Borderlands 3 Brainstorming

I would like to see more emphasis on allegiance to brands. The more you get kills with tediore, the faster your reloads are in general. The more kills you get with maliwan, the more elemental damage you deal. Etc.

Also some have mentioned actual melee weapons. What if the melee weapons was the class mod? stats like damage, swing time, elemental, plus class mod stuff. That reduces the amount of vendor trash.

I also love the open world idea. Also I want to fly a buzzard! Oh and flamethrowers! Gimme!

1 Like

I think that for maybe the plot a new baby siren was just born and all the different factions a racing to get to it and then like it could explore how sirens came to be and then like show multiple vaults and let you play as the surviving ones and new ones

  1. Melee weapons need to be detached from guns and made their own stand alone item.

  2. Witcher-esque open world. No segmented environments.

  3. Add end game content for the post farming experience.

  4. Balance quirky legendary loot mechanics to be more viable.

  5. Balance scaling of enemies and items.

Just off the top of my head.

2 Likes

Guys there may not be a BL3. Pitchford’s interview makes it clear it is not a priority at all. I think they are letting us down easy, but the 2K thing didn’t work out so well, now 2K AUS is closed, and i think they just ran out of gas on TPS. I think what we may see next is an update of BL1 for next gen consoles.

And don’t get me wrong i would LOVE that, they re-release BL1 i am all over it. I’ve never played it and now i can’t bc i have an Xbox One. But as far as BL3, seriously, we could be talking 2017 before any more Borderlands info. 100% of the hype comes from fans, the devs aren’t even ready to admit it’s a CONCEPT yet. I think they wanted to make a BL MMO, as was foreshadowed SEVERAL times in TPS, but the fan outcry on the boards against an MMO may have cooled their jets.

So don’t hold your breath, unless it’s for BL1 XB1/PS4 that is a very doable item and I think it would be a blast.

1 Like

But they already did admit its a concept and that it will happen. Mr. Pitchford i believe it was, made mention at one of the recent conventions that they are currently hiring for Borderlands 3 production.
Not to be confused with BL3 being worked on currently of course. But they are prepping for it.
Other games are their priority right now as should be. I think GBX need a break from Borderlands. The worst thing any company could do is work on a game for a franchise they are burnt out on. I hope GBX take their time in starting BL3.

1 Like

Wow you are right about that. I did some digging and the copyright filing definitely adds more fuel to the MMO evidence pile.

“You’re going to need all the vault hunters you can get.”

My prayer is they come up with something that has never been done- like an 8 player coop ARPG across multiple worlds. However if I had to place a bet I’d put it on guild wars style pvp based MMO with limited pve for vault hunting. Still would be a fantastic game for some but I personally hope they don’t try to cash in on the all-games-must-be-pvp tidal wave.

1 Like

Its kinda hard to think what Gearbox can do better from BL2. I guess, maybe implement a difficulty setting? Since Normal and TVHM were easy as pie, I was thinking a player could set the game at a higher difficulty at the beginning if they wanted to. And fully customizable characters would be cool too i guess.

2 Likes

I would like to see creatures that aren’t so horribly annoying, like stalkers and threshers. I hate those things so, so, so very much. I’m sick of the stalkers bouncing around like crack addled ADHD kids while invisible. As for theshers, rift threshers, landscape threshers, those damned badass fire ones, no thanks. The fact that both stalkers and threshers are better snipers that people I’ve played with is another reason I hate them. They aren’t difficult, they are just frustratingly annoying. Would much rather not see them return.

I would also like it if tvhm and uvhm difficulties weren’t derived almost solely though being bullet sponges. Since I mostly play solo, anything higher than normal basically requires a bee shield, otherwise you aren’t doing any real damage, or you can just throw a ton of bullets at regular enemies and run out. Extra enemies using different tactics or something would be nice.

They need to also fix walking around. I’m a dude that can kill a giant alien rock monster, but I need to jump over a 8 inch rock. There are certain places where you can’t just walk through a doorway, you need to hop in. It’s a minor annoyance, but it quickly becomes an issue when you aggro a group and you die while trying to fall back because a pebble was behind you.

The last thing I’d like to see is for all of the weapon types to feel useful. As it currently is, rifles and shotguns aren’t that good imo. Sure, certain ones are good, just generally speaking, not really. The elemental chances need to go up to the level that pistols and smgs have. Shotguns are extremely lackluster. Only legendaries, and only a handful of those even, are good, plus things like the Heart breaker and other one shell per trigger pull Hyperion shotties.

Yeah, they’re annoying as hell, especially when you main Sniper Zero . The problem is mainly Stalkers and Rabid enemies imo, as Rabids just have way too much damn health. Literally, nothing else is a problem for Sniper Zero except Rabids and Stalkers

TVHM enemies are bullet sponges? What? And maybe you have a point on UVHM, but UVHM doesnt force any character to use a Bee to be viable. I like the mechanics o UVHM a lot, since it requires quick thinking and skill in order to be successful, unless of course you shamfleet or beehawk etc. But yeah, giving the Enemies something that lets them use different tactics would be awesome.

OMG I HATE THIS. I DIE AS MELEE ZERO BECAUSE OF THOSE DAMN PEBBLES. THANKS OBAMA

Shotguns are plenty good. I mean, sure, non-unique tediore and non-unique bandit shotguns are underwhelming, but most of the others are definately really good, not just Hyperion shotguns. Sledges Shotgun, Striker, Omen, Quad, Dog, Ravager, and the Flakker (once you learn how to use it) to name a few. I could go on, but i won’t. But I could. I agree on the Assault rifles being underwhelming though, there are only like 5 good assault rifles that come to mind. That entire weapon class needs to be buffed as a whole somehow.

It would be nice if they had a mode option for people like us who play the game with all classes. 6 characters times 3+ playthroughs each can definitely make the game feel old. Like a way to start a second character at a higher level.

I’d like to see S&S munitions make a return to the borderlands universe. The bandit weapons have already replaced S&S munitions manufacturer trait of having large magazines so that’s a no go, but I believe there is a niche S&S weapons could fill with an, almost, new trait similar to Zero’s bore skill in effect; Armour piercing bullets. This effect would allow bullets to pass through enemies, negate bullet reflection and also allow you to shoot through the shields of nomads and the heads of spiderants; basically enemies which have abilities that block or severely reduce damage from certain directions.
The armour piercing effect would not get damage increases like Zero’s bore skill, and I would expect them to lose damage after passing through an enemy. I will also assume that the bullets with this effect would not be able to bounce off of surfaces like rocks and walls.
These weapons should probably do non-elemental damage, as the part of the gun that grants elemental effects would likely be replaced by the armour piercing attachment.

I’d like S&S to be portrayed as manufacturing weapons used by police forces and swat teams which means SMG’s, shotguns, and snipers. The SMG’s should probably be similar to Tediore weapons, but with slower reloads and higher damage, mediocre stats for everything else.
I have two Ideas for shotguns. The first is having them fire single, powerful slugs and keeping the armour piercing effect; giving them fairly good accuracy and semi-auto fire. The second is to lose the armour piercing effect(but remain non-elemental) and to be more akin to assault shotguns, with high rates of fire, high pellet counts and damage, but with merely average magazine size, low reload speed and horrific accuracy and spread.
The sniper rifles would be semi-auto like the Jacobs sniper rifles, but with less damage in favour of recoil reduction along with low power scopes, possibly even iron sights.

Definitely. Personally I don’t care for the idea of having to grind so much for some. Definitely want something that says: “oh the player is seeking a specific legendary, lets provide him a way to get it and make the odds better the longer/harder/better he hunts it”

And/or when I get that legendary, I’d like to be able to upgrade it’s level later if it’s going to be so hard/random to even get it again. But upgrading it’s level isn’t really needed if I can just have a more guaranteed way to hunt it down later.

Example: have the game track every time you kill each named enemy who drops specific legendaries. Every time you kill that guy base the odds of receiving that legendary on how many times you’ve already killed that guy.

I suppose that’s possible. But they had a big announcement about starting to hire and work on it, just a few months ago.

Those things more often than not aren’t so much a problem, they are just annoying. Like pestilence stalkers and pimon for example. They just are invisible 90% of the time. You can see there dots on the hud but you don’t want to move because you don’t want them getting behind you and smacking you. Threshers are annoying because you always see a ton of them if you get into a fight with them. You can’t look out and see them from a distance unless you’ve already proc’d their aggro and ran away. There is absolutely zero planning you can do with them. You have no idea how many rift threshers you’ll get, or how many badasses you will see. The big ones can also pop out of the ground already hitting you.

When you are starting out, the first few levels of tvhm can be a right pain. And if the game isn’t giving you good drops, you can have problems.

Your right, they don’t force you to use a bee to be viable, but I feel that I need to for myself. If you have crystalisks in your way without one, you have to hit them with so many bullets. Even with a level 58 bee and a level 56 infinity pistol, it still takes almost 30 seconds of firing, plus I have two turrets on my commando with two guns each and rockets. It really feels like you need to spend way too much time and ammo to kill regular enemies without it. In a group, you can organize and have everyone fire at the same target, but in solo play, you really have a hard time doing enough damage quickly enough when you are getting mobbed.

I don’t want to get into a debate about which shotguns are good or not, because everyone has their opinions and experiences. But as for me, some of the ones you mention are great, the striker, the omen. Never been big on SS or the flakker, especially the flakker. I just think that vast majority of the shotguns, even higher rarity ones, tend to be useless. Torgue shotguns are too slow to be effective. Jacobs are okay, but they have low ammo capacity or require multiple shells per trigger pull, which makes them less accurate and less effective. Hyperion tends to be okay, but they suffer from a lack of damage in higher level playthroughs like the rest of them.

Another thing I’d like to see is having a much high inventory cap. I know that the reason is the number is where it is now is because of save data size, if I remember correctly. I don’t like having to speed run characters through to Sanctuary so I can dump excess storage three times a week.

2 Likes

Yeah, to each their own with shotguns.

Yeah, i never got why we have such a low inventory and bank cap. I mean, this game is advertised as a lootfest, so youd think there would be more storage to put your loot in, yknow?

I was actually referring to the quirkiness of legendary red texts. If you get a random Legendary drop, the last thing you want it to be is something like a Gunerang or a Whisky Tango Foxtrot. The disappointment equals the initial excitement upon seeing the orange glow, because you realize despite it’s color rarity it’s essentially useless.

1 Like

My Wishlist:

Keep TPS lootsystem. It struck a good balance between the overabundance of legendaries in 1, and the derth of any good loot in 2. In 2 i have no use for money, in TPS im always mindful if i should grind my low quality gear or sell it for the item of the day I actualy CARE about cash, and im always scrounging for loot to sell, the very same loot i would have pssed up without a second thought in 2. This is the kind of player choice designers love, and they should keep that.

Speaking of grinders, I want to be able to scrap equipment into parts so we can customize. Allow us to swap parts around, nd make it cost erdium, moonestones or green rocks. If you lack the part/quality, allow us to pay extra cash/erdium to make up the difference.

Remote banking. partway though the game, let us get an upgrade that allows us to teleport items to the bank. This would save on a lot of backtracking. You’d still have to physically go to the bank to withdraw, however.

Have all manufacturers make all gun types, except where it goes against brand (Jakobs still shouldn’t make rocket launchers, unless they’re old timey shoulder cannons) I know this was a limitation of xbox360/ps3, hopefully this gen will be able to handle it.

Buff AR’s as a class. in 2/TP they far too often are outclassed in dps by smgs, while having similar accuracy. Pistols are also too accurate, they should have alot more spread at longer ranges. I’d also like to see light machineguns as a separate class, or as a e tech style part type. having them just on Bandit kinda sucks.

Buff bandit/skav, or replace it. NOONE like the normal guns, they give up WAY too many stats just for magazine size. Jakobs needs to be viable late game too, in 2 they just became a useless brand as you were forced to use elements to keep up with the health regen.

Remove bouncing grenades. noone likes them, and they just ruin otherwise good grenade mods.

3Rd person. I played alot of fallout, and having optional 3rd person camera was nice. More importantly, it would allow you to actually SEE all those nice customization changes. As a mostly solo player, id appreciate that.

High level/playthough balance/scaling. 2 was pretty bad about abilites not working well in higher levels, and UVHM was a mess. Forced slag was just tedious and not really harder. Cryo in TPS is implemented better, its not a universal damage booster, but is still useful for the immoblization. If they plan to do level increase DLC for 3, they should plan out scaling in advance.

Sniping also really got shafted in 2. Primarily by enimies not spawning into areas until you’re practically in shotgun range, and later in UVHM by taking 5-6 shots to kill one guy. The first one isn’t hard to fix, just preload enmies into areas, especially if you know the player is going there for a mission. The second one, if you dont want sniping to be too easy in higher playthoughs, you could add a stun effect to headshots from sniper rifles.

Dahl guns are awesome. Dahl legendaries… are often not. They’re runied by gimmicks. I know legendaries are supposed to do something cool and different, but Dahl’s design philosophy is simple, reliable guns. The high level guns often contradict this. Look at the bearcat and the blasters for good examples. Keep the low recoil burst fire mechanic, but add after target effects, like target piercing, or ricochet after hitting target. but keep the base function the same. Also, Dahl guns need to be less dependent on getting dahl parts to be any good. I love a good dahl gun, but they’re so hard to find.
Dahls gimmick could also be changed to be the only brand that makes fire select guns, as in hitting a toggle and having either single, burst, or full auto.

A cool idea, although one that might be hard to make work, is synchronized action skills. Walk up to another player and hit the action skil lbutton. if they hit it on you in reply, a syncro skill begins. I’ve often dreamed of summoning a Deathtrap with Axton’s turrets strapped to him. Or how about a dual wielding character riding piggyback on a melee character? Obviously something like this would require a long cooldown, or some kind of high cost, possibly erdium.

In single player, having one optional AI teammate would be helpful, atleast for getting second winds. However, the more players rule still applies, and enemies would be tougher and drop better loot, although not as much as a bonus as with a real 2nd person. This is a “careful wht you wish for” tem, as it would only be as good as the bot’s AI.

3 Likes

[quote=“Slayer_Jesse, post:37, topic:394366”]
Speaking of grinders, I want to be able to scrap equipment into parts so we can customize. Allow us to swap parts around, nd make it cost erdium, moonestones or green rocks. If you lack the part/quality, allow us to pay extra cash/erdium to make up the difference.[/quote]

This. But also add a feature that costs Eridium/Money for the chance to increase the level and stats. Pay less to increase the chance of raising individual stats to the maximum allowed. I’m thinking a high cost would make this feasible as an option against farming for hours for a perfect version of what you already have. 20 eridium to increase/decrease the level of the gun to your current level. 15 Eridium to increase an individual stat.

[quote=“Slayer_Jesse, post:37, topic:394366”]
Remote banking. partway though the game, let us get an upgrade that allows us to teleport items to the bank. This would save on a lot of backtracking. You’d still have to physically go to the bank to withdraw, however.[/quote]

This. But also add transferable banks so you can access any of your guns from any character. Using mules is getting old. I do not know what GB problem with expanding banks/storage is, but it’s well past time. When you make the game as difficult as it is at end game, you cannot expect us to live by the same “pick up a new gun every few minutes and try it out” philosophy any more. We’re going to have gear presets that we swap to for certain fights.

[quote=“Slayer_Jesse, post:37, topic:394366”]
Buff AR’s as a class. in 2/TP they far too often are outclassed in dps by smgs, while having similar accuracy. Pistols are also too accurate, they should have alot more spread at longer ranges. [/quote]

ARs are in terrible shape in BL2. Conversely, I’m not sure what GB obsession with pistols are, but they are way OP. Definitely in need of balancing.

[quote=“Slayer_Jesse, post:37, topic:394366”]
Buff bandit/skav, or replace it. NOONE like the normal guns, they give up WAY too many stats just for magazine size. Jakobs needs to be viable late game too, in 2 they just became a useless brand as you were forced to use elements to keep up with the health regen. [/quote]

+1.

+1.

[quote=“Slayer_Jesse, post:37, topic:394366”]
High level/playthough balance/scaling. 2 was pretty bad about abilites not working well in higher levels, and UVHM was a mess. Forced slag was just tedious and not really harder. Cryo in TPS is implemented better, its not a universal damage booster, but is still useful for the immoblization. If they plan to do level increase DLC for 3, they should plan out scaling in advance.[/quote]

+1.

[quote=“Slayer_Jesse, post:37, topic:394366”]
A cool idea, although one that might be hard to make work, is synchronized action skills. Walk up to another player and hit the action skil lbutton. if they hit it on you in reply, a syncro skill begins. I’ve often dreamed of summoning a Deathtrap with Axton’s turrets strapped to him. Or how about a dual wielding character riding piggyback on a melee character? Obviously something like this would require a long cooldown, or some kind of high cost, possibly erdium. [/quote]

Nice idea.

1 Like

Want a bigger inventory.

1 Like

They should also bring the rain grenades back form BL1. Would be a fitting replacement for the bouncing grenades which are essentially pointless. Cool effect, but its just not usable.