Atlas- These should be good for casual players who aren’t the best at shooters since they auto-aim at enemies once you land a tracking dart, but the DPS seems lackluster in videos I’ve seen, so I’m not convinced this will be a positive change for experienced players. There is a benefit in the form of being able to fire from cover I guess, could really help with survivability on builds that don’t have defensive skills I guess.
Dahl- I can see alternate fire modes being useful in some situations, but I don’t think it’s a great perk honestly. You can simulate single auto or burst fire with a full auto-weapon as it is, by tapping or pulsing the trigger.
Jakobs- They kept their high damage, moderate accuracy, non-elemental focus, and added the ability to ricochet bullets on critical hit. These will be excellent for certain builds, such as Fade Away FL4K.
Tediore- Kept their disposability from BL2, but added more cool effects such as bouncing guns and guns with legs that fire at enemies after you throw them. These will be fun.
Hyperion- They’re keeping their trademark low starting accuracy but high finishing accuracy from BL2, and gaining a shield that blocks some damage. No complaints here, a positive change for sure.
Vladof- They’re keeping their high rate of fire and 2nd largest magazine size, and gaining some cool under-barrel attachments such as grenade launchers and lasers that you can switch to when needed. A positive change for sure.
Torgue- They kept their explosive focus, but added elemental damage possibilities to them. The new sticky fire mode looks fantastic from what I’ve seen, a full clip exploding during reload seems to kill just about every normal enemy up to super badass and deal heavy damage to bosses. These are going to work really well with Amara’s overkill skill for sure too, since you’re sure to do overkill damage when using the stickies on normal enemies, fire 3 or 4 stickies on multiple enemies, then reload and watch them all explode and send out overkill orbs that kill more enemies.
Maliwan- Kept what was good about them, elemental focus, and added the ability to switch between 2 elements and charge up shots. These will be fantastic for sure if you have an elemental build.
COV- These seem like an improvement over the S&S, Bandit, and Scav guns from previous games that they replace. These have the ability to fire forever, at the cost of using more ammo if you don’t cool them down after overheat.
As far as I know, Anshin and Pangolin aren’t making any guns. The last weapon manufacturer is Eridian.