I don’t know if this has been said before, but it needs to continuously be reiterated until Randy pitchford himself makes this:
Bl3 should have a randomized proving ground. I don’t know how hard this would be, Because I know level design requires a little more work in 3D. I understand what that means it might be impossible. but the more I think about it the more makes sense.
A 7 to 10 minute dungeon where you select the difficulty by sliding a bar to increase the number of badasses and then having that directly link to the amount of loot would be a pretty great feature. There’s plenty of ways that loot could be varied, especially if there were vending machines that sold unique items that came from these instances.
This would increase replayability, add some things sporadically new and constantly changing to the game, and allow somebody something similar to a short slaughter shaft or Athenas run but with character progress from the rewards.
The nearest thing I can think of to a randomized world is the most recent community event where the mobs changed class each time you entered.
Even if you couldn’t randomly generate the world architecture, if you created four or five of these proving grounds and rotate them and the enemies randomly when you entered the instance, this would create a lot of variety in adapting to gameplay and creating unpredictability/mayhem within the game.
finally, my imagined randomized proving grounds and normal proving grounds should all contain some variation of “true takedown mode” for that added umph.
Okay I am done. At this topic this software please feel free to tell me, otherwise I’d be happy to discuss