.big troubles trying to edit (RESOLVED)

just the mothership kus
NewShipType = StartShipConfig()
NewShipType.displayedName="$10042"
NewShipType.sobDescription="$10043"
if (getGameRubric(NewShipType) == GR_SINGLEPLAYER_SKIRMISH) or (getGameRubric(NewShipType) == GR_MULTIPLAYER) then
NewShipType.maxhealth=980000
else
NewShipType.maxhealth=910000
end
NewShipType.regentime=2100
NewShipType.minRegenTime=60
NewShipType.frontArmourDamage=0.8
NewShipType.sideArmourDamage=0.85
NewShipType.rearArmourDamage=0.85
NewShipType.isTransferable=0
NewShipType.useEngagementRanges=0
NewShipType.unitCapsNumber=1
NewShipType.addedUnitCaps=101
NewShipType.paradeData=“kus_mothership_parade”
NewShipType.SquadronSize=1
NewShipType.passiveFormation=“Spear”
NewShipType.defensiveFormation=“x”
NewShipType.aggressiveFormation=“Claw”
NewShipType.mass=2000
NewShipType.collisionMultiplier=1
NewShipType.thrusterMaxSpeed=40
NewShipType.mainEngineMaxSpeed=40
NewShipType.rotationMaxSpeed=4
NewShipType.thrusterAccelTime=8
NewShipType.thrusterBrakeTime=2
NewShipType.mainEngineAccelTime=8
NewShipType.mainEngineBrakeTime=2
NewShipType.rotationAccelTime=1
NewShipType.rotationBrakeTime=0.4
NewShipType.thrusterUsage=1
NewShipType.accelerationAngle=30
NewShipType.mirrorAngle=0
NewShipType.secondaryTurnAngle=0
NewShipType.maxBankingAmount=2
NewShipType.descendPitch=0.1
NewShipType.goalReachEpsilon=25
NewShipType.slideMoveRange=400
NewShipType.controllerType=“Ship”
NewShipType.tumbleStaticX = 2
NewShipType.tumbleStaticY = 3
NewShipType.tumbleStaticZ = 2
NewShipType.tumbleDynamicX = 2
NewShipType.tumbleDynamicY = 2
NewShipType.tumbleDynamicZ = 2
NewShipType.tumbleSpecialDynamicX = 2
NewShipType.tumbleSpecialDynamicY = 2
NewShipType.tumbleSpecialDynamicZ = 2
NewShipType.relativeMoveFactor=1
NewShipType.swayUpdateTime=10
NewShipType.swayOffsetRandomX=10
NewShipType.swayOffsetRandomY=10
NewShipType.swayOffsetRandomZ=10
NewShipType.swayBobbingFactor=0
NewShipType.swayRotateFactor=0
NewShipType.useTargetRandom=1
NewShipType.targetRandomPointXMin=-0.4
NewShipType.targetRandomPointXMax=0.4
NewShipType.targetRandomPointYMin=-0.7
NewShipType.targetRandomPointYMax=0.7
NewShipType.targetRandomPointZMin=-0.7
NewShipType.targetRandomPointZMax=0.4
NewShipType.dustCloudDamageTime=280
NewShipType.nebulaDamageTime=800
NewShipType.MinimalFamilyToFindPathAround=“MotherShip”
NewShipType.BuildFamily=“Flagship_Kus”
NewShipType.AttackFamily=“Mothership”
NewShipType.DockFamily=“Flagship”
NewShipType.AvoidanceFamily=“MotherShip”
NewShipType.DisplayFamily=“Capital”
NewShipType.AutoFormationFamily=“SuperCap”
NewShipType.CollisionFamily=“Big”
NewShipType.ArmourFamily=“HeavyArmour”
NewShipType.UnitCapsFamily=“Mothership”
NewShipType.fighterValue=0
NewShipType.corvetteValue=0
NewShipType.frigateValue=30
NewShipType.neutralValue=10
NewShipType.antiFighterValue=0
NewShipType.antiCorvetteValue=0
NewShipType.antiFrigateValue=0
NewShipType.totalValue=40
NewShipType.buildCost=8000
NewShipType.buildTime=300
NewShipType.buildPriorityOrder=10
NewShipType.retaliationRange=4800
NewShipType.retaliationDistanceFromGoal=160
NewShipType.visualRange=1000

if (getGameRubric(NewShipType) == GR_SINGLEPLAYER_CAMPAIGN) then
NewShipType.prmSensorRange=4000
NewShipType.secSensorRange=4500
else
NewShipType.prmSensorRange=6500
NewShipType.secSensorRange=8500
end

NewShipType.detectionStrength=1
NewShipType.TOScale=1
NewShipType.TOGroupScale=1
NewShipType.TOGroupMergeSize=0
NewShipType.mouseOverMinFadeSize=0.15
NewShipType.mouseOverMaxFadeSize=0.25
NewShipType.healthBarStyle=2
NewShipType.nlips=0
NewShipType.nlipsRange=75000
NewShipType.nlipsFar=0
NewShipType.nlipsFarRange=0
NewShipType.SMRepresentation=“Mesh”
NewShipType.meshRenderLimit=35000
NewShipType.dotRenderLimit=10
NewShipType.visibleInSecondary=1
NewShipType.goblinsStartFade=3200
NewShipType.goblinsOff=3200
NewShipType.upLOD=14150
NewShipType.downLOD=14165
NewShipType.minimumZoomFactor=0.5
NewShipType.selectionLimit=150000
NewShipType.preciseSelectionLimit=15000
NewShipType.preciseATILimit=100000
NewShipType.selectionPriority=75
NewShipType.militaryUnit=0
NewShipType.blobName="$1575"
NewShipType.blobNamePriority=100
NewShipType.alternativeHyperspaceA="/etg/special/SPECIAL_ABILITIES_HYPERSPACE_IN_MS"
NewShipType.SMHighlightDistMin=20000
NewShipType.SMHighlightDistMax=30000
NewShipType.nbRestrictedHardpoints=1
addAbility(NewShipType,“MoveCommand”,1,0);
addAbility(NewShipType,“CanDock”,1,0);
NewShipType.dockTimeBetweenTwoFormations=1
NewShipType.dockTimeBeforeStart=2
NewShipType.dockNrOfShipsInDockFormation=1
NewShipType.dockFormation=“delta”
NewShipType.queueFormation=“dockline”
NewShipType.dontDockWithOtherRaceShips=0
NewShipType.ignoreRaceWhenDocking=0
NewShipType.canBeDockForSalvageCapture=1
addAbility(NewShipType,“CanLaunch”);
NewShipType.launchTimeBetweenTwoFormations=1
NewShipType.launchTimeBeforeStart=2
NewShipType.launchNrOfShipsInDockFormation=1
NewShipType.launchFormation=“delta”
addAbility(NewShipType,“ShipHold”,1,250,50,“rallypoint”,“Fighter,Corvette,Utility”,100,
{SuperCap=“2000”},
{Frigate=“800”},
{Fighter=“6”},
{Corvette=“40”});
addAbility(NewShipType,“WaypointMove”);
addAbility(NewShipType,“HyperSpaceCommand”,1,1.1,500,1300,0,4);
addAbility(NewShipType,“CanAttack”,1,1,0,0,0.35,1,“Fighter, Corvette, Capturer, Frigate, SmallCapitalShip, BigCapitalShip, Utility, Mothership”,“JustShoot”);
addAbility(NewShipType,“CanBuildShips”,1,“Fighter_Kus, Corvette_Kus, Frigate_Kus, SuperCap_Kus, Resource_Kus, NonCombat_Kus, SubSystem_Kus”,“Fighter, Corvette, Frigate, Capital, Resource, NonCombat”);
addAbility(NewShipType,“CanBeCaptured”,300,0.5);
addAbility(NewShipType,“CanBeRepaired”);
addAbility(NewShipType,“RetireAbility”,1,0);
addCustomCode(NewShipType,“data:Ship/Kus_Mothership/Kus_Mothership.lua”,“Load_Kus_Mothership”,“Create_Kus_Mothership”,“Update_Kus_Mothership”,“Destroy_Kus_Mothership”,“Kus_Mothership”,4)
LoadModel(NewShipType,1);
–StartShipHardPointConfig(NewShipType,“Production 1”,“Hardpoint_Engine”,“System”,“Innate”,“Damageable”,“Vgr_C_Production_Frigate”,"","","","","");
addShield(NewShipType,“EMP”,10000,20);
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense1”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense2”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense3”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense10”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense11”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense12”,"");
StartShipHardPointConfig(NewShipType,“Engine”,“Hardpoint_Engine”,“System”,“Innate”,“Damageable”,“Kus_MothershipEngine”,"","","","","","","","");
StartShipHardPointConfig(NewShipType,“Resource”,“Hardpoint_Resource”,“System”,“Innate”,“Damageable”,“Kus_MothershipResource”,"","","","","","","","");
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg03”,1, 0.34,0,0,0, 0,0,0,50,0,0,0,200,0,0,0,50,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg02”,1, 0.13,0,0,0, 30,-20,200,25,300,150,85,50,0,0,0,85,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg04”,1, 0.12,0,0,0, 50,40,-150,50,65,25,5,25,0,0,0,95,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg05”,1, 0.11,0,0,0, 25,10,-100,30,35,75,62,75,0,0,0,80,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg01”,1, 0.10,0,0,0, 60,30,150,25,35,125,65,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml01”,1, 0.06,0,0,0, 80,125,60,75,125,80,65,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml02”,1, 0.05,0,0,0, 25,0,-125,50,80,35,120,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml03”,1, 0.04,0,0,0, 60,95,200,50,15,200,20,125,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml04”,1, 0.03,0,0,0, 10,60,-300,25,35,80,65,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml05”,1, 0.02,0,0,0, 60,10,30,75,35,25,65,75,0,0,0,60,0,0,0,50);
NewShipType.battleScarCoverage=4
NewShipType.battleScarBudgetLow = 1200
NewShipType.battleScarBudgetNext = 1800
NewShipType.sobDieTime=19
setSpecialDieTime(NewShipType, “BIGROCK”, 3)
NewShipType.sobSpecialDieTime=1
NewShipType.specialDeathSpeed=40
NewShipType.chanceOfSpecialDeath=0
NewShipType.deadSobFadeTime=0.1
NewShipType.trailLinger=2
setEngineBurn(NewShipType,9,0.2,0.5,300,1.02,0.1,0.25,380);
setEngineGlow(NewShipType,1,1,1.02,20,450,200,2,{0.7, 0.55, .35, 0.25});
loadShipPatchList(NewShipType,“data:sound/sfx/ship/”
,0,“Hiigaran/MegaShip/Engines/HMothershipEng”,""
,1,“Kushan/MegaShip/Ambience/MotherShip”,""
,3,“Megaliths/RandomEmit/HANGAR_EMITTERS”,“marker3”);
setConcurrentBuildLimit(NewShipType,0,2);
NewShipType.minFalloffDamageDist=0
NewShipType.maxFalloffDamageDist=1500
NewShipType.maxFalloffDamage=1500

just few extra hit points , i was using unfbig to rebig them but was advised against it . so i am taking the unfbig creates and drop it in the data folder . oh yea i just edit the SHIP file

here is the log file after the access violation crash

thanks so much for your help
Tue Jan 19 16:01:06 2016
Version 1.30, Build Number 21, Changelist Number 1089620
Loaded Archive: ‘Homeworld2.big’
Loaded Archive: ‘UpdateHomeworld2.big’
Loaded Archive: ‘HW1Ships.big’
Loaded Archive: ‘UpdateHW1Ships.big’
Loaded Archive: ‘HW2Ships.big’
Loaded Archive: ‘UpdateHW2Ships.big’
Loaded Archive: ‘HWBackgrounds.big’
Loaded Archive: ‘UpdateHWBackgrounds.big’
UTIL – filepath failure, path doesn’t exists ‘C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\English’
Loaded Archive: ‘English.big’
Loaded Archive: ‘UpdateEnglish.big’
Loaded Archive: ‘Compatibility.big’
Failed to Load Archive ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HWArgon.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW1Campaign.big’
Loaded DLC Campaign Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW1Campaign.big’
Loaded Archive: ‘UpdateHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW1Campaign.big’
Loaded DLC Campaign Localized Data Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW1Campaign.big’
Failed to Load Archive ‘…\DATAUPDATES\UpdateEnglishHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW1Campaign.big’
Loaded DLC Campaign Speech Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW1Campaign.big’
Failed to Load Archive ‘…\DATAUPDATES\UpdateEnglishSpeechHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW1Campaign.big’
Loaded DLC Campaign Music Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW1Campaign.big’
Loaded Archive: ‘UpdateMusicHW1Campaign.big’
Uing …profiles\ for profiles folder
GAME – Using player profile andyc5110
Changing from a 32 bit colour depth in winNT (6.1 build 7600),
Display: (0, 0, 1920, 1080) - (0, 0)
Display: (0, 0, 1920, 1080) - (0, 0)
Switching to a 1920x1080 32bit mode
GL Info: 3.3 - 3.3.13416 Core Profile Forward-Compatible Context 15.300.1025.1001
GL Vendor: ATI Technologies Inc.
GL Renderer: AMD Radeon R7 200 Series
GL Part ID: 200
Loaded Archive: ‘EnglishSpeech.big’
Loaded Archive: ‘UpdateEnglishSpeech.big’
Loaded Archive: ‘Music.big’
Loaded Archive: ‘UpdateMusic.big’
SOUND – created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND – created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND – created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND – created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Built by : builduser
Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data
No mapping for font ‘Blender’ - using ‘default’
Resetting fp PC control word.
CmdLine: -dlccampaign HW1Campaign.big -campaign HomeworldClassic -moviepath DataHW1Campaign -overrideBigFile -luatrace
Race Filtering: SINGLEPLAYER rules - @SinglePlayer
12 Races Discovered
Starting Level: Data:\LevelData\Campaign\homeworldclassic\Mission01\Mission01.level
parameter: attempt to call global `getGameRubric’ (a nil value)
stack traceback:
1: main of string “” at line 84
Restoring video mode
Display: (0, 0, 1920, 1080) - (0, 0)
Display: (0, 0, 100, 100) - (3, 26)
Display: (0, 0, 100, 100) - (3, 26)
Display: (0, 0, 100, 100) - (3, 26)

been messing around here i was copying the file created by unfbig into the data folder … i tried something i took all the files from that folder an stuck them into the data folder directly and the campaign launches ok but the max hit points changes i made were not there

First thing, you’re using the “kus_mothership.ship” file from the data folder (HW1Ships.big), that’s why you have the “parameter: attempt to call global `getGameRubric’ (a nil value)” error in your log.
You must use the “kus_mothership.ship” from the dataupdates folder (updateHW1Ships.big) !

Try this and we will see what happen

edit the update hw1 ship launches and works ok but the changes r not there still using the command line to launch
“C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Release\HomeworldRM.exe” -dlccampaign HW1Campaign.big -campaign HomeworldClassic -moviepath DataHW1Campaign -overrideBigFile -luatrace

You are clearly doing something wrong.
If you put your modified mothership file in the \data\ship\kus_mothership folder, you will have this (in skirmish mode at least) :

haha is that my ship file i posted running on your pc ? dear god why wont it work for me i just loaded up a player v cpu and its no different

no I modified my own. Again, yours has been modified FROM THE WRONG FILE AND WON’T WORK !

post your log again, please…

1 Like

this is the run from just the kus_mothership from the UpdateHW1Ships.big edit and its in the C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\Data

Tue Jan 19 16:53:41 2016
Version 1.30, Build Number 21, Changelist Number 1089620
Loaded Archive: ‘Homeworld2.big’
Loaded Archive: ‘UpdateHomeworld2.big’
Loaded Archive: ‘HW1Ships.big’
Loaded Archive: ‘UpdateHW1Ships.big’
Loaded Archive: ‘HW2Ships.big’
Loaded Archive: ‘UpdateHW2Ships.big’
Loaded Archive: ‘HWBackgrounds.big’
Loaded Archive: ‘UpdateHWBackgrounds.big’
UTIL – filepath failure, path doesn’t exists ‘C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\English’
Loaded Archive: ‘English.big’
Loaded Archive: ‘UpdateEnglish.big’
Loaded Archive: ‘Compatibility.big’
Failed to Load Archive ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HWArgon.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW1Campaign.big’
Loaded DLC Campaign Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW1Campaign.big’
Loaded Archive: ‘UpdateHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW1Campaign.big’
Loaded DLC Campaign Localized Data Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW1Campaign.big’
Failed to Load Archive ‘…\DATAUPDATES\UpdateEnglishHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW1Campaign.big’
Loaded DLC Campaign Speech Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW1Campaign.big’
Failed to Load Archive ‘…\DATAUPDATES\UpdateEnglishSpeechHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW1Campaign.big’
Loaded DLC Campaign Music Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW1Campaign.big’
Loaded Archive: ‘UpdateMusicHW1Campaign.big’
Uing …profiles\ for profiles folder
GAME – Using player profile andyc5110
Changing from a 32 bit colour depth in winNT (6.1 build 7600),
Display: (0, 0, 1920, 1080) - (0, 0)
Display: (0, 0, 1920, 1080) - (0, 0)
Switching to a 1920x1080 32bit mode
Display: (0, 0, 1920, 1080) - (0, 0)
GL Info: 3.3 - 3.3.13416 Core Profile Forward-Compatible Context 15.300.1025.1001
GL Vendor: ATI Technologies Inc.
GL Renderer: AMD Radeon R7 200 Series
GL Part ID: 200
Loaded Archive: ‘EnglishSpeech.big’
Loaded Archive: ‘UpdateEnglishSpeech.big’
Loaded Archive: ‘Music.big’
Loaded Archive: ‘UpdateMusic.big’
SOUND – created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND – created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND – created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND – created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Built by : builduser
Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data
No mapping for font ‘Blender’ - using ‘default’
Resetting fp PC control word.
CmdLine: -dlccampaign HW1Campaign.big -campaign HomeworldClassic -moviepath DataHW1Campaign -overrideBigFile -luatrace
Race Filtering: SINGLEPLAYER rules - @SinglePlayer
12 Races Discovered
Starting Level: Data:\LevelData\Campaign\homeworldclassic\Mission01\Mission01.level
EngineTrailStatic::getTweaks requesing index(0) that doesn’t exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn’t exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn’t exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn’t exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn’t exist.
Trying to retrieve strike group index 9, no such strike group.
OnStartOrLoad issued
KAS_SetColourSchemeColours: scheme 0 SET to (0.556862745098039,0.623529411764706,0.631372549019608) (1,1,1), DATA:Badges/Taiidan.tga
KAS_SetColourSchemeColours: scheme 1 SET to (1,0.823529411764706,0) (1,0,0), DATA:Badges/Kushan.tga
KAS_SetColourSchemeColours: scheme 5 SET to (1,1,1) (1,1,1), DATA:Badges/Taiidan.tga
KAS_SetColourScheme: team TDFormationTrial SET to 0
KAS_SetColourScheme: team TDSalvageTrial SET to 5
KAS_SetColourScheme: team TDTacticsTrial SET to 0
singlePlayerOnStartOrLoad - adding rule - mission: 0
OnInit issued
singlePlayerHyperspaceButtonDisable
singlePlayerStartGame: Mission[1]: preparing first mission…
singlePlayerLevelLoaded: running custom code for mission: 1
singlePlayerLevelLoaded: found profile team colours - setting now
WARNING: badge: DATA:Badges/Hiigaran.tga
KAS_TeamAttributesSet: TDFormationTrial is in hyperspace.
KAS_TeamHyperspaceOut TDFormationTrial
KAS_TeamHyperspaceOut TDFormationTrial despawns (first frame).
KAS_SetHidden(TDTacticsTrial,1): hiding at (-4133.1494140625, 0, -461.2651062011719)
KAS_TeamHyperspaceOut TDTacticsTrial
KAS_TeamHyperspaceOut TDTacticsTrial despawns (first frame).
KAS_SetHidden(TDSalvageTrial,1): hiding at (-2821, 0, 1834.10498046875)
KAS_TeamHyperspaceOut TDSalvageTrial
KAS_TeamHyperspaceOut TDSalvageTrial despawns (first frame).
KAS_SetHidden(1): making an exception for team R2Mothership
Pausing KAS Rules during playback of nis/n01r1
build available
generic build available
singlePlayerBuildablesUpdate: build item KUS_INTERCEPTOR fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_REPAIRCORVETTE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_HEAVYCORVETTE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_LIGHTCORVETTE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_ASSAULTFRIGATE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_SUPPORTFRIGATE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_RESOURCECONTROLLER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_IONCANNONFRIGATE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_ATTACKBOMBER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_DEFENDER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_DRONEFRIGATE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_DESTROYER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_MULTIGUNCORVETTE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_CARRIER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_MISSILEDESTROYER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_GRAVWELLGENERATOR fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_MINELAYERCORVETTE fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_PROXIMITYSENSOR fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_CLOAKEDFIGHTER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_HEAVYCRUISER fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_CLOAKGENERATOR fails prerequisites; restricting
singlePlayerBuildablesUpdate: build item KUS_SENSORARRAY fails prerequisites; restricting
Warning, screen with name LoadingScreen does not exist
Screen with that name was not found in the m_loadedScreens list LoadingScreen:
KAS_GrantResearchWatch: Seeing if it’s time to grant FighterDrive
singlePlayer_Rule_WaitNISComplete: Unpausing KAS Rules: no longer playing nis/n01r1
singlePlayerNisStoppedCB() called: 1
singlePlayerNisStoppedCB: found 7 scouts for custom formation
KAS_GrantResearchWatch: Seeing if it’s time to grant FighterDrive
KAS_GrantResearchWatch: Seeing if it’s time to unrestrict FighterChassis
KAS_GrantResearchWatch: Seeing if it’s time to unrestrict FighterChassis
KAS_GrantResearchWatch: Seeing if it’s time to unrestrict CorvetteDrive
KAS_GrantResearchWatch: Seeing if it’s time to unrestrict CorvetteDrive
singlePlayerFlow::OnEnd()
Restoring video mode
Display: (0, 0, 1920, 1080) - (0, 0)

You’ve put it in the wrong place, follow what I tell you, please…

1 Like

sorry i forgot to say i tried it in the updates folder to
image

Seriously… look at my screenshot. I want to help you but if you’re not making any effort, I’m going to stop. The folder where you need to put it is \data\ship, exactly at the same place it was in the big file !

1 Like

it gives me an acces violation if i have the kus_mothership file in the \data\ship file

it’s where it should be and won’t work otherwise.

Put your kus_mothership.ship in \data\ship\kus_mothership and put your log here.
What are you editing the file with ?
put a link to your modified file here (not what’s inside, the file itself), using wetransfer.com for example

1 Like

scratch that it is working but the changes r not there
sorry if im annoying u mate i really appreciate your time and patience

the changes will be there if you do exactly what I tell you…

1 Like

worked this time . i really am thankful to you mate thanks . so just edit the updated ones and if the ship isnt in the updated list edit the other one . that correct
thanks again im sure you were close to killing me haha your a gentleman

1 Like

Yes, that’s exactly it !

The “updated” files (not only for ships) are the one used by the game currently if they’re present, so modifying the “normal” ones have a big chance to not work or even crash the game (like in your case)
Remember, ALWAYS look in the updatexxxx big for the file you want to modify. Only if it’s not in there, use the one in the “normal” big file.

Pfiouuuu, that was hard ^^

Just so you now, if you want this kind of modification for singleplayer, you need to check if there is also a specific file for it. For example, for the kushan mothership, you will find a “default.lua” in \ship\kus_mothership\singleplayer\props (in the updateHW1Ships.big, again) where there is a “maxhealth” value to change the same way.

Try to put “resolved” in the thread title if you can. And if you have any more question, ask :wink: