Jmababa
(Jmababa)
#74
no it not there are still lots of unused uniques and legendaries out there example is the moxxi’s heartbreaker shotgun and Wet Week sniper these are just 2 samples.
The lady fist and fibber too, right?
1 Like
Geotpf
(Geotpf)
#76
I hope Gearbox doesn’t take the wrong lessons from TPS’s semi-unpopularity and then move to knee-jerk ditch everything in it when they make BL3.
The following things are great changes in TPS from BL2:
- Cyro (beats Slag any day, although I can see having both in BL3)
- Lasers (beats most E-Tech weapons, except Plasma Casters and E-Tech launchers)
- The Grinder
- The lack of regenerating health in UVHM
- The lack of OP levels ( this, combined with #4, forces everybody to min max to kill a single regular bandit)
- Having Legendaries not be super rare in vendors (making cash have actual value)
- Having Better-Than-Regular-Weapons-But-Not-Oranges like Luneshined and Glitched weapons
- Oz kits were neat too, even if they did result in a little too much platforming
- Moxxtails
4 Likes
Jmababa
(Jmababa)
#77
Yup they not yet implemented too but inside the game
Agree with everything you said. About nº2:
I have always seen E-Tech as sort of gauss weaponry, that either converts regular bullets into plasma [splatguns, plasma casters] or propels bullets electromagnetically [blasters]. In this fashion, the are nothing like lasers and thus DO NOT overlap, neither design speaking [different concepts] nor gameplay wise [different mechanics, they use bullets instead of energy cells].
I think E-Tech weaponry is one of the great, awesome things from BL2 that, while deserving a bit of tweaking, should definitely return as it was - the 5th regular rarity: white > green > blue > purple > e-tech.
About tweaks, only the dart/spiker pistols deserve to be reworked into something really useful, because no one sane used them while also having awesome regular pistols. Maybe e-tech pistols should ALSO have been like blasters [electromagnetic propeled bullets].
Maybe splatguns could be changed or expanded, but overall the only thing they lacked was damage, which was VERY inferior to regular shotguns. Perhaps they could make that “energy blob” effect exclusive to Maliwan shotguns [they existed in BL1 and should come back in BL3], in which case E-tech shotguns could be something else entirely.
@ gearbox: TL;DR the bottom line is E-TECH WAS A GREAT IDEA, ESPECIALLY BLASTERS AND CASTERS AAAND LAUNCHERS, SO IT NEEDS TO RETURN IN BL3!!! AND THAT HAS NOTHING TO DO WITH LASERS, WHICH ARE AWESOME AND DEFINITELY NEED TO COME BACK TOO!!!
The biggest problem I can see is:
a) class mods (which would mean they’d have to make them less random so that you don’t get screwed by RNG while simply trying to get a class mod you can even use, I imagine at the very least there would be some repeatable quest to get a random class mod for your specific class)
b) balance/character sameness/differences. For example, if you could play as Mordecai, or Lady Hammerlock you might think they are too similar but one might obviously better for some reason.
Gino1313
(Gino1313)
#80
Ya the E-Tech guns were a lot of fun, especially the plasma casters. I think that what they were leaning towards was implementing lasers in the core francise though, because all except the shotguns acted like a later counterpart in bl tps. The plasma casters acted like the min min and another (can’t remember the name, think it’s dahl, not nine tails). The snipers acted like a railgun with a bounce effect. The AR’s acted kinda like pellet lasers. Point is e-tech/lasers need more power in the new game.
1 Like
Chitsa
(Chitsa)
#81
yup, reskinned enemies, enemy ai, and environment assets are old. look n feel needs an update. i’d be a fan of more bl1 style grittiness, and real feel to maps (buildings that slightly more seem like they have a use), and a close quarters urban setting or two like that one area in bl1.
Also it’d be great to have coms that carry specs with them, have a set on you so you can swap builds w/o having to respec. i have several characters for some toon because respecing became a chore. One play thru, then a leveling/difficulty setting as advancement. having to repeat a game twice for multiple characters is very grindy.
All I want is the shotgun I’ve seen that is all elements, it’s shinny as hell and it sounds like a horse when you shoot it…
GIVE ME THE SHINY!
I’m just hoping for the ability to toggle between First and Third Person view. Both because I like actually seeing my character (ESPECIALLY since FPV nullifies the entire idea of unlocking skins and heads), and because melee in FPV is a nightmare for me.
Yesss my favorite borderlands character
I’m just gonna put this out there as food for thought…
I don’t mind if they get ambitious.
I really don’t.
But so help me God, if that “ambition” leads to another case of lower vault and bag capacity due to overdoing the details on the weapons cards (in other words, putting pretty graphice before important gameplay factors)…
I might have to choke a midget or ten.
2 Likes
Evo4g63t
(Evo4g63t)
#86
3rd person view would be a nice dynamic change, in fact I always found it silly that you get all these skins/heads but you are unable to see it in action unless you’re another person playing multiplayer.
I think there was a lot of good things from tps like one of the posters before stated, the bad thing in my opinion was the writing, humor, spawning (or lack of) and the guns.
- Writing problems: handsome Jack’s face and how it got disfigured was some of the dumbest writing I’ve ever seen in the series. The eye of the destroyer blowing up would have been a far more logical choice than Lilith punching him out of no where. Moxxi being a genius suddenly when it really doesn’t fit her personality in the rest of the series.
- humor, it was just flat. It’s likely a culture issue (Australia) but I thought the humor wasn’t very humorous compared to BL2 and felt forced I some cases. Humor is subjective though I’m sure others were fine with it.
- the lack of respawn bosses was a HUGE blow to TPS, they have since fixed it but during the first 6 months there wasn’t much reason to farm because most of them didn’t respawn. The end game was already lacking to not have respawn bosses was a terrible move that I think really hurt the game sales and enjoyment wise.
- guns. Cyro guns and lazer guns were a great idea but the rest of the weapons were nothing more than renamed BL2 weapons. Scav weapons were essentially Bandit weapons and there just wasn’t enough unique weapons in tps. A lot of the legendary weapons were rehashed. The DLC definitely made up for it though with the concept of glitched guns and some sweet legendary weapons.
The dlc for me showed that the formula doesn’t have to be completely reworked in order for the series to be successful, I consider Claptastic Voyage to be the best dlc in borderlands and really all they had to do is add a interesting story, add a new class of weapons and alter the game play a little bit.
I really hope they don’t make borderlands an online only game, this game is successful because in part it caters to both the multiplayer community and solo player community. Speaking for myself of course if the game changes to a MMO I will not get it. I don’t like to have to depend on other players to enjoy the game and seeing how selfish and ignorant online players can be it just doesn’t appeal to me.
1 Like
johnrr6
(Johnrr6)
#87
It will be easy to make this a success…easy sneezy…
- Keep the humor and expand upon the existing storyline…even onto another planet if necessary
- Keep interesting and rather conflicting characters…but still paint them as wann-be “good guys”
- Keep the loot system
- Increase storage space for loot
- Increase Drop Rate for loot around to what TPS is now
- Better, up to date graphics
- Expand upon the “grinder” concept
- Never have an arena or slaughterdome that is not constantly replayable
- Lot’s of Raids…and I mean LOTS
- Mob fights till the cows come home
- Any and ALL bosses refarmable
- Add a LOT of hidden “unlockable areas” like the minecraft one for the blockhead
- Keep the Golden Keys
- Add some type of “Weekly Reward”…gun, shield, artifact, mod, grenade, etc and these rewards change things up…“gamechangers”
- Make sure money means something in the game.
- Make sure matchmaking works properly…even at highest game levels.
Oh and GUNS…a BEZILLION GUNS!!
2 Likes
I smell adventure and endless crude humor from the universe best beat-box…claptrap. Maybe we get to make your own character (wink), and weapons add-ons. All in out, I hope for the best ad a E32016 demo.
MidnightNova
([1/6 || Orb Terrax])
#89
Inb4 only being able to equip weapons from the ground.
(Never understood the complaints about low backpack sizes myself)
1 Like
I’m just gonna say this right now: If they include every gun from BL1, 2, and pre-seq, go back to the scaling method of Borderlands 1 for them, tweak the ones that require 02 to not need it, then add all of the neat bells and whistles like the gear “alchemy” and transformative raid bosses, then BL3 will be the best damned game ever.
Hell, I’ll be happy just seeing the old BL1 Legendaries and companies return in all their glory. The Assault Rifles in BL1 were BEASTLY. I’d like to get back to that.
1 Like
narfkeks
(May this forum rest in peace - Davin Dittrich)
#91
I would keep the scaling of borderlands 2 and TPS, but I would lower the scaling to 7% bonus per level. That way, we would get around 10715 health at level 70 with a standard health of 100 at lv 1(94 if you calculate the 7% out).
Then I would add a lot of new legendaries, at least 12 per item type for the vanilla game. And every single one of them should have a special loot source (badass type enemys, mini bosses and bosses, Tubbys etc.).
And it would be great to have more repeatable loot events like the Loot Train or the armory.
Last but not least: improve the multiplayer-bonusses! Add 50% more loot slots per additional player on boss and raid boss-drops. Actually its 1 slot per additional player, by far not enough if you ask me. Example: A Raid Boss has 20 loot slots by default. If 4 players would kill him, he’d get 150% more loot slots. So our Raid would have 50 loot slots by now. That way, raiding in a group would be rewarding enough to finally make sense.
I agree with most of what johnrr said. I think a couple things that TPS got right is the mob scaling in UVHM, and the vastly reduced need for specific pieces of gear (eg. the Bee, DPUH, Grog Nozzle, Captain’s Rapier, etc.) There are certain pieces of gear for certain builds that are nice-to-haves, but nothing I would consider “mandatory” to beat any boss in the game. I hope both those trends continue in BL3.
1 Like
Matrixneo42
(Matrixneo42)
#93
I like to be flexible. So I end up with multiple guns of each element type. Multiple class mods, multiple element type grenades, and rarely do I ever get rid of legendary guns or unique guns. So, once you do that, you end up with maybe 1 or 2 slots left. In BL2 I also felt like my purples were rare enough to never rid of. So I often passed them as hand me downs. Destiny now has a blueprint thing wherein you can go buy any exotic gun you’ve ever had your hands on. That would help me immensely in Borderlands. So I wouldn’t need to worry as much about whether or not I’d see a given item again if I sold or trashed it now.