I’m a big fan of Mayhem and I think the scaling and modifiers do a great job of satisfying a lot of difficulty demands. However with my end game character specced out really well (splash damage focus Moze with Lifeless) and the insane damage a lot of guns do, I’m still 1 or 2 shotting a lot of enemies.
The game gives such an amazing variety of OP weapons that do some wonderful things but it also means they’re so far and away more powerful, especially when synergised with the right builds, than the “normal” guns that a normal difficulty scaling becomes useless. A legendary difficulty tuned for maxed out players who have the best gear is something a lot of games have.
I love this game because I can’t remember a game that gave you such insane freedom in weapons; I don’t feel locked into using any sort of weapon and am currently carrying about 30 different guns that I rotate between simply because they’re all viable - that is NUTS! But at the same time they’re all so viable because I’m so incredibly overpowered vs what I’m going up against. That, combined with a large part of the enemy force being made up of melee enemies means my biggest threat to my own safety is in fact my own self; I down myself way WAY more often than an enemy does. Hell my primary concern when playing is never keeping the enemies away to protect me from them, it’s simply to protect me from my own explosions lol.
Creating a legendary difficulty wherein only the top end builds need apply would be such a great addition, as as much fun as I’m having at the moment, simply walking through every encounter, including bosses that take literally 5s to die, is getting a bit tired