In BL3 you can see it is an attempt to make more endgame content. This is prevalent with the Mayhem Levels that were added as well as “Takedown”(s), Trials, and Slaughters. BL2 tried it with OP, broken raid bosses and everyone in Multiplayer usually glitches in some way just to kill it, (hello BL1 Crawermax which I love they made fun of in BL2 DLC) and one of the most under-appreciated endgame content I will reference back to BL1, and that is the Underdome. The Underdome to me was an excellent concept, it literally had Mayhem Modifiers roll each round, albeit because of the non-variety of arenas, enemies, and crappy loot for the amount of time spent was a huge downside along with no enemy scaling which made it more of a bore chore than anything unless going for achievements. Rolling those random modifiers with a toggle to add “mayhem” in a slaughter and actually rewarding players for sticking though it would bring nice variety. Alternate between Moxxi and Torgue in different arenas. Maybe I am wrong, but I get tired of the same Torgue lines for every slaughter.
BL3 did take step backwards in areas as well as progress in others. Step backwards was at first not realizing that some people just prefer to play the game solo which props to them for adjusting. The multiplayer “matchmaking” is one of the worst systems implemented and have no idea how such a lackluster system to join a game passed. It is 100% just a quick session button with 2x game modes 4x selections of play and 11x selections of “Mayhem” (including 0) Who wants that many ‘quick session’ buttons? Let us pick a server (singing voice)“like it is 1999…”
Optimization I know a lot of people can complain, but it really does seem like this game will perform much better on next-gen console, and without GBX admitting it, I believe that is what they intended and a lot of performance issues will be fixed with it. (look at the diff in quality between Xbox/Ps4 vs high end PC.
As for what was done right: Ways to scale your difficulty. Mayhem/Takedown (although scaling everything to four people would be the best challenge for solo players, story, trials, doesn’t matter) Sound and Music are top notch in this game. Graphics, needs to tone down on visual cluster, but the game itself is beautiful. The Story,… I love some parts and literally hate some parts. The bosses: my favorite for mechanics will have to be Wotan. He makes a great raid boss without being complete cheese and people don’t hide in a glitch corner of map to fight him. He has mini bosses on the way there. Overall one of the better concepts out of BL3. Concept of Trials is awesome, but as stated earlier, scaling them to 4 players would be excellent endgame as well as Slaughters.
In all, do we look to create our own endgame to make it fun? Yes.
However, GBX has been trying since BL1 to add repeatability and in some aspects did good and it seems after 11 years are still learning and trying to adapt. We can only wait and see and suggest as we always do, and in this case beta-test for them and hopefully get something awesome as an end result that will keep us playing on Next-Gen systems.
TLDR: Just skip my post lol