My Wishlist:
Keep TPS lootsystem. It struck a good balance between the overabundance of legendaries in 1, and the derth of any good loot in 2. In 2 i have no use for money, in TPS im always mindful if i should grind my low quality gear or sell it for the item of the day I actualy CARE about cash, and im always scrounging for loot to sell, the very same loot i would have pssed up without a second thought in 2. This is the kind of player choice designers love, and they should keep that.
Speaking of grinders, I want to be able to scrap equipment into parts so we can customize. Allow us to swap parts around, nd make it cost erdium, moonestones or green rocks. If you lack the part/quality, allow us to pay extra cash/erdium to make up the difference.
Remote banking. partway though the game, let us get an upgrade that allows us to teleport items to the bank. This would save on a lot of backtracking. Youâd still have to physically go to the bank to withdraw, however.
Have all manufacturers make all gun types, except where it goes against brand (Jakobs still shouldnât make rocket launchers, unless theyâre old timey shoulder cannons) I know this was a limitation of xbox360/ps3, hopefully this gen will be able to handle it.
Buff ARâs as a class. in 2/TP they far too often are outclassed in dps by smgs, while having similar accuracy. Pistols are also too accurate, they should have alot more spread at longer ranges. Iâd also like to see light machineguns as a separate class, or as a e tech style part type. having them just on Bandit kinda sucks.
Buff bandit/skav, or replace it. NOONE like the normal guns, they give up WAY too many stats just for magazine size. Jakobs needs to be viable late game too, in 2 they just became a useless brand as you were forced to use elements to keep up with the health regen.
Remove bouncing grenades. noone likes them, and they just ruin otherwise good grenade mods.
3Rd person. I played alot of fallout, and having optional 3rd person camera was nice. More importantly, it would allow you to actually SEE all those nice customization changes. As a mostly solo player, id appreciate that.
High level/playthough balance/scaling. 2 was pretty bad about abilites not working well in higher levels, and UVHM was a mess. Forced slag was just tedious and not really harder. Cryo in TPS is implemented better, its not a universal damage booster, but is still useful for the immoblization. If they plan to do level increase DLC for 3, they should plan out scaling in advance.
Sniping also really got shafted in 2. Primarily by enimies not spawning into areas until youâre practically in shotgun range, and later in UVHM by taking 5-6 shots to kill one guy. The first one isnât hard to fix, just preload enmies into areas, especially if you know the player is going there for a mission. The second one, if you dont want sniping to be too easy in higher playthoughs, you could add a stun effect to headshots from sniper rifles.
Dahl guns are awesome. Dahl legendaries⌠are often not. Theyâre runied by gimmicks. I know legendaries are supposed to do something cool and different, but Dahlâs design philosophy is simple, reliable guns. The high level guns often contradict this. Look at the bearcat and the blasters for good examples. Keep the low recoil burst fire mechanic, but add after target effects, like target piercing, or ricochet after hitting target. but keep the base function the same. Also, Dahl guns need to be less dependent on getting dahl parts to be any good. I love a good dahl gun, but theyâre so hard to find.
Dahls gimmick could also be changed to be the only brand that makes fire select guns, as in hitting a toggle and having either single, burst, or full auto.
A cool idea, although one that might be hard to make work, is synchronized action skills. Walk up to another player and hit the action skil lbutton. if they hit it on you in reply, a syncro skill begins. Iâve often dreamed of summoning a Deathtrap with Axtonâs turrets strapped to him. Or how about a dual wielding character riding piggyback on a melee character? Obviously something like this would require a long cooldown, or some kind of high cost, possibly erdium.
In single player, having one optional AI teammate would be helpful, atleast for getting second winds. However, the more players rule still applies, and enemies would be tougher and drop better loot, although not as much as a bonus as with a real 2nd person. This is a âcareful wht you wish forâ tem, as it would only be as good as the botâs AI.