Boldur's Legendary Item

Oh yeah for sure. I ran with him in an Incursion map and I was behind there lines and ended up with 3 of them on me. I pulled them back to behind OUR lines blocking, shielding, stunning the whole way. Ended up getting my team to get to me in time and I ended up with a triple kill axe toss explosion lol

Hey there, it’s supposed to grant a 25% boost to all damage for 4 seconds after his shield (the physical one) is overloaded, giving you a chance to rage for a bit when your defense breaks. Maybe attack speed would’ve been better…? Anyway, we’ve been patching at this Gear for a while now, and it just keeps finding ways to not wanna be patched. :confused:

I’m currently checking on the status of the Gear, but I think it’s actually working now, it’s just the item card display number that’s still being troublesome.

Sorry for the inconvenience, Boldur fans! We’ll get it wrangled shortly!

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I tested it in game and my damage was not increased :frowning: 25% is quite a bit but the only possible use i can imagine out of it is intentionally letting the shield break and then throwing out a really strong runic axe or bashing them into a corner and hitting them a couple times.
Also ARE WE SUPPOSED TO BELIEVE A POINTY EARED ELF ABOUT THE WELL BEING OF OUR DWARF? >>

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Hello! Thanks for taking the time to reply. Good to finally have something to go on. I could see how attack speed would be beneficial. While he hits like a truck, it’s very slow truck. I guess it comes down to whether I can get more damage from a 25% increase in attack damage from his combo string, or if giving him more speed to execute said combo will raise the dps above the 25% overall. No one wants to eat Boldur shots, so I feel damage might get the most from it, but the thought of breaking that shield and unleashing a flurry of attacks from a super-speed-honey-badger Boldur is frightening! Either way, good luck with the fix! Thanks again!

I could see how intentionally letting the shield break could be plausible. I usually choose the helix to give it more resilience, but let’s say I choose the other. Now I’m intentionally soaking damage, shield breaks, now boldurdash, axethrow with damage increase helix, now barehand with damage increase helix, all gaining an additional 25% damage increase. That’s some serious damage right there. Plus, by then the shield should be up and ready to go again. Talk about an offensive boldur lol.

Boldur’s item doesn’t want to be patched? Go figure. It’s as stubborn and persistent as Boldur.

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Very nice! Bet it felt great. Its funny too, I’ll be able to run all the maps backwards, because, you know, boldur.

That probably has something to do with it!

The reason I went with all damage for this is to give Boldur options. He can either launch into a combo if the enemy is right in his face when the shield breaks, or if they’re a bit away, he can either respond with a big ol’ Boldurdash or a mighty Axe throw. And yeah, 25% is quite the boost, but that 4 sec is only enough for one combo or one skill (maybe a boldurdash/axe combo if you’re real quick).

I don’t know why you’d trust CDI Link about the well being of anybody. I mean, look at him.

While we have the developers’ attention, can we request to fix the stupid “Woodsworn” challenge so that a full group of 5 friends isn’t needed? This is impossible for some of us to complete…

If you have internet you can ask some randoms to help. Ps4 and Xbox have community stuff you can join.

Its easier said than done. If I just needed 1 or 2 characters like every other challenge, it could happen organically. But this challenge requires a coordinated effort by 5 people, which is simply too much. “Challenges” like this should not be in the game, especially when completing said challenges are needed to unlock important gear for a character.

So you don’t like to have to put effort into getting something?

Drop the nonsense. There is a difference between putting effort into something and having to rely on others (strangers in this case). I have no issues with 1000 splash kills with El Dragon, punching Rendain 12 times with hook, etc. Effort is not the issue. I am hardly alone in finding this “challenge” to be more of a “hassle”. I suggest you look up the difference between the two words before commenting further.

Call it what you will but it takes more effort to keep responding to me than to just make a post in the section of the website, the same website you are currently on, that is dedicated to helping you find people. Not to mention how derailed this post is now I just want to be able to execute people after my shield breaks.

Its working now. Still dont really like it. Feel like it encourages you to make bad choices for the sake of a short lived damage boost, and it has a lot of anti-synergy with his helix’s to make his shield stronger. Ideally you’re shield will never break and you should never put yourself in a situation where you just LET people break your shield just for more damage.
Would much prefer a legendary that works on his axe/fist combo, an optional playstyle legendary for maybe an all punchy Boldur build.

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Wish he had an Attack Speed legendary rather than Healing Recieved. He is strong enough, but his swings are just soooooooo slow.

I did try him out with a bunch of attack speed gear, and he was pretty nifty in turns of his DPS.

Although, His healing while runes is on his shield is upgraded, right? and the healing of his level 12 Mutation? I still think it sounds a bit lackluster.

The bonus effect should have definitely upped his damage reduction OR allowed his shield to partially reset or sumthin.

Or just give an extra 25% healing received from the shield so its 75% of damage blocked

i feel like rage and his axe throwing/unarmed are his best mechanics, so the legendary should play on one of those =/

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