BL2 and BL:TPS Legendary Drop Rate Increases! (4/9 - 5/13)

I just will stay with the last Update, i am not doing multiplayer so i do not care if i am dropped out of Xbox Live.

(You can refuse an update but are thrown out of XBOX LIVE until your version is up to date)

I will have a closer look into here. Maybe something else has been enhanced this week. Those who have the update will be our beta testers here :smiley:

@Master_Beef I thing criticism regarding drop rates is on topic and i see no reason why i sould not mention the other balancing issues too. At least some people from the publisher are reading this too and so it gets adressed to the right people.

Did you get the new Update already or are you still going with first weeks update. It is good for infinitys! I keep it :smiley:

Drop rates this week seem lower than the first two weeks of increase. Today I farmed Hunter Hellquist, Mick Zaford, McNally, Gettle, Mobley, Knuckle Dragger, Bewn and Boom, Madame Von Bartlesby and the loot train. I only got a Bonus Package from Boom and two other legendaries from the train. I’m not sure if I just had an unlucky day or if they lowered the drop rates. Knowing they’re tempering with the rates and comparing what I’m getting now with what I got the past two weeks, I’m leaning towards the latter. They still seem higher than normal though, simply because I got two legendaries in a row from the train and that Bonus Package dropped pretty fast.

I’m online 100% so I think I am running current hotfixes. Keep trying…it took a few days before I got luck

Unless I’m misunderstanding your post, I don’t think the updates work like you think they do. These tweaks to the drop rate aren’t done in your typical ā€œpatchā€ downloaded from PSN or Xbox Live. They’re implemented when you connect to SHiFT. So if you’re playing offline, then you’re not getting the hotfix that tweaks the drop rates, and instead of getting last week’s rates, you’ll just be getting the normal drop rates. Again, unless I’m totally misunderstanding your meaning.

I played for a few hours this afternoon and got no legendary drops whatsoever. Like I said in an earlier post, I think this might be the ā€œcontrolā€ week. If I were Gearbox, I would do one week with normal drop rates just to get an idea of the margin of error in the feedback. Obviously some people are bound to get a string of ā€œgood luckā€, and would probably credit it to the tweaked drop rates. Kind of a placebo effect. If they do a week with normal rates, they can see how many people respond that week saying the rates were better and maybe get an idea of what percentage of the community is likely to just get good drops regardless of the rate changes. Something like that, anyways. I could be way off though and I just didn’t have a lucky day.

FWIW, Mercy seemed to be back to his usual stingy self today. The other day I got 2 Infinity’s in not too many kills at level 61. Today it took dozens of kills at level 72 before he finally dropped one (on the plus side, it was corrosive, and not under-leveled). Of course either day could have just been luck (good luck the other day, or bad luck today).

Drop rates definitely seem lower so far. Maybe even close to the default drop rate. Im going to farm more maybe my luck will change

I agree that drop rates feel a lot lower again, very close to how they were before they were tweaked.

Anyway, back to farming those BNK-3R heads. Still 3 to go.

The whole point in doing this experiment is because they want to hit the sweet spot for drop rates in Borderlands 3, they had legendarys ā– ā– ā– ā– ā– ā– ā–  everywhere on BL1 they tried to balance the drop rates in BL2 and kept them the same in TPS. They realise that people are unhappy and they are doing this to rectify the issue.

yep, and I’m happy that they are making the effort. But I’m genuinely curious to know who actually complained that the drop rates in BL1 were too high. I suspect nobody from the general public actually did. But I read an awful lot of complaints on that very subject (i.e. drop rates) virtually on a daily basis for BL2.

As for Legendaries being everywhere in BL1, that’s surely the point? You didn’t have to go and bore yourself to tears grinding your life away just to get that specific flavour of Hornet. One could pop up anywhere in the game, so you could play anywhere, safe in the knowledge that every chest you opened, bandit you killed or vendor you rolled up to could reward you with an exceptional piece of loot. I can honestly, without fear of contradiction, reveal that I have NEVER bought a single item (other than ammo) from a vendor in BL2, Torgue vendors excepted. Not once. And that’s because everything in there is invariably garbage. And I have put hundreds of hours into the game. What kind of whacked ratio is that?

And it’s not just Legendaries, either. Once I’d levelled up, I came across purples pretty much all the time in BL1, whereas in BL2 it would often feel like Purples were Legendary themselves. If I’m a Level 72+, why throw out white and green garbage at me? Who uses that crap beyond a certain level? It’s just a cash alternative for buying ammo as far as I’m concerned. What is even the point?

I haven’t bought TPS and I know of several others who haven’t either. And the main reason is because Gearbox nerfed the weapons systems and drop rates in BL2 to such an extent that they have changed the entire reason for playing the game. In BL1, I’d explore every centimetre of each map, hoping to find a chest or hidden skag pile that would reward me with choice stuff. In BL2, much as I like the core game, I don’t bother with that anymore. It’s just not worth the effort. I’ll even pass by some chests in BL2 because I just know that opening them will be a waste of time. There’s certainly no reward for going out of my way for them.

The trouble is that it’s not just drop rates. Everything is so interlinked that adjusting one thing has a massive impact on another. Raising the probability of getting a Norfleet from Vermi still won’t change the fact that having to farm the same boss for it over and over again is the gaming equivalent of watching paint dry for most people. Getting the Bitch from BNK-3R was quite possibly one of the most boring experiences of my life, which raises the question what is Gearbox hoping to achieve: that their games bore people? What was wrong with the old system of being able to get anything from pretty much anywhere? Why was that even an issue?

Like I said, I haven’t bought TPS. And if Gearbox keep the same system (low drop rates and specific weapons farming from specific bosses only, as opposed to throughout the game) then I know I won’t be buying BL3, either. So they will have lost a customer just by fixing an issue that no-one was actually complaining about in the first place. Bizarre marketing strategy, if you ask me. But I, and many others, still regularly play a six year old game called BL1. Doesn’t that tell them something?

2 Likes

I’ve literally been able to feel the drop rate increase as I’ve played
it’s been clear in my play sessions and my friend’s that the drop rates are up
it is simply awesome.
I hope it stays even after the month-long event :slight_smile:

I got a patch after restarting borderlands 2 because i read about the promised enhnced drop rates. So of course my first idea was they change this stuff over the updates. But i did not get another update since then so maybe they control the different drop rates otherwise.

My xbox 360 is connected to the internet and i am using a silver account. So i can not play online, but i get updates for the games over xbox live.

I was farming dr mercy yesterday again on ultra vault hunter mode and i got one level 62 infinity. It was thursday night here and you already had complained that the drop rates are not satisfying for you at that time. But of course, i got only one infinity and thus could have had a lot of luck.

so now concentrate on the mechanism gearbox is using. There are now 3 ideas how it could work:

  1. Over Weekly Updates (i did not get one this thursday so question goes out: did anyone else get one?)
  2. Over Shift. (your idea. Do you have any proove of this? Or ist it just brainstorming like i do)
  3. Over one Update which includes time slots. There is no problem to include 5 different sets of drop rates into one update and using them according to the system time.

I have no idea what is the reigt idea. Nr. 1 seems to be wrong because until now i did not get any new update

Regarding your idea of an update over shift (Nr. 2 in my list) i am not sure if those updates they are loading are good for anything else than information about dlc contents. The shift system is not able to check for shift codes without the player beeing xbl gold (paying for online play). I was not able to enter shift codes when i had only a silver account. I was able to do so on a free XBL gold for everyone weekend. So i am not sure if shift can update anything on the game mechanics. Adding keys for example seems not to be possible.

Regarding the possibility they change the drop rates according to system time. Did anyone else got an update short before the increased drop rate weeks have begun?

I have not been playing borderlands for some month before because i was fed up with all thos issues the game has. So the little update i got could have been on schedule for a longer time (XBL only checks for updates if you start a game).

But if others got an update short before the weeks, something must have been changed then thus bringing version 3 into focus to. :smiley:

I am completely with you in most of the things you have written!

The complete Gaming Experience seems to have been created by someone who likes to teas people until they get angry. They have used counter measures against almost everything that could be fun.

The only thing that i like is that specific loot is enhanced at a specific boss. This is because you can go there and get it. This gives the player more control about what he is looking for. Wit an acceptable drop rate, this would be ok but of course there always should be a chance to get your stuff elswere in any place.

The vending machines are only containing rubbish, that is true. And even the golden keys only give you mediocre stuff and those useful plasma casters (not legendary, but as powerful as legendarys should be) are very seldom there.

Like you, i did not buy the pre sequel. I dont want to start another game that seems to be EXHAUSTING. I want games to be fun. Maybe if Gearbox fine tunes the game system, making single player gaming equal to multiplayer and then comes up with a game of the year edition that is ok, i will give it a try in the future.

but right now, i am not interested. maybe i finish borderlands 2 and are done with the series.

By the way, did you know that there are rumours that 2K has closed the studio responsible for Borderlands, the pre sequel?

I noticed now that there is a significant decrease in the LLM drop rates. I’m battling through to them to only get greens and those ridiculous relics. It used to apparently be you could get pearlescent guns from these guys and legendaries. I did get a legendary from them once. And it was 2 levels below my level. Is there away you can fix it so it stops dropping guns below your level? Its a slap in the face to farm the treants or Hunter Helquist forever and end up with a Bee lower than your level which doesn’t help much.

I’m not sure I agree about the enhanced chance of loot at a specific boss, though. It sounds like a good idea on paper, but in reality that’s partly what brought us to the situation we face today.

I’m not against the principle of farming bosses. But I am against the principle of having to farm a specific boss for a particular item of loot. That’s where boredom sets in and i don’t enjoy playing games to get bored. Call me picky.

I don’t mind specific loot tied to specific bosses. I would occasionally pop over to Krom’s Canyon to grab a better Krom’s Sidearm. But that was never a chore because it wasn’t a gamble whether it dropped or not. It’s similar with the Pimpernel and the Sand Hawk, although not completely as you can only re-farm those by resetting all Quests. But if I would have had to kill Krom a hundred plus times I simply wouldn’t have bothered. I’m sure I could have found a documentary on the History of Geology Through the Ages to keep me entertained instead.

By all means tie a weapon to a boss or specific quest, but as shown with e.g. the Pimpernel it can be powerful without having to be a Legendary. But don’t make the game a chore. I enjoyed farming Craw partly because you never knew what you were going to get. But you always got something. On the very rare occasion that he didn’t drop a Legendary (even an Equalizer!), he would still give you a mouth-watering Purple or two to play with. And you had a chance to get absolutely anything, and that was part of the appeal.

And I really don’t understand how the minds that brought us the farming Nirvana that was Craw and the Farmory could get it so badly wrong with the mind-numbingly tedious process that is the grinding mechanic in BL2. I never want to see BNK-3R again. And Pyro Pete is turning into a bit of a yawn-fest, too. And this is partly because after all your effort you are more often than not rewarded with absolutely nothing. The odd skin. Big deal. But the high that is seeing the weapons come tumbling down quickly turns to frustration and then anger when you realise that Gearbox has once again stuck two fingers up at you and laughed in the face of your exasperation. It’s rubbish.

Give us bosses to farm. No issues with that. Make them hard. Again, no problem there. But make the rewards, well, rewarding! Make them a great surprise, not one bloody Bitch in nine hours of farming! Craw was brilliant. And I never once got bored in BL1. And I still play it today, six years later. But it’s happening more and more in BL2. A lot of it’s just not worth the effort.

This is my other account I couldn’t log into this one at college but I believe it to be the result of the farming. If you look at new haven in BL1 they had to change the red chests to white chests because people were running them and exploiting the high rates with no enemies around. This combined with the vendors made legendrys very easy to come by and I believe gearbox wanted to give the orange colour more prestige. Bottom line is in borderlands 1 there were not really any farmable bosses, at least in the base game, most of the sub bosses just dropped the unique linked to the quest, for example scar the skag dropped the TK’s Wave. This I believe prompted the actual rates I believe they had to choose a % chance for them to drop from allocated sources and unfortunately it turned out as low as 3%. The world drop thing seems to be wrong, it seems like it should be 1/1000 and not 10000 which is ridiculous.

yes, that sounds plausible, but there again they did resolve it by changing the chests!

I’m not saying make the game identical. There are many things in BL2 where they have improved on BL1. The size of the game, the fact you can reset all quests, the difficulty levels, the story, the bosses (although I think Craw was pretty impressive in his own right). But I think they actually went backwards with the weapon mechanics and drop rates. Linking to specific bosses was a terrible mistake IMO.

But as I said, it’s not even just about Legendaries. Purples are almost as hard to get in BL2 as Orange were in BL1! That seems so out of balance. I don’t think you should be getting a significant percentage of Greens and Whites after you’ve maxxed out. In BL1, they increased Purple drop rates in Playthrough 2.5, whereas getting a Purple in BL2 is an event in itself. I don’t understand why they had to make everything so rare. One of the big draws of the game is the weapons and there is no point making 8 billion guns if just under 8 billion of them are pure rubbish.

The adjustments are being done via ā€œhotfixā€. When you launch your game and hit the ā€œstartā€ button on your xbox, you should see a small message appear saying ā€œChecking for downloadable contentā€ - this includes the current hotfix. By the time you get through to the main game menu with your current character displayed, the hotfix should be applied and ready to go.

I’ve been told by GBX staff that, at least on TPS, it may actually take a little longer to take affect, so to wait until the SHiFT authentication is completed before continuing to play. The hotfix patches the game in memory, so it needs to be applied every time you start the game. So if you’re dash-board farming a mission reward, don’t be too quick to get back into the game.

Same here. I’ve killed around 10 Loot Midgets today and got nothing. Tubby farming is the way to go.

Unfortunately no.

Drop rates are way lower this hot fix, across the board on all bosses/sub bosses and LLM’s drop literally nothing except the occasional etech relic,occasionally

im having woarse time for legendaries on BL2 than I did before they started messing with the drops, are we sure someone didn’t take the drops below what they normally are, just seems most the morning and lucky to get a purple today