Borderlands 2 VR - PC - VALVE INDEX - HTC VIVE issues

Just wanted to say ‘Thank you!!!’ Bought the game as soon as I saw that you guys are actually working on the bugs!

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I’m using the valve index and vive controllers. When I run the game it seems like one of the lenses is way off. I’m getting double vision and is unplayable . I’ve read people getting it to work after the patch, am I missing something?

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I know non-vive steamvr headsets aren’t officially supported, but I would love to see this fixed if possible. Currently using the index with the eye relief dialed all the way back (for maximum FOV)/pimax results in objects/decals popping in on the right side of my HMD due to frustrum culling.

A couple of users on the steam forums have reported some potential fixes for this issue:

"Saw that too, they must only be using the position part of the eye transform to place the cameras. The Index is canted so you need to use the rotation too.

When the game gets this wrong SteamVR will use reprojection to rotate the rendered images out 5 degrees so that you get a properly canted image, but internally the engine is still using the un-canted FOV and so objects are getting culled at the edges.

Fixing this should help Pimax users too."

and

"Fixing the visuals for pimax is a two line of code fix in unity:

Sure. It’s a two line fix:

void OnPreCull()
{
//move the camera back 2m to cater for large fov
Matrix4x4 worldToCameraMatrix = Matrix4x4.Inverse(Matrix4x4.TRS(m_Camera.transform.position - m_Camera.transform.TransformVector(2 * Vector3.forward), m_Camera.transform.rotation, new Vector3(1, 1, -1)));
m_Camera.cullingMatrix = m_Camera.projectionMatrix * worldToCameraMatrix;
}

For the shadows, use Stable fit and tweak the cascades and distance to suit your world size."

Again, I know non-vive HMD’s aren’t officially supported, but this is pretty much all the game needs to work nearly 100% on non-vive HMD’s

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Is this temporary fix just for the pimax? Or will it also work with the index?

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Do you have some news? Is BL2 VR usable on valve index non or planned to fix it? It would be nice to get an information to know is or will it playable.

I play with the Index and it works very well. I did not like the control options for the Index controllers, but there are some customized settings available on SteamVR for use or further customization.
Here is a tutorial for that:


Just get the game and try it yourself. If you are not satisfied you can refund within 2 hrs of playtime and 14 days after purchase.
Happy holidays,
Pelzgurke

It works, but I only play it in Roomscale mode to avoid the problem jumping around. Another problem is the stuttering if you turn your head (at constant 90fps). If you have some tipps to avoid it, please let me know. I hope we will get another update with index support and a fix for the stuttering.

In general it’s great to play borderland 2 in VR - fantastic game but the next port should get some more love for the fans! Some handlings are really not VR standard, e.g. Zoom window, stabalize the weapon by pressing the left trigger, instead of holding the weapon with the left hand.

Happy holidays,
Mic

There is a new patch out that should fix the zoom window and give more movement options.

Yes but the stuttering while turning the headset (at 90 fps) is still be there. The index controller shown in the game are nice but 90 degree turned in the wrong direction. I hope both will also be fixed in the (near) future but great job to have an update and official index support!

Mic