just the mothership kus
NewShipType = StartShipConfig()
NewShipType.displayedName="$10042"
NewShipType.sobDescription="$10043"
if (getGameRubric(NewShipType) == GR_SINGLEPLAYER_SKIRMISH) or (getGameRubric(NewShipType) == GR_MULTIPLAYER) then
NewShipType.maxhealth=980000
else
NewShipType.maxhealth=910000
end
NewShipType.regentime=2100
NewShipType.minRegenTime=60
NewShipType.frontArmourDamage=0.8
NewShipType.sideArmourDamage=0.85
NewShipType.rearArmourDamage=0.85
NewShipType.isTransferable=0
NewShipType.useEngagementRanges=0
NewShipType.unitCapsNumber=1
NewShipType.addedUnitCaps=101
NewShipType.paradeData=“kus_mothership_parade”
NewShipType.SquadronSize=1
NewShipType.passiveFormation=“Spear”
NewShipType.defensiveFormation=“x”
NewShipType.aggressiveFormation=“Claw”
NewShipType.mass=2000
NewShipType.collisionMultiplier=1
NewShipType.thrusterMaxSpeed=40
NewShipType.mainEngineMaxSpeed=40
NewShipType.rotationMaxSpeed=4
NewShipType.thrusterAccelTime=8
NewShipType.thrusterBrakeTime=2
NewShipType.mainEngineAccelTime=8
NewShipType.mainEngineBrakeTime=2
NewShipType.rotationAccelTime=1
NewShipType.rotationBrakeTime=0.4
NewShipType.thrusterUsage=1
NewShipType.accelerationAngle=30
NewShipType.mirrorAngle=0
NewShipType.secondaryTurnAngle=0
NewShipType.maxBankingAmount=2
NewShipType.descendPitch=0.1
NewShipType.goalReachEpsilon=25
NewShipType.slideMoveRange=400
NewShipType.controllerType=“Ship”
NewShipType.tumbleStaticX = 2
NewShipType.tumbleStaticY = 3
NewShipType.tumbleStaticZ = 2
NewShipType.tumbleDynamicX = 2
NewShipType.tumbleDynamicY = 2
NewShipType.tumbleDynamicZ = 2
NewShipType.tumbleSpecialDynamicX = 2
NewShipType.tumbleSpecialDynamicY = 2
NewShipType.tumbleSpecialDynamicZ = 2
NewShipType.relativeMoveFactor=1
NewShipType.swayUpdateTime=10
NewShipType.swayOffsetRandomX=10
NewShipType.swayOffsetRandomY=10
NewShipType.swayOffsetRandomZ=10
NewShipType.swayBobbingFactor=0
NewShipType.swayRotateFactor=0
NewShipType.useTargetRandom=1
NewShipType.targetRandomPointXMin=-0.4
NewShipType.targetRandomPointXMax=0.4
NewShipType.targetRandomPointYMin=-0.7
NewShipType.targetRandomPointYMax=0.7
NewShipType.targetRandomPointZMin=-0.7
NewShipType.targetRandomPointZMax=0.4
NewShipType.dustCloudDamageTime=280
NewShipType.nebulaDamageTime=800
NewShipType.MinimalFamilyToFindPathAround=“MotherShip”
NewShipType.BuildFamily=“Flagship_Kus”
NewShipType.AttackFamily=“Mothership”
NewShipType.DockFamily=“Flagship”
NewShipType.AvoidanceFamily=“MotherShip”
NewShipType.DisplayFamily=“Capital”
NewShipType.AutoFormationFamily=“SuperCap”
NewShipType.CollisionFamily=“Big”
NewShipType.ArmourFamily=“HeavyArmour”
NewShipType.UnitCapsFamily=“Mothership”
NewShipType.fighterValue=0
NewShipType.corvetteValue=0
NewShipType.frigateValue=30
NewShipType.neutralValue=10
NewShipType.antiFighterValue=0
NewShipType.antiCorvetteValue=0
NewShipType.antiFrigateValue=0
NewShipType.totalValue=40
NewShipType.buildCost=8000
NewShipType.buildTime=300
NewShipType.buildPriorityOrder=10
NewShipType.retaliationRange=4800
NewShipType.retaliationDistanceFromGoal=160
NewShipType.visualRange=1000
if (getGameRubric(NewShipType) == GR_SINGLEPLAYER_CAMPAIGN) then
NewShipType.prmSensorRange=4000
NewShipType.secSensorRange=4500
else
NewShipType.prmSensorRange=6500
NewShipType.secSensorRange=8500
end
NewShipType.detectionStrength=1
NewShipType.TOScale=1
NewShipType.TOGroupScale=1
NewShipType.TOGroupMergeSize=0
NewShipType.mouseOverMinFadeSize=0.15
NewShipType.mouseOverMaxFadeSize=0.25
NewShipType.healthBarStyle=2
NewShipType.nlips=0
NewShipType.nlipsRange=75000
NewShipType.nlipsFar=0
NewShipType.nlipsFarRange=0
NewShipType.SMRepresentation=“Mesh”
NewShipType.meshRenderLimit=35000
NewShipType.dotRenderLimit=10
NewShipType.visibleInSecondary=1
NewShipType.goblinsStartFade=3200
NewShipType.goblinsOff=3200
NewShipType.upLOD=14150
NewShipType.downLOD=14165
NewShipType.minimumZoomFactor=0.5
NewShipType.selectionLimit=150000
NewShipType.preciseSelectionLimit=15000
NewShipType.preciseATILimit=100000
NewShipType.selectionPriority=75
NewShipType.militaryUnit=0
NewShipType.blobName="$1575"
NewShipType.blobNamePriority=100
NewShipType.alternativeHyperspaceA="/etg/special/SPECIAL_ABILITIES_HYPERSPACE_IN_MS"
NewShipType.SMHighlightDistMin=20000
NewShipType.SMHighlightDistMax=30000
NewShipType.nbRestrictedHardpoints=1
addAbility(NewShipType,“MoveCommand”,1,0);
addAbility(NewShipType,“CanDock”,1,0);
NewShipType.dockTimeBetweenTwoFormations=1
NewShipType.dockTimeBeforeStart=2
NewShipType.dockNrOfShipsInDockFormation=1
NewShipType.dockFormation=“delta”
NewShipType.queueFormation=“dockline”
NewShipType.dontDockWithOtherRaceShips=0
NewShipType.ignoreRaceWhenDocking=0
NewShipType.canBeDockForSalvageCapture=1
addAbility(NewShipType,“CanLaunch”);
NewShipType.launchTimeBetweenTwoFormations=1
NewShipType.launchTimeBeforeStart=2
NewShipType.launchNrOfShipsInDockFormation=1
NewShipType.launchFormation=“delta”
addAbility(NewShipType,“ShipHold”,1,250,50,“rallypoint”,“Fighter,Corvette,Utility”,100,
{SuperCap=“2000”},
{Frigate=“800”},
{Fighter=“6”},
{Corvette=“40”});
addAbility(NewShipType,“WaypointMove”);
addAbility(NewShipType,“HyperSpaceCommand”,1,1.1,500,1300,0,4);
addAbility(NewShipType,“CanAttack”,1,1,0,0,0.35,1,“Fighter, Corvette, Capturer, Frigate, SmallCapitalShip, BigCapitalShip, Utility, Mothership”,“JustShoot”);
addAbility(NewShipType,“CanBuildShips”,1,“Fighter_Kus, Corvette_Kus, Frigate_Kus, SuperCap_Kus, Resource_Kus, NonCombat_Kus, SubSystem_Kus”,“Fighter, Corvette, Frigate, Capital, Resource, NonCombat”);
addAbility(NewShipType,“CanBeCaptured”,300,0.5);
addAbility(NewShipType,“CanBeRepaired”);
addAbility(NewShipType,“RetireAbility”,1,0);
addCustomCode(NewShipType,“data:Ship/Kus_Mothership/Kus_Mothership.lua”,“Load_Kus_Mothership”,“Create_Kus_Mothership”,“Update_Kus_Mothership”,“Destroy_Kus_Mothership”,“Kus_Mothership”,4)
LoadModel(NewShipType,1);
–StartShipHardPointConfig(NewShipType,“Production 1”,“Hardpoint_Engine”,“System”,“Innate”,“Damageable”,“Vgr_C_Production_Frigate”,"","","","","");
addShield(NewShipType,“EMP”,10000,20);
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense1”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense2”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense3”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense10”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense11”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense12”,"");
StartShipHardPointConfig(NewShipType,“Engine”,“Hardpoint_Engine”,“System”,“Innate”,“Damageable”,“Kus_MothershipEngine”,"","","","","","","","");
StartShipHardPointConfig(NewShipType,“Resource”,“Hardpoint_Resource”,“System”,“Innate”,“Damageable”,“Kus_MothershipResource”,"","","","","","","","");
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg03”,1, 0.34,0,0,0, 0,0,0,50,0,0,0,200,0,0,0,50,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg02”,1, 0.13,0,0,0, 30,-20,200,25,300,150,85,50,0,0,0,85,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg04”,1, 0.12,0,0,0, 50,40,-150,50,65,25,5,25,0,0,0,95,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg05”,1, 0.11,0,0,0, 25,10,-100,30,35,75,62,75,0,0,0,80,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg01”,1, 0.10,0,0,0, 60,30,150,25,35,125,65,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml01”,1, 0.06,0,0,0, 80,125,60,75,125,80,65,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml02”,1, 0.05,0,0,0, 25,0,-125,50,80,35,120,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml03”,1, 0.04,0,0,0, 60,95,200,50,15,200,20,125,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml04”,1, 0.03,0,0,0, 10,60,-300,25,35,80,65,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml05”,1, 0.02,0,0,0, 60,10,30,75,35,25,65,75,0,0,0,60,0,0,0,50);
NewShipType.battleScarCoverage=4
NewShipType.battleScarBudgetLow = 1200
NewShipType.battleScarBudgetNext = 1800
NewShipType.sobDieTime=19
setSpecialDieTime(NewShipType, “BIGROCK”, 3)
NewShipType.sobSpecialDieTime=1
NewShipType.specialDeathSpeed=40
NewShipType.chanceOfSpecialDeath=0
NewShipType.deadSobFadeTime=0.1
NewShipType.trailLinger=2
setEngineBurn(NewShipType,9,0.2,0.5,300,1.02,0.1,0.25,380);
setEngineGlow(NewShipType,1,1,1.02,20,450,200,2,{0.7, 0.55, .35, 0.25});
loadShipPatchList(NewShipType,“data:sound/sfx/ship/”
,0,“Hiigaran/MegaShip/Engines/HMothershipEng”,""
,1,“Kushan/MegaShip/Ambience/MotherShip”,""
,3,“Megaliths/RandomEmit/HANGAR_EMITTERS”,“marker3”);
setConcurrentBuildLimit(NewShipType,0,2);
NewShipType.minFalloffDamageDist=0
NewShipType.maxFalloffDamageDist=1500
NewShipType.maxFalloffDamage=1500
just few extra hit points , i was using unfbig to rebig them but was advised against it . so i am taking the unfbig creates and drop it in the data folder . oh yea i just edit the SHIP file




