There’s a lot of forum posts complaining about the near-impossibility of stopping Battlecruisers in the late game. In the original HW/HW2, bombers and strikecraft superiority were a very viable way to kill off BCs. However, this doesn’t work so well in the current build of HW:Remastered… I was playing a late game 1v1 and massed up 60 bombers + 1 Cruiser, while my enemy had 2 BCs and only a handful of flak/ion frigs.
The bombers killed the ion cannon frigates very quickly, while my one Heavy Cruiser and handful of ion frigs killed off their flak frigs before dying. This left me with ~50 bombers against 2 battlecruisers, easy victory right?
Nope, the 2 BCs hyperspace jumped on top of my mothership and actually managed to kill it while 50 Bombers buzzed around ineffectively shooting bombs. One of the BCs died, but my Mothership also died and the game was over.
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Here’s the problem: Homeworld 1 attack bombers were designed with the old Sphere Formation in mind. For those of you not familiar with it, HW1’s Sphere Formation caused the bombers to completely surround the enemy ship and then sit in place, wiggling side to side while firing bombs. This both maximized the number of bombs delivered, and also gave the maximum possible flanking bonus (as the majority of sphere ships were hitting top/bottom/back armor).
Because HW:R’s strikecraft obey Homeworld 2 fighter rules, they no longer hold to spherical firing positions. Instead, they continue to make firing passes in a disorganized fashion, firing much fewer bombs than if they had the old HW1 AI. This causes BCs to survive an unexpectedly long time against massed Bombers.
The HW2 assault bombers are significantly better because they have an upgrade that makes them deal utterly ridiculous damage to subsystems. A Hiigaran/Vagyr player can simply target BC’s engines and immobilize them, rendering them helpless. HW1 bombers do not have this upgrade and therefore are all but useless.
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The best way to fix this (imo) would be to re-implement Homeworld 1 strikecraft AI. However, if this is not possible or if it causes gamebreaking problems elsewhere, then HW1 bombers simply need to have more firepower than they do now. The lack of HW1 sphere basically cuts their effective DPS in half.