This is an idea I had a while back while messing around trying to get perfect parts on my Longbow. Thought it would be really interesting to see something like this in Borderlands 3.
Concept: The Workshop
So basically, anyone who knows anything about Borderlands 2 and The Pre Sequel’s RNGed loot will know that there are specific parts that go into a gun, plus the elemental capacitor and accessory. My idea was for the Workshop, an object in which players can take a gun and remove, add and interchange these parts for the guns.
Example. Say I had a Sir Hammerlock’s Elephant gun which was all very nice, but spawned with a Maliwan stock, and a bayonet. Now, being a loyal Jakobs man, I want this thing with perfect parts. So I can take another, crappy sniper rifle that I don’t use anymore which has a nice Jakobs stock and pop that thing right onto my Elephant gun. I can also remove the bayonet and sell it for a small amount, or put it on another sniper. Kinda like the Grinder in The Pre Sequel, this means that your old crap guns (or those infernal green-rarity pieces of trash that I always get out of loot chests) have another way of being reused.
But how would that work with uniques and legendaries, you ask? Well, firstly, any modifications would likely cost you a small fee, depending on the rarity of the gun and the type of operation (more on that later). Secondly, any special effects on a weapon would be stored in the body of the weapon, and any other fixed parts. This means that a Pimpernel cannot have its fixed Dahl barrel removed, but it can have all of its other parts interchanged. Any fixed elemental capacitors or accessories (for example the gunblade on the Law) cannot be interchanged either. Parts and accessories are fixed to their weapon type - you can’t put a shotgun barrel onto an SMG, obviously - but elemental capacitors are universal.
Optics are interchangeable as well, but with a larger degree of freedom - any optic can go on any gun. That means I can take my Lyuda, remove the sniper scope, and stick a Maliwan pistol sight on it. However, when this is done, the alignment has to be done manually by the user in the Workshop, meaning the sight may not always be pointing in the right direction. Weapons like the Elephant Gun or Longbow, which never spawn with a scope, (or Fremingtons Edge which has a huge weapon zoom) cannot have sights added or removed.
Oooh, I hear you say. Does that mean an elemental capacitor can be put onto any gun, like a Jakobs revolver? The answer is yes, but there is a catch - it will cost you a whole lot, and there is a small chance that it might break the gun. The gun destruction chance is done by RNG, and the increased cost is determined by the manufacturer. You cannot put elements onto Torgue weapons, however, as Maliwan guns have integrated elemental capacitors, you can put a second elemental capacitor onto a Maliwan gun. Again, this will cost you a fair bit more, and is risky - elemental capacitors are fiddly little things. There is a large chance when you do this that the gun will fire both elements, but leak one of them and occasionally affect you with this (like the Chulainn), and also a chance of completely destroying the gun. There is only a small chance that this will work perfectly.
The Workshop will also feature a way of personalizing your weapon, including paintjob, name, and item card. The item card will feature the weapon’s original name, and display the parts, element and accessory. Basic painting (freehand) can be done anytime, but stencils and designs can be found as random world drops or awarded from challenges, much like character skins.
If you guys like this idea, feel free to drop some feedback - I just thought this would be cool.