I use auto bear with the class mod that makes it last longer then i jump out and watch him annihilate mobs, especially with the shock lasers.

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I would like for Iron Bears melee to cause either:

  1. enemies to stagger

or

  1. push enemies away (would be amazing on the bridge in the raid)

As it is right now, IB melee is completely useless

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Added: Iron Bear’s Melee button
Should Stagger & (or) push back Enemies.

Mini guns should drain less fuel and not overheat as quickly as they do.
Their fuel drain is ridiculous compared to other weapons.

Iron Bear should scale off of both health and shield, currently limits choice of shield.

Should be annointments to buff Iron Bear while Moze is piloting him.

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Minor thing but I just wanted to point out this is merely a visual bug. The actual damage reduction already scales as you suggest.

The testing can be found here.

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For Zane:

like @acpn22 suggested
Cold Bore: Keep swap speed but give Cold Bore give 30% bonus cryo dmg after a gun swap for 5 or 8 seconds

Make Praemunitus 10% per point for 30% to prevent the 24.99% bug.

Pocket Full of Grenades: Kill Skill adds w/ 10% grenade dmg per point (30% max) also during duration of regen . (this will make grenade Zane viable as well)

Violent Violence: 4% Fire Rate and 2% Gun Damage

Fix: Old-U and Quick Breather

Which one is real? Needs bigger ‘taunt’ radius.

and @studdugie

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Added. DLC nearly here guy’s super excited. Full acid and fire setup ready for Handsome Jackpot… Lets rob a D*** W*** Casino…

@DragonLAT21 Don’t forget:

  • CCC action skill reset also proc ASE anointments.
  • Nerves of Steel scales with amount of shield like Confident Competence already does.
  • Nerves of Steel should give at least 15% crit bonus per point because what’s the point of all that accuracy if they aren’t rewarding us for head shots? :grin:
  • Death Follows Close should be a flat additive boost. So for example, if you put 1 point in Violent Momentum and let’s say it gave you 5% movement speed and you have Death Follows Close your movement speed becomes 30% (5% + 25%).
  • Best Served Cold , in addition to what it already does it should also increase crit damage to frozen targets 10% per point and increase cryo efficiency 15% per point. The reason for the cryo efficiency increase is to try and turn the cryo nova into something useful by having it be able to potentially freeze enemies.
  • Sprint while shooting

Sprinting while shooting is impossible though, because thats a unique skill/perk for Moze. Sorry other characters can’t get unique character 1 skill point/perks.

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Amara has Zane speed buff in a mod, Fl4k has Zane’ seen red in a mod. He has a million ways to throw a grenade but moze can buff them. Many Zane players agree he should have it, just because you don’t, doesn’t mean to ignore the Zane community.

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Im not ignoring the zane community, those are totally different from a 1 point only unique Perk. If all characters had the same ability’(s)
Whats the point of other characters? Different characters different builds. If they add a zane mod that allows him to sprint and shoot, then fine, I’ll be happy for you all.

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@studdugie

I am guessing you haven’t worked on playing Zane yet, but when you do please tell me if you change your mind. He doesn’t have damage boosts like moze doze. He literally needs speed. For Zane running while shooting will passively actually boost his damage which he lacks, for moze it just has one function. If you read the Zane forums a lot of other characters copy his skills in some better ways. He is left out. Read the Zane forums and see if you change your mind, not just “well that’s moze” because Zane has been saying that since start.

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First off, most of y’all’s suggestions are really dumb. Like, really dumb. “Death Follows Close” should give kill skills an additive bonus? Seriously? That’s like a 100% bonus on some skills, that’s absurdly overpowered.

If anything, Death Follows Close shouldn’t give any bonuses to the kill skills, because it basically makes it mandatory for Zane, and if a skill is basically mandatory, why not just make it part of their default character design? I would very much prefer it if DFC JUST gave +7 seconds of duration and all the kill skills were buffed 25% by default. That way taking DFC would actually be a choice, if you thought you could keep killing enemies fast enough to keep your kill skills up without it.

A few changes I’d really like:

Rocketeer really needs to give Auto Bear by default as part of its bonus effect. The class mod is completely useless without it, which is pretty silly, especially since you can already maintain Auto Bear indefinitely just by constantly redeploying it.

Zane doesn’t need to be able to run and shoot at the same time. I’m saying this as a Zane main. What he needs is to be able to enhance his sliding and jumping so they’re more practical to use. For example, jumping during a slide should maintain the slide speed while in the air. He shouldn’t be incapable of starting a new slide if waiting for his weapon to be able to fire again. Etc.

Zane is incredibly fun on Skywell, because of the lower gravity there; they should consider giving him a SNTNL modifier that lets him double jump off the drone, or grab hold of it to slide further.

Nerves of Steel needs much more general refurbishment. As it currently stands, it’s basically either completely active, or completely inactive, which flies in the face of its design. Why even bother with an accumulating system, when just being inside your barrier has the same effect? All it really does is force the player into using the bubble shield, and that’s not a good thing. The bubble shield already has heavy incentive for using it, it doesn’t need even more.

It should be something like “For every second Zane has full health, he accumulates 1 stack of Nerves of Steel, giving him increased handling and accuracy. When his health is below 100%, he loses 2 stacks per second, and boosts any health regeneration by 33/66/100% until all stacks are exhausted.”

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I main Zane and I don’t want to slide and jump all day sorry, those were just recently brought in with anointments and snow drift is used primarily to enhance said damage. Snow drift is a crutch for Zane and apparently Amara now too.

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That’s a rather surprising conclusion given that I’m one of the self identified Zane mains on the forums and have created YouTube videos for the sole purpose of refuting some of the misconceptions and disinformation about Zane. :grin:

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I wanted you in here :sob: lol was meant for OP

@flightx3aa’s topic provides rather extensive coverage of the issues related to Zane and my thoughts are documented therein. So I’ll just link to it.

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Zane is not my main no, but he’s LV 50 and I do play him and have a cryo build.

@Gmanswan I just coped his ideas because I don’t have the time to fully explore/balance all zane skills. But your right, a slide with a pushing jump to keep your speed and go into another slide is a good idea for zane Because you could shoot while sliding and jumping, he needs longer slide and better control slide.

Moze mains making Zane a jumping sliding bunny. I am done too.

I see zane’s sliding all the time in youtube videos.