Per this hotfix, Blight Phoenix got a buff. In practice, I’m definitely seeing it. Is the damage what you’d expect? Is it enough to build around? Might it change the way you play Maya? For me: heck yeah!
New combat strategies for me include using Thoughtlock with Converge and Sub Sequence. Run into the middle of a mob (Varkids, Bullymongs, Skags, Spiderants… things that won’t take cover and are prone to Converge), Thoughtlock the nearest enemy, and immediately kill it (grab something small to make this quick). Converge will re-trigger on the next nearest enemy, and if you’re centered properly, the enemies will be converging on your fiery, corrosive Siren. I’ll use singularity grenades to get the mob condensed once to start sometimes. I’ve been able to let Sub Sequence bounce from target to target, killing them with repeated applications of Helios, and a standing order of Blight Phoenix.
I was also able to tank through a Rift Thresher’s spike damage with a Heartbreaker when a) Blight Phoenix was up and b) the Rift Thresher was slagged. That’s a lot of game mechanics to line up for something like this, but in a field of Threshers, this may keep Rift Threshers from “surprising” me with a quick death. I need to repeat this a couple of times to be sure it’s something I can stand on, but it may no longer be the death sentence it once was.
How is the new Blight Phoenix treating you?