First off, most of y’all’s suggestions are really dumb. Like, really dumb. “Death Follows Close” should give kill skills an additive bonus? Seriously? That’s like a 100% bonus on some skills, that’s absurdly overpowered.
If anything, Death Follows Close shouldn’t give any bonuses to the kill skills, because it basically makes it mandatory for Zane, and if a skill is basically mandatory, why not just make it part of their default character design? I would very much prefer it if DFC JUST gave +7 seconds of duration and all the kill skills were buffed 25% by default. That way taking DFC would actually be a choice, if you thought you could keep killing enemies fast enough to keep your kill skills up without it.
A few changes I’d really like:
Rocketeer really needs to give Auto Bear by default as part of its bonus effect. The class mod is completely useless without it, which is pretty silly, especially since you can already maintain Auto Bear indefinitely just by constantly redeploying it.
Zane doesn’t need to be able to run and shoot at the same time. I’m saying this as a Zane main. What he needs is to be able to enhance his sliding and jumping so they’re more practical to use. For example, jumping during a slide should maintain the slide speed while in the air. He shouldn’t be incapable of starting a new slide if waiting for his weapon to be able to fire again. Etc.
Zane is incredibly fun on Skywell, because of the lower gravity there; they should consider giving him a SNTNL modifier that lets him double jump off the drone, or grab hold of it to slide further.
Nerves of Steel needs much more general refurbishment. As it currently stands, it’s basically either completely active, or completely inactive, which flies in the face of its design. Why even bother with an accumulating system, when just being inside your barrier has the same effect? All it really does is force the player into using the bubble shield, and that’s not a good thing. The bubble shield already has heavy incentive for using it, it doesn’t need even more.
It should be something like “For every second Zane has full health, he accumulates 1 stack of Nerves of Steel, giving him increased handling and accuracy. When his health is below 100%, he loses 2 stacks per second, and boosts any health regeneration by 33/66/100% until all stacks are exhausted.”