These are contradictory, and I doubt you get as many legendaries farming mobs over bosses.
And how is that anymore fun than killing the same boss over again for world drops? Load in and press E a couple times, quit, repeat.
That is not how balance works in a offline game like Borderlands.
Really bit BL2 in the ass huh? Not to mention that yearly loot hunt all the big content creators participate in. As well as the Gearbox organized ones like the rare enemy spawn week, or the one where BL2’s Fastball was buffed.
You don’t get better loot in the OP levels. And if you’re talking about the UVHM loot (only need level 62), difficultly is fine. Random difficultly in terms of this approach is not.
And now actual items, not just how fast you get them, are about to be locked behind an even worse mayhem.
Well that’s how games as a service work if that’s their intention. They need to implement things asap, or they’ll always be a joke. If they’re even around long enough to be one. And the point is it should have never existed as it is in the first place.
Would it make more sense if I said it was like this gun only gets $0.50 as a fire (female) gun, to every $1.00 a shock (male) gun gets? It is a blanket temporary nerf, instead of putting everything on an equal playing ground, and then equally making it more challenging.
Warframe has a similar mechanic. But you know what? It is restricted to 3 missions a day in terms of anything you will play on a remotely regular basis. There is only one restriction per mission, and that restriction is listed before you even click on it. And at the end you get some of the best rewards in the game. That is how you do random difficultly.
I know Gearbox. The old them before 2016 would do nothing about community complaints until years later.
And the current them will put on a guise that makes you think they’re listening to community feedback (only actually taking action to massive complaints like the bullet reflection), while continuing to march forward with their current view of balance without considering the community. All the while putting out just enough of the fires with minor QoL things like bank space, that should have been part of the game at the start.
Hopefully I’m wrong.
How does it make the game more fluid, or give it more options? By making it so you can play BL3, the save/quit simulator?
Except it’s those people that show the tactics to kill said bosses in efficient and new/unique ways. I challenge you to find another community here that is as alive as they are.
Plus they’re the people that let you know how the game actually works. Like I bet you don’t know that grenade damage increases how much damage Dexi takes when you pop a zit. Are you the type of person that finds out what is multiplicative and what’s additive? Etc…
Yes. The things that don’t even exist yet in this game. (raids)
Not to mention this is a problem, especially when they consider balancing things.
So why do they need to be “found” in the first 3 weeks? Heck. Javelineer Krieg is one of his strongest build, and I have no complaints what-so-ever that is was only founded a couple ago. You know why? Because I was still playing the game, and I haven’t dropped it over tedious unfun BS. Not to mention I highly doubt mayhem mode would have caused it to surface sooner. In fact, I doubt it would have surfaced at all.
Because it locks efficiency behind it as well.
Which is the worst argument ever, and shows it should not exist at all.
“Just quit your current session.”
Because they want to have fun with a certain gun. Not the green Torgue pistol in their hands, while they kill mobs for 6+ days for a skag to finally drop one with bad parts.
Working for something is fine, how they’ve done it is not.