I’ve been thinking about something in BL2 that I hope will get improved in BL3: money (also ammo and how vendors function in general).
There are 3 ways to earn money:
- Killing enemies and opening containers spawns money randomly
- Selling items to vendors (this is the big one, obviously)
- Completing quests (At least some of them give you money. I honestly never paid attention to how much or do they all do that.)
Unless you are doing something along the lines of farming OP dragons the only way to make any kind of meaningful money in this game is to keep picking up items and then selling them to vendors.
There are also 3 uses for money:
- Resurrection penalty
- Buying ammo
- Buying equipment
There’s a pretty weird cycle going on here where if you don’t ever pick anything up and sell it, as you’ll eventually die more and more you’ll run into situations where you can’t buy ammo anymore (this has actually happened to me). But picking stuff up just to sell it is not very fun to do at the end game. While leveling it’s okay because you want to keep your cash up in case use #3 comes up and you run into something useful in a vendor but in the endgame that is very rare.
The game basically forces you to take up a garbage disposal job: pick up trash and go dump it inside a wastebin to earn a wage. If you screw up on the job (die) it’s taken out of your wage.
Another problem with this all is that it forces you to stop by vendors a lot because of the amount of inventory space can be kind of limited at times. And at least I’m not playing this game because I enjoy vendoring screens a lot.
After that longwinded decription of the problem there is a very simple fix: Instead of having an ammo vendor just have an ammo refill spot, free of charge. Basically would work like walking up to a vendor and pressing use and just like that your ammo is full.
No vendorscreen for bying ammo.
No vendorscreen where you go through all the stuff you have to sell.
Not having to pick up anything you really don’t need anymore.
Finally also gives us a “buy all ammo” button at the same time by replacing the whole process with it.
Another thing is the actual selling stuff part. It’s obviously still important in the game while leveling and it’s nice to have a lot of money for the rare chance that you see something you want to buy. The game has even implemented the solution, just really, really poorly. Favorite and trash items. You can sell all trash in your inventory with one button at the vendor but to do that you’d actually have to visit your inventory and mark every single item as trash individually which is just a lot more complicated and slow and defeats the whole purpose of it. But what if everything you picked up was automatically marked as trash? You could still sell items one by one if you wanted to. To make efficient use of it you’d obviously have to still mark favorites manually but when it comes to later stages of the game that’s something you’d have to do quite rarely. Heck, make the alternate use button when pressed facing a vendor automatically sell all trash to save vendor screen time again.
Compared to the current system these simple changes would
- Remove having to manually buy all the ammo you need
- Remove having to pick up trash to afford ammo
- Make disposing of the trash feel like way less of a chore
The only thing remaining is the fact that ammo vendors sell grenade mods and item of the day grenade mod. Now, I’ve never ever bought a non-weapon of the day grenade from a vendor. I don’t think anyone needs those at least with how the vendors currently are (selling almost exclusively crap). As for the item of the day it could be moved to gun vendors and have them sell 2 separete items of the day, one for guns and one for grenades.
I wish money was more useful and actually valuable in general but I really think that having to pick up and sell stuff to be able to use designated ammo refill spots is something that should not come back.