OH that might be what I was missing. Will keep ya posted…
YUP, IT WORKED. Though the ship was a LOT smaller ingame than I imagined. I just had to scale it by 10x to make it as big as I expected. If I do all of my ships by the same scale I should be golden.
Also a point I think would be worth making is that if anyone works with their textures in GIMP Do NOT use the RLE compression option when exporting to .tga. UNCHECK IT. Or the game will render weird stuff. I suspect this is the reason why HODOR has been rejecting textured models I gave it.
I’ll triple check the materials tags and make sure that compression isn’t on for the tga and I might actually get some thing cool in-game.
Oh side note. I’ve been noticing that my ships don’t hyperspace correctly, the whole model shows up regardless of the animation progress. I have a feeling this is related to my lack of textures since that probably effects how shaders render the hyperspace effect.
Either way BIG thanks
YUP I fixed it, I was missing IMG[ship_name_DIFF]_FMT[DXT1] on the texture itself.