I actually created some skill trees for Tina and sent them into Gearbox. Take a look:
I’m a fan of Tiny Tina. With BL3 ahead, I wondered what Tiny Tina would be as a vault hunter. I came up with some skill trees. Take a look and let me know your thoughts…
Action skill.
Hammerholic: Tina takes out a massive, pink hammer. Target an enemy, hit the melee button and she will leap towards them and smash them for massive explosive, melee damage. This is on a timer. Every kill increases the speed of her leaps and the power of her attacks. There is no limit to how far she can leap.
Fulla’ Dynamite.
Tier 1.
Brink: Increases radius of explosive damage.
Flexington is my Friend: Increased mag size for Torgue weapons.
Tier 2.
Badonkadonks: Increases damage of rocket launchers and explosive weapons.
Blam: Increased bullet speed of explosive weapons.
Tier 3.
Grenado Gal: Kill skill. Throwing a grenade has a chance of adding a grenade to your ammo instead of taking one away.
Tier 4.
My Process: Increased chance for explosive damage to stagger enemies.
POP! Goes the bandit: game changer. Hitting an enemy with explosive damage grants you a stack of “Pop”. “Pop” stacks increase explosive damage and radius. The stack is lost when the enemy dies. More points invested gives a chance for enemies to give multiple stacks.
Tier 5.
Tea Party: Kill skill. Explosive damage has a chance to apply slag.
Monkey Time: Game changer. Double damage from blowing up barrels.
Sup, girl?: Kill skill. Explosive damage applies corrosion.
Tier 6.
Fine-Ass Damsels: Grenades takes on an additional attribute from other makers. Bouncing grenades add homing attributes, singularity grenades add mirv attributes, etc.
Oh haiii.
Tier 1.
Snap, Son: Faster reloads on shotguns.
Dem Legs: Kill skill. Increases movement speed.
Tier 2.
Ta-daaa!: Grenades thrown at short range have a shorter fuse and damage you less.
MMM!: Shotgun critical hits restore a small amount of health.
Tier 3.
Bunny of Doom: Melee override. Tina gives an enemy a stuffed bunny. Shotguns aimed at the bunny bearer become more accurate.
Tier 4.
Squishy Squishy: Whenever you switch your weapon in combat you get a stack of “Squishy”. “Squishy” stacks increase movement speed and corrosive damage. Stacks decay over time. More skills invested extend stack duration.
In Yo Face!: The closer you are to an enemy the more likely your bullets are to ricochet towards other enemies, hitting twice. This includes explosive. Combine with “POP! Goes the bandit” for your best day evaaaa.
Tier 5.
Piddly-POW!: Shotguns fire more pellets per shot. This is proportionate to the number already fired. Accuracy does not decrease.
Runnin’, Runnin’, Runnin’: Kill skill. Absorb less damage while sprinting.
Tier 6.
Booty like POOOW!: Every shield becomes a nova shield. If the shield is already a nova shield the nova becomes more powerful.
Cookie Salad.
Tier 1.
Devil Salad: Increases max health.
Cookie Fuel: Health capsules restore more health.
Tier 2.
Cara-cara Caramel: Health capsules also restore a portion of shields. The portion restores depends on the number of points invested.
No Raisins: Increases duration and cooldown of Hammerholic.
Tier 3.
Naptime: Game changer. Health regenerates while crouching.
I got bored: Game changer. Ammo regenerates while crouching.
Tier 4.
Main Squeeze: Getting a stack of both “Pop” and “Squishy” gives you a stack of “Hysteria”. Hysteria stacks increase fire rate and reload speed. Stacks decay slowly over time. Investing points extend duration.
More Marshmallows: Increases melee damage during Hammerholic.
Tier 5.
Yummy-Yummy: Enemies drop better loot when killed at close range.
Not Going Stag: Game changer. An ally killing someone you have shot grants you Second Wind.
Chocolate Lollipops: Increases the pace at which leap speed and attack power rise during Hammerholic.
Tier 6.
Crumpocolypse: Every time Tina kills during Hammerholic her and one of her allies gets a stack of “Pop”, “Squishy” and “Hysteria”.