Borderlands 3 community love letter: level cap increase, new seasonal event, and more!

Hey Vault Hunters! With Valentine’s Day right around the corner, we thought now might be a nice time to pause, reflect, and express our sincere gratitude to all of you with a little love note.

Borderlands 3’s launch was a historic high note for both Gearbox and 2K, and that simply would not have been possible without your support. Your incredible response was overwhelming, so really, from the bottom of our hearts: thank you . Your enthusiasm validates all the time, energy, and passion we poured into this project, and it fuels us still—because we’re not done yet!

We’ve been hard at work since launch crafting additional content and updating the existing game. It’s been a tricky, trying process at times, but we’re committed to making Borderlands 3 the best possible Borderlands experience. Today, we’d love to take a moment to look back on everything we’ve added or updated since launch and, more importantly, outline what’s still to come for Borderlands 3—including a bunch highly requested quality-of-life enhancements in the February patch.

Let’s get started!


Since Borderlands 3’s release in September, we’ve worked hard to pack the game with additional content and improve player experience based on your feedback. Here’s a quick look at just some of what we’ve done so far.


Now that we’ve looked at how much has happened in Borderlands 3 to date, it’s time we look to the future with another developer roadmap, giving you insight into new features and improvements you can look forward to in the coming weeks. Please note that there can always be unforeseen challenges when working on patches and hotfixes, so we’ll share more concrete release timings as these updates progress.


In the Borderlands 3 Hotfixes for January 30, we shared our plans for True Takedown Mode now that Takedown at the Maliwan Blacksite scales to your party size by default. True Takedown Mode delivers the extreme difficulty we always intended for Takedown content by tuning the experience for a full party of four decked-out Vault Hunters. To access True Takedown Mode, simply activate the lever located on the right side of the door leading out of the airlock at the beginning of the map. Remember, this is meant to be some of the most challenging content in all of Borderlands 3, so don’t get discouraged if your team keeps getting wrecked in True Takedown Mode when it goes live in the February patch.


For the first level cap increase, we’re currently planning to raise the maximum Vault Hunter level from 50 to 53, timed with the debut of Broken Hearts Day. This will give you three additional skill points to add to your skill trees, allowing you to enhance your existing builds or even experiment with additional abilities. To plan out your updated Vault Hunter builds, check out the skill tree builders on our character pages for Amara the Siren, FL4K the Beastmaster, Moze the Gunner, and Zane the Operative! We’ll have more information about future level cap increases later, and intend to make any level cap increases free additions to the game.


We’re continuing to work on Borderlands 3 for all platforms. With each of the coming patches, you can expect some updates to enhance the player experience. The next round of UI improvements will come with the second campaign add-on. Community feedback has been instrumental in shaping these improvements, so if you encounter any issues, please submit a ticket to


Skippable in-game cutscenes are coming soon! We’re in the process of testing this feature now, and it will launch in the upcoming February patch. All cutscenes in the game, whether you’ve seen the cutscene before or not, will be skippable during solo play or by the host of your party during multiplayer.


In a previous roadmap, we shared our intention to let players disable the powerful Perks associated with Guardian Ranks. That change will be coming in the February patch, and will allow you to individually disable specific Perks. You’ll also be able to disable the entire system if you prefer a more vanilla leveling experience. In the future, we plan to expand the Guardian Rank system to include additional Perks. We are looking to introduce these new Perks in tandem with the second campaign add-on, but they will not be tied to that content.


During the seasonal Bloody Harvest event, we heard the community loud and clear: you’d like a way to opt out of an ongoing event. This feature will be introduced in the February patch. During the Broken Hearts Day seasonal event, you will now be able to toggle the event’s game-wide effects on or off via the main menu.


Fight for Your Life is a big part of the co-op experience, and we’ve identified a few ways we’d like to improve the system. Specifically, we are looking at increasing the interaction radius between players, telegraphing revives to other players more clearly, and allowing multiple players to contribute to a revive. We expect to have this available in March.


We expanded Mayhem Mode with the even tougher Mayhem 4 level in the Borderlands 3 Patch and Hotfixes for November 21, but more sweeping changes are in the works for Mayhem 2.0, arriving in March. We’re still fine-tuning some of its elements and will have a separate update on this in the future, focusing on how Mayhem 2.0 will impact Borderlands 3’s endgame experience.


The Borderlands 3 ECHOcast Twitch Extension has been a huge hit with our community, letting viewers directly interact with Borderlands 3 streamers and even collect some of the same loot. Currently, the ECHOcast Extension features Rare Chest Events, Badass Viewer Events, and Piñata Events for Twitch stream mayhem, and we want to add even more Event types in the near future. We’re hoping to introduce a Moxxi-themed Event, which we first teased during Guardian Con 2019, that would let you mix up buff- or debuff-inducing cocktails for the streamer using Twitch Bits. We’re aiming to have this ready for the ECHOcast Twitch Extension in March.


As we continue to develop new content, we’re always keeping an eye on balancing to ensure that Borderlands 3 continues to be enjoyed for years to come, much like previous Borderlands titles. We prefer to make buffs rather than nerfs. However, in the most extreme cases, we may step in to reduce the power level of weapons, gear, or skills that make competing options feel totally obsolete.

All changes are made to keep Borderlands 3 feeling fresh for newcomers and veterans alike. We strive to make your chosen Vault Hunter feel unique, powerful, and impactful across all levels, and we want to maintain the thrill of collecting gear for whatever new build you can come up with next. For more insight into how we approach balancing in Borderlands 3, you can read this interview with Borderlands 3 Creative Director Paul Sage.


That’s everything we’re ready to share today. Don’t worry, though, there’s still plenty more in store for Borderlands 3. Not only will we continue updating the game based on the evolving needs of the community, we’re also planning plenty of new content and free events to keep the experience exciting for players of all levels.

Want to learn more about that upcoming content? Be sure to tune in to the Gearbox panel at PAX East on February 27! The panel will stream live on starting at 11:30 AM Pacific / 2:30 PM Eastern / 7:30 PM GMT. Expect a whole bunch of exciting content announcements, including the full reveal of Borderlands 3’s second paid campaign expansion!

For now, be sure to catch today’s episode of The Borderlands Show for additional context and insights from Borderlands 3 Live Lead Graeme Timmins, and keep sending us your constructive feedback. Thanks again, and see you at PAX East!


Awesome stuff! Can we expect an event this month and balancing?

Time for TVHM thanks to skippable cutscenes…


They’re talking about the Broken Heart’s Day Event on Twitch right now. :slight_smile:


Any further updates for split screen fixes for the tiny text or vertical split to make it more enjoyable to play from a couch?


Increasing level cap by only 3 points sounds very bad.


i like what they’re saying, except for this whole thing about how the builds are well balanced. Moze literally cannot not use vampyr without very specific gear, Zane is forced to use the blue tree to do significant damage (in general). I just think that’s a little off target.


It’s okay i think

Do I read this right that the event isn’t coming out this Friday? Because it’s always just vagualy pointing in the direction of the February update…

The option to toggle single guardian perks on and off is awesome especially till some get patched and I’m looking forward to new ones, hopefully there will also add things like +% elemental damage etc.

I personally don’t mind the small level increase but I strongly hope you won’t continue this with every update like 56, 59, 62…


Yeah idk how they came up with that number but 3 sounds kinda pointless.

And I can’t believe this games had 20 updates/patches. lmao


Prefer to buff instead of nerf… yeah okay.

A 3 level increase to max?!?! Are you trying harder to alienate your playerbase? I love farming the exact same ■■■■ every 3-4 months. I’ll definitely not fet bored of that.

And no mention of vertical split screen - the loudest and longest known request outside of QOL issues. GG gearbox.


BTW, if they added any more than 3 levels, we would be able to get 2 capstones, which would be ridiculously overpowered and near impossible to balance rn.


is 3 just shy of 2 capstones? It seems they added the levels to reset gear, forcing refarms and rebalancing everyone.


Instead we get the seccond cap unlocked; sortof a woodblocker for valentines… :sweat_smile:

  • at the very least, it fits the name of the event. Hearts are being shattered

The level cap increase isn’t enough…


Yes, its literally one point away from 2 capstones.

Who exactly is going to farm new gear for 3 levels?

And I won’t point out that 90% of the stuff in the ‘roadmap’ is actually stuff that got done badly in the first place and is being fixed based on feedback. Oops I did.

‘True takedown mode’ indeed - you really can spin anything.

Any ACTUAL new content please? Haven’t played in weeks because there is nothing to do!


Am I missing it in the text, did they mention when the next full patch will be?


It sounds like they want a few lvls here and there to keep the grind going. Its not a lvl cap increase its a “lets make their weapons obsolete so they grind” update. I was really hoping they came up with a skill point reward system so they would respect the time we put in getting our rolls from their muddled loot pools with so much variation in anointment drop rate that it takes forever to build your VH but I was wrong.



Has there been any discussions about possible solutions to re-farming gear? Such as implementing a method to level up some of our gear via Eridium? Speaking purely for myself here, as exciting as new content sounds, the prospect of re-farming all my gear sucks all the joy right out of it. The RNG in this iteration of Borderlands has gone plaid.