Drybonz
#7
I never use slams… completely useless mechanic. I also scrap all the artifacts that are slam related. Waste of bank space. They may as well not even have added slam in the game. Slide is almost as useless, except for the artifact that makes you slide faster… but slam is pointless.
2 Likes
nilknocus
(Nilknocus)
#8
maybe they could make a double tap of b or whatever your slide/slam button is to slam without an elevated position. 
3 Likes
Adabiviak
(Guajiro Pandoreño)
#9
Legendary slam relic: can slam from any elevation, but only when wearing this relic? Can come with the whole gamut of modifiers.
2 Likes
Vohzai
(Vohzai)
#10
Yeah they’re a bit useless rn but I just off the top of my head I could think of a little synergy with the sirens personal space skill where if some badasses were grouped you could slam and stagger (or rag doll) all of them at the same time, then get the bonus damage from being close to them and melt. It could change the way you approach a situation a bit, especially on mayhem 3
Vohzai
(Vohzai)
#11
I could only see that working if it gave bonus damage based on slam height as well and maybe some other melee bonus effect cause it’s a bit neutral and would get phased out of builds, definitely something that could be added though. Maybe a mission reward
Drybonz
#12
Yeah, someone had mentioned adding a double-jump for getting up high enough to slam without a ledge and these are about the best suggestions I have heard to make is viable.
Steeveyb
(Steeveyb)
#13
Only thing i can see them doing in regards to this would be an artifact “makes slam have no height elevation requirement” though my guess it wouldnt be as strong since the “rear ender” prefix is already to buff the slam
1 Like
13igTyme
(RIP Kevin - 11/21/19 - Gone but not forgotten.)
#14
Artifacts that shoot projectiles apparently are buffed by Melee damage
1 Like
Adabiviak
(Guajiro Pandoreño)
#15
…like the projectiles are enhanced by melee modifiers? 
kabflash
(So many titles, so little impact. )
#16
For example, launchpad rockets count as melee. Same with rocketboots.
Adabiviak
(Guajiro Pandoreño)
#17
Oh dude - guess who’s getting all those relics. 
1 Like
nilknocus
(Nilknocus)
#18
lol, was thinking the same
Steeveyb
(Steeveyb)
#19
Found it a little odd i didnt get ammo from a cutpurse rocketboots; maybe i should’ve kept it as it could have been fixed in future…but i promptly dropped it off a cliff anyway
Hexxusz0r
(Resident inZane)
#20
slamming is worth if you have spark plug, outside of that the animation delay before your screen centers and you can shoot is simply not worth it.
1 Like
I really appreciate the slams the way it is, i only feel that it should be a bit stronger to encourage the usage.
VaultHunter101
(So long, and thanks for all the fish)
#22
I’m still trying to wrap my head around both the slam and slide mechanics. Slam looks like a better fit for lower gravity, and indeed about the only place I’ve used it so far has been Skywell - you can jump higher and there’s more verticality in every mobbing area. I think one of the planets also has slightly lower gravity than Pandora?
1 Like
Adabiviak
(Guajiro Pandoreño)
#23
I’ve only noticed it on Skywell, unless I forgot.
You only need a little elevation boost, like a single step or a little incline if you jump downhill if you time it right for the slam mechanic to work.
The Spark Plug is great because it’s basically a spherical AoE, where I think the magma/acid/radiation/ice pools are two-dimensional (like besides any thrown shards or whatever, enemies need to walk on the surface to be affected). I even use the Spark Plug when fighting Rakk (and as a ghost shield), since they’ll fly in range when swooping at me.
VaultHunter101
(So long, and thanks for all the fish)
#24
How do you get best use out of slide? Do you aim to slide into a target or slide past them?
1 Like
I slide to continue shooting or going past cover without being hit. With a slide relic, I’ll use it to navigate more quickly while carrying weapons that slow your run like the Ruby Rose or whatever the atlas rocket is called. You can really keep moving and negate the penalty that comes with heavy weapons. Really good addition for Moze if you like big explosions and high navigability.
As for slam, I only use it for fun sometimes. The relics are not worth the loss of some other bonus and slam isn’t strong enough without it. On console, you also have to spend extra energy and time aiming for a platform, jumping to it, then aiming where to jump, all time that could have been used just simply killing the target. Even if you only use it as an opener, it’s a huge opportunity cost to keep a relic that benefits you mearly seconds into a 40 second fight.
Drybonz
#26
They imported the mechanic from Pre-Sequel, which had a lot of low gravity areas, but BL3 only has one small low-gravity area (thankfully), so it doesn’t really work in BL3.
1 Like