In the algorithm it’s possible to climb through the ventilation system and sneak into the facility, past the Lazer grid like a true spy thriller! (All objectives get completed including disable the vent system eventhough the shard is clearly intact.)
Unfortunately this either causes the Henchm4n to not spawn or causes a regular Bulwark to spawn in its place. The robot arms point us down toward the hidden helix points and say not to trip lazers, the dialogue talks about avoiding lazers.
Is any of this intended? It certainly feels like it yet the slightest deviation will cause the game to not progress or to spawn different enemies. So I’m stumped.
Different permutations of checkpoints cause different scenarios to happen. (Such as invincible shards vs breakable shards, enemies vs no enemies, alarms vs no alarms etc)
Why reward us with helix points for getting off the map if it’s not intended? What is the significance of the robot arms pointing us in this direction and telling us to not cross lazers? Is it all just because REASONS? @JoeKGBX I don’t like pinging unnecessarily but could we possibly get a “keep on trying” or “hey, stop breaking the game”? Please and thank you.