I think the problem is you’re viewing difficulty and rewards as something everyone should be able to achieve no matter what. I’ve never understood that outlook! What’s wrong with having parts of a game that only the most well specced players can achieve, it’s really not like people are missing out on anything by having such a tiny slice of a tiny slice only doable by those that dare to go for it.
But even if that is a bridge too far, and there’s people who get upset that they miss out on something (sigh), OK how about just a harder difficulty but leave the rewards ? Simple things like manually editing the levels of the enemies, say, a difficulty tier that doesn’t change the loot, just the enemies. Having level 70 or 75 enemies, with the damage and health that entails, feels like an easy fix, but they don’t need to drop any other loot ?
Although not gonna lie it kinda feels like someone would complain about that too “I killed high level enemies I want higher level guns even though I can’t use em!”. I don’t wanna be negative or owt but this community is definitely one of the more…vocal…in its complaining.