Borderlands 2 was so tight

Never had a crash in over 900 hours of B2 I have had enemies come through solid walls in this game. Projectiles hitting hitboxes that aren’t there or are way too big. bullets coming through solid objects. I have heard that it’s because of the swap between unreal engines during development. Executives need a pay cut if that’s the case.

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I really don’t think we need another one of these.