Awhile back, I thought of this crazy idea for “Borderlands 3” that stemmed from the…problem of having to stop-n-swap loadouts; someone – in fact, MULTIPLE someones – suggested multiple loadouts that can be swapped at the press of a button. In the interest of being…creative, I thought up the concept of “why not two at once?” How this would work (with shields) is two shields, for instance, would be equipped simultaneously. In the interest of balancing, the calculations for different shield types would be done by the worse of the two for each of the stats that overlap – in the basic case, Capacity, Recharge Rate, and Delay – while the stats/effects that don’t overlap would carry into the combination untouched, which would then treat the combination as one shield, whether that would be a simple enhancement, or styled (analogically) like the “Florentine” or “Hide of Terramorphous”; if the shield types match, then the better stats are used. So if you equip a Spike Shield (acid) and Nova Shield (fire), you’d get the aforementioned worse stats while getting undiminished (fire) Nova Damage/Radius and (acid) Spike Damage.
In the case of relics, this would effectively be the ability to create your own Ancients or Allegiance relics (or similar), boosting either a combination of things, or a focus on a specific weapon (like an acid SMG).
For Class Mods, maybe. If they do accept the Binary system extends it to COMs, the mods’ effects and boosts would be untouched.
NOTE: This concept has not yet been finalized.