all enemies HP regenerate too fast!! only few characters in BL2 can beat these super tough enemies(like Gunzerker), others are too weak and too difficult to defeat them(like mechromancer and commando), did you developers really test it yourself?
i tell you what, in this mode(the quest that advance to overpower 8). i met a elite robot tank, i fighted it until out of ammo and it still full HP, in the process i died many times because i can’t survived if i got its’ shot 2 times(i played mechromancer, my robot complete useless in this fight because my robot’s damage power is too weak for this enemy and i dunno why it keeps shot it by laser beam not more powerful melee attack… this AI is really suck unless you developers fix it’s power of laser beam)!!
another point is all player characters’ summoning creature have too low HP for any enemy of Ultimate Vault Hunter Mode.
when they got hit always can’t stand long enough for it’s master’s counter attack. they almost died in any battle before the timelimit arrived.
another multiplay RPG “Icewind Dale II(D&D PC game)”, it has a familar mode called “Heart of Fury Mode”. player’s characters got hit by enemies in this mode, it will take double damage and all enemies almost have 100% chance to hit your characters. BUT, your summoned creatures have completely equal power to your enemies, they got normal damage from enemies not double, and they can also 100% hit enemies, this greatly give players to survive in Heart of Fury Mode.
so i completely can’t understand why you developers so like to nerf players summon skill in Borderlands 2 even made them overweak to other characters?
i am sorry, i can’t see what balance is it in this way.
that is why i abandom UVHM and quit this game so fast.
if you remove or great nerf enemies’ HP regenerate rate in UVHM, making other OverWeak characters can survive in this mode by players’ fighting technique(not character’s), i can accept. but you know this is not the best way to fix this problem.