After testing the character for a good while I’ve come up with changes (for a potential HD remake or a fanmade patch) that would mostly supplement the characters weaknesses, as well as account for some errors in design which were not intended.
I do not consider this a buff overall. Resources are still limited and you still have to allocate them to your choosing. All these changes will do is increase the amount of options you can use without any dominating strategies for the character.
Remove the speed glitch
Yes, yes, I know, but it’s an unfair advantage and wasn’t intended. Perhaps a kill switch that would automatically place Brick’s movement at 1x whenever the skill is interrupted or cancelled.
Berserker Left Swing
It’s far more worth it to repeatedly jab than do a left hook. Following changes will be made.
- Left hook has a 1.5x chance (compared to right jab) of dazing an enemy
- Left hook deals 1.25x damage (this multiplier after other multipliers are applied)
During 2nd and 3rd playthroughs, in addition to the base damage Brick’s Berserker melee damage deals, non-boss enemy loses a percentage of their health based on their level, which punch you use and the enemy’s title.
By no means a bad skill, it’s still dominated by the one next to it. Melee bonus will be upped from +6% per level to +8% per level.
Sting Like A Bee
Additionally, when fully upgraded, you gain a 10% chance of the SLAB punch doing 2x the damage. I added this as an incentive for those who feel like the skill has diminishing returns.
This skill needs an entire redo, as it’s one of the worst in the game and universally avoided.
Here what I would do with it:
- Apply the effect during all times
- 20% higher chance of picking up a rare weapon, a health kit and/or ammo from an enemy you killed. (Double when fully upgraded)
To make Brick less reliant on his Action Skill, Blood Sport additionally grants 1/2 the bonus while he’s not Berserking.
Hardened and Safeguard
Both are adjusted to 10% per level (instead 12 and 8) so neither has an inherent advantage.
Really underwhelming compared to the other two trees starter skills. At least make the reload time reduction by 8% per level instead of 4%.
For such a specialized boost, it can easily be +5% per level instead of +3%. Rockets are kind of underpowered in BL1.
I wanted to make this more versatile so non-Rocket builds can use it. Here is what I would have it do:
- 1% universal damage resistance per level
- 10% resistance to all explosive damage per level
- 25% resistance to fire damage (at any level)
All weapons (sans Shotgun) gain +1 magazine size per level - not just Rockets.