I can’t find it easily on YT (damn the algortith) but there are plenty of videos of DT wrecking OP10. DT solos bar brawl while Gaige AFKs, one hits bosses, etc…The scaling between PC and console was different, so if you played on PC I can see where you’re coming from. But on console where DT actually scaled correctly he demolished things.
Axton and Roland’s turrets were more support tools than anything. Them not killing things was to be expected. Also, Maya’s elemental skills aside from Ruin operated completely independently of her action skill and Backdraft (with a dedicated build) and Helios were both solid.
And the main potential issues are that
- The bonuses would not make abilities gear dependent, as they already do depend on gear, but would make them further gear dependent. The upside of ability builds to me is that they have a lower absolute ceiling than gun builds, but they also have a lower barrier to entry. If they take just as much work to put together as a gun build to put together, then they lose their appeal if they aren’t massively buffed to compensate since, let’s be honest, builds based around damage abilities in Borderlands never outdo gun builds.
- If the bonuses just give hundreds of % of damage like anointments do, then they overshadow your build to a fair extent. For example, the most pet damage I can for FL4K from the skill tree is 452%. If a bonus on gear gave 400%, that would be equal to almost my entire skill tree. The extra power would be nice, but it would make the choices I make for my build feel pointless.
Again, a lot of this hinges on how GB handles these bonuses. The post also mentioned looking at anointments, so that may alleviate some of my concern as well. For the moment, let’s just say there is reason to be apprehensive, although not exactly alarmed, about how this will effect these skills.