
NewShipType.MinimalFamilyToFindPathAround=“MotherShip”
NewShipType.BuildFamily=“Flagship_Kus”
NewShipType.AttackFamily=“Mothership”
NewShipType.DockFamily=“Flagship”
NewShipType.AvoidanceFamily=“MotherShip”
NewShipType.DisplayFamily=“Capital”
NewShipType.AutoFormationFamily=“SuperCap”
NewShipType.CollisionFamily=“Big”
NewShipType.ArmourFamily=“HeavyArmour”
NewShipType.UnitCapsFamily=“Mothership”
NewShipType.fighterValue=0
NewShipType.corvetteValue=0
NewShipType.frigateValue=30
NewShipType.neutralValue=10
NewShipType.antiFighterValue=0
NewShipType.antiCorvetteValue=0
NewShipType.antiFrigateValue=0
NewShipType.totalValue=40
NewShipType.buildCost=8000
NewShipType.buildTime=300
NewShipType.buildPriorityOrder=10
NewShipType.retaliationRange=4800
NewShipType.retaliationDistanceFromGoal=160
NewShipType.visualRange=1000
if (getGameRubric(NewShipType) == GR_SINGLEPLAYER_CAMPAIGN) then
NewShipType.prmSensorRange=4000
NewShipType.secSensorRange=4500
else
NewShipType.prmSensorRange=6500
NewShipType.secSensorRange=8500
end
NewShipType.detectionStrength=1
NewShipType.TOScale=1
NewShipType.TOGroupScale=1
NewShipType.TOGroupMergeSize=0
NewShipType.mouseOverMinFadeSize=0.15
NewShipType.mouseOverMaxFadeSize=0.25
NewShipType.healthBarStyle=2
NewShipType.nlips=0
NewShipType.nlipsRange=75000
NewShipType.nlipsFar=0
NewShipType.nlipsFarRange=0
NewShipType.SMRepresentation=“Mesh”
NewShipType.meshRenderLimit=35000
NewShipType.dotRenderLimit=10
NewShipType.visibleInSecondary=1
NewShipType.goblinsStartFade=3200
NewShipType.goblinsOff=3200
NewShipType.upLOD=14150
NewShipType.downLOD=14165
NewShipType.minimumZoomFactor=0.5
NewShipType.selectionLimit=150000
NewShipType.preciseSelectionLimit=15000
NewShipType.preciseATILimit=100000
NewShipType.selectionPriority=75
NewShipType.militaryUnit=0
NewShipType.blobName="$1575"
NewShipType.blobNamePriority=100
NewShipType.alternativeHyperspaceA="/etg/special/SPECIAL_ABILITIES_HYPERSPACE_IN_MS"
NewShipType.SMHighlightDistMin=20000
NewShipType.SMHighlightDistMax=30000
NewShipType.nbRestrictedHardpoints=1
addAbility(NewShipType,“MoveCommand”,1,0);
addAbility(NewShipType,“CanDock”,1,0);
NewShipType.dockTimeBetweenTwoFormations=1
NewShipType.dockTimeBeforeStart=2
NewShipType.dockNrOfShipsInDockFormation=1
NewShipType.dockFormation=“delta”
NewShipType.queueFormation=“dockline”
NewShipType.dontDockWithOtherRaceShips=0
NewShipType.ignoreRaceWhenDocking=0
NewShipType.canBeDockForSalvageCapture=1
addAbility(NewShipType,“CanLaunch”);
NewShipType.launchTimeBetweenTwoFormations=1
NewShipType.launchTimeBeforeStart=2
NewShipType.launchNrOfShipsInDockFormation=1
NewShipType.launchFormation=“delta”
addAbility(NewShipType,“ShipHold”,1,250,50,“rallypoint”,“Fighter,Corvette,Utility”,100,
{SuperCap=“2000”},
{Frigate=“800”},
{Fighter=“6”},
{Corvette=“40”});
addAbility(NewShipType,“WaypointMove”);
addAbility(NewShipType,“HyperSpaceCommand”,1,1.1,500,1300,0,4);
addAbility(NewShipType,“CanAttack”,1,1,0,0,0.35,1,“Fighter, Corvette, Capturer, Frigate, SmallCapitalShip, BigCapitalShip, Utility, Mothership”,“JustShoot”);
addAbility(NewShipType,“CanBuildShips”,1,“Fighter_Kus, Corvette_Kus, Frigate_Kus, SuperCap_Kus, Resource_Kus, NonCombat_Kus, SubSystem_Kus”,“Fighter, Corvette, Frigate, Capital, Resource, NonCombat”);
addAbility(NewShipType,“CanBeCaptured”,300,0.5);
addAbility(NewShipType,“CanBeRepaired”);
addAbility(NewShipType,“RetireAbility”,1,0);
addCustomCode(NewShipType,“data:Ship/Kus_Mothership/Kus_Mothership.lua”,“Load_Kus_Mothership”,“Create_Kus_Mothership”,“Update_Kus_Mothership”,“Destroy_Kus_Mothership”,“Kus_Mothership”,4)
LoadModel(NewShipType,1);
–StartShipHardPointConfig(NewShipType,“Production 1”,“Hardpoint_Engine”,“System”,“Innate”,“Damageable”,“Vgr_C_Production_Frigate”,"","","","","");
addShield(NewShipType,“EMP”,10000,20);
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense1”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense2”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense3”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense10”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense11”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense12”,"");
StartShipHardPointConfig(NewShipType,“Engine”,“Hardpoint_Engine”,“System”,“Innate”,“Damageable”,“Kus_MothershipEngine”,"","","","","","","","");
StartShipHardPointConfig(NewShipType,“Resource”,“Hardpoint_Resource”,“System”,“Innate”,“Damageable”,“Kus_MothershipResource”,"","","","","","","","");
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg03”,1, 0.34,0,0,0, 0,0,0,50,0,0,0,200,0,0,0,50,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg02”,1, 0.13,0,0,0, 30,-20,200,25,300,150,85,50,0,0,0,85,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg04”,1, 0.12,0,0,0, 50,40,-150,50,65,25,5,25,0,0,0,95,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg05”,1, 0.11,0,0,0, 25,10,-100,30,35,75,62,75,0,0,0,80,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg01”,1, 0.10,0,0,0, 60,30,150,25,35,125,65,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml01”,1, 0.06,0,0,0, 80,125,60,75,125,80,65,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml02”,1, 0.05,0,0,0, 25,0,-125,50,80,35,120,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml03”,1, 0.04,0,0,0, 60,95,200,50,15,200,20,125,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml04”,1, 0.03,0,0,0, 10,60,-300,25,35,80,65,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml05”,1, 0.02,0,0,0, 60,10,30,75,35,25,65,75,0,0,0,60,0,0,0,50);
NewShipType.battleScarCoverage=4
NewShipType.battleScarBudgetLow = 1200
NewShipType.battleScarBudgetNext = 1800
NewShipType.sobDieTime=19
setSpecialDieTime(NewShipType, “BIGROCK”, 3)
NewShipType.sobSpecialDieTime=1
NewShipType.specialDeathSpeed=40
NewShipType.chanceOfSpecialDeath=0
NewShipType.deadSobFadeTime=0.1
NewShipType.trailLinger=2
setEngineBurn(NewShipType,9,0.2,0.5,300,1.02,0.1,0.25,380);
setEngineGlow(NewShipType,1,1,1.02,20,450,200,2,{0.7, 0.55, .35, 0.25});
loadShipPatchList(NewShipType,“data:sound/sfx/ship/”
,0,“Hiigaran/MegaShip/Engines/HMothershipEng”,""
,1,“Kushan/MegaShip/Ambience/MotherShip”,""
,3,“Megaliths/RandomEmit/HANGAR_EMITTERS”,“marker3”);
setConcurrentBuildLimit(NewShipType,0,2);
NewShipType.minFalloffDamageDist=0
NewShipType.maxFalloffDamageDist=1500
NewShipType.maxFalloffDamage=1500
just few extra hit points , i was using unfbig to rebig them but was advised against it . so i am taking the unfbig creates and drop it in the data folder . oh yea i just edit the SHIP file
here is the log file after the access violation crash
thanks so much for your help
Tue Jan 19 16:01:06 2016
Version 1.30, Build Number 21, Changelist Number 1089620
Loaded Archive: ‘Homeworld2.big’
Loaded Archive: ‘UpdateHomeworld2.big’
Loaded Archive: ‘HW1Ships.big’
Loaded Archive: ‘UpdateHW1Ships.big’
Loaded Archive: ‘HW2Ships.big’
Loaded Archive: ‘UpdateHW2Ships.big’
Loaded Archive: ‘HWBackgrounds.big’
Loaded Archive: ‘UpdateHWBackgrounds.big’
UTIL – filepath failure, path doesn’t exists ‘C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\English’
Loaded Archive: ‘English.big’
Loaded Archive: ‘UpdateEnglish.big’
Loaded Archive: ‘Compatibility.big’
Failed to Load Archive ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HWArgon.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW1Campaign.big’
Loaded DLC Campaign Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW1Campaign.big’
Loaded Archive: ‘UpdateHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW1Campaign.big’
Loaded DLC Campaign Localized Data Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW1Campaign.big’
Failed to Load Archive ‘…\DATAUPDATES\UpdateEnglishHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW1Campaign.big’
Loaded DLC Campaign Speech Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW1Campaign.big’
Failed to Load Archive ‘…\DATAUPDATES\UpdateEnglishSpeechHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW1Campaign.big’
Loaded DLC Campaign Music Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW1Campaign.big’
Loaded Archive: ‘UpdateMusicHW1Campaign.big’
Uing …profiles\ for profiles folder
GAME – Using player profile andyc5110
Changing from a 32 bit colour depth in winNT (6.1 build 7600),
Display: (0, 0, 1920, 1080) - (0, 0)
Display: (0, 0, 1920, 1080) - (0, 0)
Switching to a 1920x1080 32bit mode
GL Info: 3.3 - 3.3.13416 Core Profile Forward-Compatible Context 15.300.1025.1001
GL Vendor: ATI Technologies Inc.
GL Renderer: AMD Radeon R7 200 Series
GL Part ID: 200
Loaded Archive: ‘EnglishSpeech.big’
Loaded Archive: ‘UpdateEnglishSpeech.big’
Loaded Archive: ‘Music.big’
Loaded Archive: ‘UpdateMusic.big’
SOUND – created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND – created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND – created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND – created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Built by : builduser
Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data
No mapping for font ‘Blender’ - using ‘default’
Resetting fp PC control word.
CmdLine: -dlccampaign HW1Campaign.big -campaign HomeworldClassic -moviepath DataHW1Campaign -overrideBigFile -luatrace
Race Filtering: SINGLEPLAYER rules - @SinglePlayer
12 Races Discovered
Starting Level: Data:\LevelData\Campaign\homeworldclassic\Mission01\Mission01.level
parameter: attempt to call global `getGameRubric’ (a nil value)
stack traceback:
1: main of string “” at line 84
Restoring video mode
Display: (0, 0, 1920, 1080) - (0, 0)
Display: (0, 0, 100, 100) - (3, 26)
Display: (0, 0, 100, 100) - (3, 26)
Display: (0, 0, 100, 100) - (3, 26)
been messing around here i was copying the file created by unfbig into the data folder … i tried something i took all the files from that folder an stuck them into the data folder directly and the campaign launches ok but the max hit points changes i made were not there
First thing, you’re using the “kus_mothership.ship” file from the data folder (HW1Ships.big), that’s why you have the “parameter: attempt to call global `getGameRubric’ (a nil value)” error in your log.
You must use the “kus_mothership.ship” from the dataupdates folder (updateHW1Ships.big) !
Try this and we will see what happen
edit the update hw1 ship launches and works ok but the changes r not there still using the command line to launch
“C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Release\HomeworldRM.exe” -dlccampaign HW1Campaign.big -campaign HomeworldClassic -moviepath DataHW1Campaign -overrideBigFile -luatrace
You are clearly doing something wrong.
If you put your modified mothership file in the \data\ship\kus_mothership folder, you will have this (in skirmish mode at least) :
haha is that my ship file i posted running on your pc ? dear god why wont it work for me i just loaded up a player v cpu and its no different
no I modified my own. Again, yours has been modified FROM THE WRONG FILE AND WON’T WORK !
post your log again, please…
this is the run from just the kus_mothership from the UpdateHW1Ships.big edit and its in the C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\Data
Tue Jan 19 16:53:41 2016
Version 1.30, Build Number 21, Changelist Number 1089620
Loaded Archive: ‘Homeworld2.big’
Loaded Archive: ‘UpdateHomeworld2.big’
Loaded Archive: ‘HW1Ships.big’
Loaded Archive: ‘UpdateHW1Ships.big’
Loaded Archive: ‘HW2Ships.big’
Loaded Archive: ‘UpdateHW2Ships.big’
Loaded Archive: ‘HWBackgrounds.big’
Loaded Archive: ‘UpdateHWBackgrounds.big’
UTIL – filepath failure, path doesn’t exists ‘C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\English’
Loaded Archive: ‘English.big’
Loaded Archive: ‘UpdateEnglish.big’
Loaded Archive: ‘Compatibility.big’
Failed to Load Archive ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HWArgon.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW1Campaign.big’
Loaded DLC Campaign Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW1Campaign.big’
Loaded Archive: ‘UpdateHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW1Campaign.big’
Loaded DLC Campaign Localized Data Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW1Campaign.big’
Failed to Load Archive ‘…\DATAUPDATES\UpdateEnglishHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW1Campaign.big’
Loaded DLC Campaign Speech Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW1Campaign.big’
Failed to Load Archive ‘…\DATAUPDATES\UpdateEnglishSpeechHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW1Campaign.big’
Loaded DLC Campaign Music Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW1Campaign.big’
Loaded Archive: ‘UpdateMusicHW1Campaign.big’
Uing …profiles\ for profiles folder
GAME – Using player profile andyc5110
Changing from a 32 bit colour depth in winNT (6.1 build 7600),
Display: (0, 0, 1920, 1080) - (0, 0)
Display: (0, 0, 1920, 1080) - (0, 0)
Switching to a 1920x1080 32bit mode
Display: (0, 0, 1920, 1080) - (0, 0)
GL Info: 3.3 - 3.3.13416 Core Profile Forward-Compatible Context 15.300.1025.1001
GL Vendor: ATI Technologies Inc.
GL Renderer: AMD Radeon R7 200 Series
GL Part ID: 200
Loaded Archive: ‘EnglishSpeech.big’
Loaded Archive: ‘UpdateEnglishSpeech.big’
Loaded Archive: ‘Music.big’
Loaded Archive: ‘UpdateMusic.big’
SOUND – created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND – created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND – created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND – created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Built by : builduser
Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data
No mapping for font ‘Blender’ - using ‘default’
Resetting fp PC control word.
CmdLine: -dlccampaign HW1Campaign.big -campaign HomeworldClassic -moviepath DataHW1Campaign -overrideBigFile -luatrace
Race Filtering: SINGLEPLAYER rules - @SinglePlayer
12 Races Discovered
Starting Level: Data:\LevelData\Campaign\homeworldclassic\Mission01\Mission01.level
EngineTrailStatic::getTweaks requesing index(0) that doesn’t exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn’t exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn’t exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn’t exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn’t exist.
Trying to retrieve strike group index 9, no such strike group.
OnStartOrLoad issued
KAS_SetColourSchemeColours: scheme 0 SET to (0.556862745098039,0.623529411764706,0.631372549019608) (1,1,1), DATA:Badges/Taiidan.tga
KAS_SetColourSchemeColours: scheme 1 SET to (1,0.823529411764706,0) (1,0,0), DATA:Badges/Kushan.tga
KAS_SetColourSchemeColours: scheme 5 SET to (1,1,1) (1,1,1), DATA:Badges/Taiidan.tga
KAS_SetColourScheme: team TDFormationTrial SET to 0
KAS_SetColourScheme: team TDSalvageTrial SET to 5
KAS_SetColourScheme: team TDTacticsTrial SET to 0
singlePlayerOnStartOrLoad - adding rule - mission: 0
OnInit issued
singlePlayerHyperspaceButtonDisable
singlePlayerStartGame: Mission[1]: preparing first mission…
singlePlayerLevelLoaded: running custom code for mission: 1
singlePlayerLevelLoaded: found profile team colours - setting now
WARNING: badge: DATA:Badges/Hiigaran.tga
KAS_TeamAttributesSet: TDFormationTrial is in hyperspace.
KAS_TeamHyperspaceOut TDFormationTrial
KAS_TeamHyperspaceOut TDFormationTrial despawns (first frame).
KAS_SetHidden(TDTacticsTrial,1): hiding at (-4133.1494140625, 0, -461.2651062011719)
KAS_TeamHyperspaceOut TDTacticsTrial
KAS_TeamHyperspaceOut TDTacticsTrial despawns (first frame).
KAS_SetHidden(TDSalvageTrial,1): hiding at (-2821, 0, 1834.10498046875)
KAS_TeamHyperspaceOut TDSalvageTrial
KAS_TeamHyperspaceOut TDSalvageTrial despawns (first frame).
KAS_SetHidden(1): making an exception for team R2Mothership
Pausing KAS Rules during playback of nis/n01r1
build available
generic build available
singlePlayerBuildablesUpdate: build item KUS_INTERCEPTOR fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_REPAIRCORVETTE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_HEAVYCORVETTE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_LIGHTCORVETTE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_ASSAULTFRIGATE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_SUPPORTFRIGATE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_RESOURCECONTROLLER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_IONCANNONFRIGATE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_ATTACKBOMBER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_DEFENDER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_DRONEFRIGATE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_DESTROYER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_MULTIGUNCORVETTE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_CARRIER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_MISSILEDESTROYER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_GRAVWELLGENERATOR fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_MINELAYERCORVETTE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_PROXIMITYSENSOR fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_CLOAKEDFIGHTER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_HEAVYCRUISER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_CLOAKGENERATOR fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_SENSORARRAY fails prerequisites; restricting
Warning, screen with name LoadingScreen does not exist
Screen with that name was not found in the m_loadedScreens list LoadingScreen:
KAS_GrantResearchWatch: Seeing if it’s time to grant FighterDrive
singlePlayer_Rule_WaitNISComplete: Unpausing KAS Rules: no longer playing nis/n01r1
singlePlayerNisStoppedCB() called: 1
singlePlayerNisStoppedCB: found 7 scouts for custom formation
KAS_GrantResearchWatch: Seeing if it’s time to grant FighterDrive
KAS_GrantResearchWatch: Seeing if it’s time to unrestrict FighterChassis
KAS_GrantResearchWatch: Seeing if it’s time to unrestrict FighterChassis
KAS_GrantResearchWatch: Seeing if it’s time to unrestrict CorvetteDrive
KAS_GrantResearchWatch: Seeing if it’s time to unrestrict CorvetteDrive
singlePlayerFlow::OnEnd()
Restoring video mode
Display: (0, 0, 1920, 1080) - (0, 0)
You’ve put it in the wrong place, follow what I tell you, please…
sorry i forgot to say i tried it in the updates folder to

Seriously… look at my screenshot. I want to help you but if you’re not making any effort, I’m going to stop. The folder where you need to put it is \data\ship, exactly at the same place it was in the big file !
it gives me an acces violation if i have the kus_mothership file in the \data\ship file
it’s where it should be and won’t work otherwise.
Put your kus_mothership.ship in \data\ship\kus_mothership and put your log here.
What are you editing the file with ?
put a link to your modified file here (not what’s inside, the file itself), using wetransfer.com for example
scratch that it is working but the changes r not there
sorry if im annoying u mate i really appreciate your time and patience


