.big troubles trying to edit (RESOLVED)

The game the launcher loads I click remastered and then it crashes :frowning:

could you please post what’s inside you HwRM.log file (it’s in your …steamapps\common\Homeworld\HomeworldRM\Bin\Release folder)

there was no log file in the release folder there was a exe it launched from there but the campaign was missing the log file appeared after it
Mon Jan 18 22:35:27 2016
Version 1.30, Build Number 21, Changelist Number 1089620
Loaded Archive: ‘Homeworld2.big’
Loaded Archive: ‘UpdateHomeworld2.big’
Loaded Archive: ‘HW1Ships.big’
Loaded Archive: ‘UpdateHW1Ships.big’
Loaded Archive: ‘HW2Ships.big’
Loaded Archive: ‘UpdateHW2Ships.big’
Loaded Archive: ‘HWBackgrounds.big’
Loaded Archive: ‘UpdateHWBackgrounds.big’
UTIL – filepath failure, path doesn’t exists ‘C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\English’
Loaded Archive: ‘English.big’
Loaded Archive: ‘UpdateEnglish.big’
Loaded Archive: ‘Compatibility.big’
Failed to Load Archive ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HWArgon.big’
Uing …profiles\ for profiles folder
Changing from a 32 bit colour depth in winNT (6.1 build 7600),
Display: (0, 0, 1920, 1080) - (0, 0)
Display: (0, 0, 1920, 1080) - (0, 0)
Switching to a 1920x1080 32bit mode
Display: (0, 0, 1920, 1080) - (0, 0)
GL Info: 3.3 - 3.3.13416 Core Profile Forward-Compatible Context 15.300.1025.1001
GL Vendor: ATI Technologies Inc.
GL Renderer: AMD Radeon R7 200 Series
GL Part ID: 200
Loaded Archive: ‘EnglishSpeech.big’
Loaded Archive: ‘UpdateEnglishSpeech.big’
Loaded Archive: ‘Music.big’
Loaded Archive: ‘UpdateMusic.big’
SOUND – created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND – created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND – created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND – created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Built by : builduser
Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data
No mapping for font ‘Blender’ - using ‘default’
GAME – Using player profile andyc5110
Resetting fp PC control word.
CmdLine:
Restoring video mode
Display: (0, 0, 1920, 1080) - (0, 0)

I think you’re missing the campaign files. Go in your steam account in your homeworld remaster library and check the dlc list. I think the two “Homeworld remaster campaign w/ BONUS…” are not checked/installed

no they r there and have ticks beside both :frowning: loosing hope

it’s really strange, your log doesn’t show them. I’m pretty sure your problem lies there.

here is mine :
…
Failed to Load Archive ‘D:\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HWArgon.big’
Loaded Archive: ‘D:\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW2Campaign.big’
Loaded DLC Campaign Archive: ‘D:\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW2Campaign.big’
Loaded Archive: ‘UpdateHW2Campaign.big’
Loaded Archive: ‘D:\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW2Campaign.big’
Loaded DLC Campaign Localized Data Archive: ‘D:\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW2Campaign.big’
Failed to Load Archive ‘…\DATAUPDATES\UpdateEnglishHW2Campaign.big’
Loaded Archive: ‘D:\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW2Campaign.big’
Loaded DLC Campaign Speech Archive: ‘D:\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW2Campaign.big’
Loaded Archive: ‘UpdateEnglishSpeechHW2Campaign.big’
Loaded Archive: ‘D:\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW2Campaign.big’
Loaded DLC Campaign Music Archive: ‘D:\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW2Campaign.big’
Failed to Load Archive ‘…\DATAUPDATES\UpdateMusicHW2Campaign.big’

Uing …profiles\ for profiles folder
…

You’re clearly missing something here. Look in the \homeworldrm\data folder for the big file in red, just to be sure

the UpdateHW1Campaign.big is not in he HOMEWORLDRM\DATA file its in \Homeworld\HomeworldRM\DataUpdates

but all the other .BIG files r present in the DATA file

Dom 2 one of the guys that commented about has been helping me on a different forum for while now . we got the game launched and running the campaign perfect with this command line
“C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Release\HomeworldRM.exe” -dlccampaign HW1Campaign.big -campaign HomeworldClassic -moviepath DataHW1Campaign -overrideBigFile -luatrace

but if i edit the .BIG file it crashes on the campaign load screen and back to windows access violation

yes, \data or datupdates, sorry for the misunderstanding

give a link to the file you have edited, I’ll look into it
edit : and tell me from which big file it comes originally

Don’t edit the big file. Just leave the files you have edited uncompressed and use a command line with -override big file.

In HWRM you will rarely need to create a big file. The workshop tool used for publishing mods does that for you. Until then it’s easier to leave everything loose.

i just decry pt the HWSHIP file to add hit points to the ships thats all i want to do . is there a way to do this ? i have tried your method of not re bigging the files but i get the access violation

using this to allow me to decrypt the file
http://forums.relicnews.com/showthread.php?277501-Homeworld-Remastered-big-Decrypter

and i use unfbig to open the .big so i can change hit points

the big file i want to mod is HW1Ships
and the only change i make is add hitpoints

which files are you trying to change in HW1Ships ?
All of them ?
The first thing you should do is trying to change only one ship and see if you still have the crash.
And post the file you’ve changed here, I insist.

just the mothership kus
NewShipType = StartShipConfig()
NewShipType.displayedName="$10042"
NewShipType.sobDescription="$10043"
if (getGameRubric(NewShipType) == GR_SINGLEPLAYER_SKIRMISH) or (getGameRubric(NewShipType) == GR_MULTIPLAYER) then
NewShipType.maxhealth=980000
else
NewShipType.maxhealth=910000
end
NewShipType.regentime=2100
NewShipType.minRegenTime=60
NewShipType.frontArmourDamage=0.8
NewShipType.sideArmourDamage=0.85
NewShipType.rearArmourDamage=0.85
NewShipType.isTransferable=0
NewShipType.useEngagementRanges=0
NewShipType.unitCapsNumber=1
NewShipType.addedUnitCaps=101
NewShipType.paradeData=“kus_mothership_parade”
NewShipType.SquadronSize=1
NewShipType.passiveFormation=“Spear”
NewShipType.defensiveFormation=“x”
NewShipType.aggressiveFormation=“Claw”
NewShipType.mass=2000
NewShipType.collisionMultiplier=1
NewShipType.thrusterMaxSpeed=40
NewShipType.mainEngineMaxSpeed=40
NewShipType.rotationMaxSpeed=4
NewShipType.thrusterAccelTime=8
NewShipType.thrusterBrakeTime=2
NewShipType.mainEngineAccelTime=8
NewShipType.mainEngineBrakeTime=2
NewShipType.rotationAccelTime=1
NewShipType.rotationBrakeTime=0.4
NewShipType.thrusterUsage=1
NewShipType.accelerationAngle=30
NewShipType.mirrorAngle=0
NewShipType.secondaryTurnAngle=0
NewShipType.maxBankingAmount=2
NewShipType.descendPitch=0.1
NewShipType.goalReachEpsilon=25
NewShipType.slideMoveRange=400
NewShipType.controllerType=“Ship”
NewShipType.tumbleStaticX = 2
NewShipType.tumbleStaticY = 3
NewShipType.tumbleStaticZ = 2
NewShipType.tumbleDynamicX = 2
NewShipType.tumbleDynamicY = 2
NewShipType.tumbleDynamicZ = 2
NewShipType.tumbleSpecialDynamicX = 2
NewShipType.tumbleSpecialDynamicY = 2
NewShipType.tumbleSpecialDynamicZ = 2
NewShipType.relativeMoveFactor=1
NewShipType.swayUpdateTime=10
NewShipType.swayOffsetRandomX=10
NewShipType.swayOffsetRandomY=10
NewShipType.swayOffsetRandomZ=10
NewShipType.swayBobbingFactor=0
NewShipType.swayRotateFactor=0
NewShipType.useTargetRandom=1
NewShipType.targetRandomPointXMin=-0.4
NewShipType.targetRandomPointXMax=0.4
NewShipType.targetRandomPointYMin=-0.7
NewShipType.targetRandomPointYMax=0.7
NewShipType.targetRandomPointZMin=-0.7
NewShipType.targetRandomPointZMax=0.4
NewShipType.dustCloudDamageTime=280
NewShipType.nebulaDamageTime=800
NewShipType.MinimalFamilyToFindPathAround=“MotherShip”
NewShipType.BuildFamily=“Flagship_Kus”
NewShipType.AttackFamily=“Mothership”
NewShipType.DockFamily=“Flagship”
NewShipType.AvoidanceFamily=“MotherShip”
NewShipType.DisplayFamily=“Capital”
NewShipType.AutoFormationFamily=“SuperCap”
NewShipType.CollisionFamily=“Big”
NewShipType.ArmourFamily=“HeavyArmour”
NewShipType.UnitCapsFamily=“Mothership”
NewShipType.fighterValue=0
NewShipType.corvetteValue=0
NewShipType.frigateValue=30
NewShipType.neutralValue=10
NewShipType.antiFighterValue=0
NewShipType.antiCorvetteValue=0
NewShipType.antiFrigateValue=0
NewShipType.totalValue=40
NewShipType.buildCost=8000
NewShipType.buildTime=300
NewShipType.buildPriorityOrder=10
NewShipType.retaliationRange=4800
NewShipType.retaliationDistanceFromGoal=160
NewShipType.visualRange=1000

if (getGameRubric(NewShipType) == GR_SINGLEPLAYER_CAMPAIGN) then
NewShipType.prmSensorRange=4000
NewShipType.secSensorRange=4500
else
NewShipType.prmSensorRange=6500
NewShipType.secSensorRange=8500
end

NewShipType.detectionStrength=1
NewShipType.TOScale=1
NewShipType.TOGroupScale=1
NewShipType.TOGroupMergeSize=0
NewShipType.mouseOverMinFadeSize=0.15
NewShipType.mouseOverMaxFadeSize=0.25
NewShipType.healthBarStyle=2
NewShipType.nlips=0
NewShipType.nlipsRange=75000
NewShipType.nlipsFar=0
NewShipType.nlipsFarRange=0
NewShipType.SMRepresentation=“Mesh”
NewShipType.meshRenderLimit=35000
NewShipType.dotRenderLimit=10
NewShipType.visibleInSecondary=1
NewShipType.goblinsStartFade=3200
NewShipType.goblinsOff=3200
NewShipType.upLOD=14150
NewShipType.downLOD=14165
NewShipType.minimumZoomFactor=0.5
NewShipType.selectionLimit=150000
NewShipType.preciseSelectionLimit=15000
NewShipType.preciseATILimit=100000
NewShipType.selectionPriority=75
NewShipType.militaryUnit=0
NewShipType.blobName="$1575"
NewShipType.blobNamePriority=100
NewShipType.alternativeHyperspaceA="/etg/special/SPECIAL_ABILITIES_HYPERSPACE_IN_MS"
NewShipType.SMHighlightDistMin=20000
NewShipType.SMHighlightDistMax=30000
NewShipType.nbRestrictedHardpoints=1
addAbility(NewShipType,“MoveCommand”,1,0);
addAbility(NewShipType,“CanDock”,1,0);
NewShipType.dockTimeBetweenTwoFormations=1
NewShipType.dockTimeBeforeStart=2
NewShipType.dockNrOfShipsInDockFormation=1
NewShipType.dockFormation=“delta”
NewShipType.queueFormation=“dockline”
NewShipType.dontDockWithOtherRaceShips=0
NewShipType.ignoreRaceWhenDocking=0
NewShipType.canBeDockForSalvageCapture=1
addAbility(NewShipType,“CanLaunch”);
NewShipType.launchTimeBetweenTwoFormations=1
NewShipType.launchTimeBeforeStart=2
NewShipType.launchNrOfShipsInDockFormation=1
NewShipType.launchFormation=“delta”
addAbility(NewShipType,“ShipHold”,1,250,50,“rallypoint”,“Fighter,Corvette,Utility”,100,
{SuperCap=“2000”},
{Frigate=“800”},
{Fighter=“6”},
{Corvette=“40”});
addAbility(NewShipType,“WaypointMove”);
addAbility(NewShipType,“HyperSpaceCommand”,1,1.1,500,1300,0,4);
addAbility(NewShipType,“CanAttack”,1,1,0,0,0.35,1,“Fighter, Corvette, Capturer, Frigate, SmallCapitalShip, BigCapitalShip, Utility, Mothership”,“JustShoot”);
addAbility(NewShipType,“CanBuildShips”,1,“Fighter_Kus, Corvette_Kus, Frigate_Kus, SuperCap_Kus, Resource_Kus, NonCombat_Kus, SubSystem_Kus”,“Fighter, Corvette, Frigate, Capital, Resource, NonCombat”);
addAbility(NewShipType,“CanBeCaptured”,300,0.5);
addAbility(NewShipType,“CanBeRepaired”);
addAbility(NewShipType,“RetireAbility”,1,0);
addCustomCode(NewShipType,“data:Ship/Kus_Mothership/Kus_Mothership.lua”,“Load_Kus_Mothership”,“Create_Kus_Mothership”,“Update_Kus_Mothership”,“Destroy_Kus_Mothership”,“Kus_Mothership”,4)
LoadModel(NewShipType,1);
–StartShipHardPointConfig(NewShipType,“Production 1”,“Hardpoint_Engine”,“System”,“Innate”,“Damageable”,“Vgr_C_Production_Frigate”,"","","","","");
addShield(NewShipType,“EMP”,10000,20);
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense1”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense2”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense3”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense10”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense11”,"");
StartShipWeaponConfig(NewShipType,“HW1_MothershipGun”,“Weapon_HullDefense12”,"");
StartShipHardPointConfig(NewShipType,“Engine”,“Hardpoint_Engine”,“System”,“Innate”,“Damageable”,“Kus_MothershipEngine”,"","","","","","","","");
StartShipHardPointConfig(NewShipType,“Resource”,“Hardpoint_Resource”,“System”,“Innate”,“Damageable”,“Kus_MothershipResource”,"","","","","","","","");
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg03”,1, 0.34,0,0,0, 0,0,0,50,0,0,0,200,0,0,0,50,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg02”,1, 0.13,0,0,0, 30,-20,200,25,300,150,85,50,0,0,0,85,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg04”,1, 0.12,0,0,0, 50,40,-150,50,65,25,5,25,0,0,0,95,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg05”,1, 0.11,0,0,0, 25,10,-100,30,35,75,62,75,0,0,0,80,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Lrg01”,1, 0.10,0,0,0, 60,30,150,25,35,125,65,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml01”,1, 0.06,0,0,0, 80,125,60,75,125,80,65,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml02”,1, 0.05,0,0,0, 25,0,-125,50,80,35,120,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml03”,1, 0.04,0,0,0, 60,95,200,50,15,200,20,125,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml04”,1, 0.03,0,0,0, 10,60,-300,25,35,80,65,75,0,0,0,60,0,0,0,50);
SpawnSalvageOnDeath(NewShipType,“Slv_Chunk_Sml05”,1, 0.02,0,0,0, 60,10,30,75,35,25,65,75,0,0,0,60,0,0,0,50);
NewShipType.battleScarCoverage=4
NewShipType.battleScarBudgetLow = 1200
NewShipType.battleScarBudgetNext = 1800
NewShipType.sobDieTime=19
setSpecialDieTime(NewShipType, “BIGROCK”, 3)
NewShipType.sobSpecialDieTime=1
NewShipType.specialDeathSpeed=40
NewShipType.chanceOfSpecialDeath=0
NewShipType.deadSobFadeTime=0.1
NewShipType.trailLinger=2
setEngineBurn(NewShipType,9,0.2,0.5,300,1.02,0.1,0.25,380);
setEngineGlow(NewShipType,1,1,1.02,20,450,200,2,{0.7, 0.55, .35, 0.25});
loadShipPatchList(NewShipType,“data:sound/sfx/ship/”
,0,“Hiigaran/MegaShip/Engines/HMothershipEng”,""
,1,“Kushan/MegaShip/Ambience/MotherShip”,""
,3,“Megaliths/RandomEmit/HANGAR_EMITTERS”,“marker3”);
setConcurrentBuildLimit(NewShipType,0,2);
NewShipType.minFalloffDamageDist=0
NewShipType.maxFalloffDamageDist=1500
NewShipType.maxFalloffDamage=1500

just few extra hit points , i was using unfbig to rebig them but was advised against it . so i am taking the unfbig creates and drop it in the data folder . oh yea i just edit the SHIP file

here is the log file after the access violation crash

thanks so much for your help
Tue Jan 19 16:01:06 2016
Version 1.30, Build Number 21, Changelist Number 1089620
Loaded Archive: ‘Homeworld2.big’
Loaded Archive: ‘UpdateHomeworld2.big’
Loaded Archive: ‘HW1Ships.big’
Loaded Archive: ‘UpdateHW1Ships.big’
Loaded Archive: ‘HW2Ships.big’
Loaded Archive: ‘UpdateHW2Ships.big’
Loaded Archive: ‘HWBackgrounds.big’
Loaded Archive: ‘UpdateHWBackgrounds.big’
UTIL – filepath failure, path doesn’t exists ‘C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\English’
Loaded Archive: ‘English.big’
Loaded Archive: ‘UpdateEnglish.big’
Loaded Archive: ‘Compatibility.big’
Failed to Load Archive ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HWArgon.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW1Campaign.big’
Loaded DLC Campaign Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\HW1Campaign.big’
Loaded Archive: ‘UpdateHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW1Campaign.big’
Loaded DLC Campaign Localized Data Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishHW1Campaign.big’
Failed to Load Archive ‘…\DATAUPDATES\UpdateEnglishHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW1Campaign.big’
Loaded DLC Campaign Speech Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\EnglishSpeechHW1Campaign.big’
Failed to Load Archive ‘…\DATAUPDATES\UpdateEnglishSpeechHW1Campaign.big’
Loaded Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW1Campaign.big’
Loaded DLC Campaign Music Archive: ‘C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\HOMEWORLD\HOMEWORLDRM\DATA\MusicHW1Campaign.big’
Loaded Archive: ‘UpdateMusicHW1Campaign.big’
Uing …profiles\ for profiles folder
GAME – Using player profile andyc5110
Changing from a 32 bit colour depth in winNT (6.1 build 7600),
Display: (0, 0, 1920, 1080) - (0, 0)
Display: (0, 0, 1920, 1080) - (0, 0)
Switching to a 1920x1080 32bit mode
GL Info: 3.3 - 3.3.13416 Core Profile Forward-Compatible Context 15.300.1025.1001
GL Vendor: ATI Technologies Inc.
GL Renderer: AMD Radeon R7 200 Series
GL Part ID: 200
Loaded Archive: ‘EnglishSpeech.big’
Loaded Archive: ‘UpdateEnglishSpeech.big’
Loaded Archive: ‘Music.big’
Loaded Archive: ‘UpdateMusic.big’
SOUND – created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND – created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND – created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND – created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Built by : builduser
Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data
No mapping for font ‘Blender’ - using ‘default’
Resetting fp PC control word.
CmdLine: -dlccampaign HW1Campaign.big -campaign HomeworldClassic -moviepath DataHW1Campaign -overrideBigFile -luatrace
Race Filtering: SINGLEPLAYER rules - @SinglePlayer
12 Races Discovered
Starting Level: Data:\LevelData\Campaign\homeworldclassic\Mission01\Mission01.level
parameter: attempt to call global `getGameRubric’ (a nil value)
stack traceback:
1: main of string “” at line 84
Restoring video mode
Display: (0, 0, 1920, 1080) - (0, 0)
Display: (0, 0, 100, 100) - (3, 26)
Display: (0, 0, 100, 100) - (3, 26)
Display: (0, 0, 100, 100) - (3, 26)

been messing around here i was copying the file created by unfbig into the data folder … i tried something i took all the files from that folder an stuck them into the data folder directly and the campaign launches ok but the max hit points changes i made were not there

First thing, you’re using the “kus_mothership.ship” file from the data folder (HW1Ships.big), that’s why you have the “parameter: attempt to call global `getGameRubric’ (a nil value)” error in your log.
You must use the “kus_mothership.ship” from the dataupdates folder (updateHW1Ships.big) !

Try this and we will see what happen

edit the update hw1 ship launches and works ok but the changes r not there still using the command line to launch
“C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Release\HomeworldRM.exe” -dlccampaign HW1Campaign.big -campaign HomeworldClassic -moviepath DataHW1Campaign -overrideBigFile -luatrace

You are clearly doing something wrong.
If you put your modified mothership file in the \data\ship\kus_mothership folder, you will have this (in skirmish mode at least) :