Black squares with Radiation Weapons?

When firing radiation weapons through Zanes barrier I get these giant black squares everywhere in my line of sight.

Looks like all the VFX with that particular combination are resulting in missing textures or particle effects during processing, resulting in holes in the image. You could maybe see if lowering some of the graphics effects settings improves things?

I’ve tried every detail preset in dx11 and 12 and it’s always the same. On a weapon like the lightshow it’s just a mess of black squares and aiming is impossible.

Yeah, that’s been a thing for a long time. Basically, it’s just that certain particles in combination with Zane’s barrier amp don’t interact well and end up looking funky.