M1 is easy without any build tbh.
To say I am frustrated is an understatement.
I play solo.
I want to just have fun and melt enemies and gather loot and enjoy the game.
It is NOT fun to come home from work and start the weekend finding out your build has been nerfed to the ground.
And this happens constantly.
It is a PVE game for gods sake!
I know you are trying to bring some overperforming weapons in line with others.
But you don’t need to kill whole builds in one fell sweep.
I am just beyond of frustrated with this back and forth with nerfs and buffs I honestly cannot predict if my character is going to be fun to play or a limping dumpster fire not managing to clear mayhem 1 enemies days apart.
Thanks Gearbox, I suppose you don’t want us to play the game.
They were able to. The boosts being available for anybody to pick up was one of the reasons boosters were NOT auto-applied. However now that they are auto-pickup it kind of the shield’s co-op synergy, since you will have to stay against a teammate to even have a chance at a booster auto-pickup. All the boosters needed was to be easier to pickup. However it feels like people who had no clue how they work insisted on auto-pickup.
So now those shields will probably need some reworking or balancing, while the co-op players lose the ability to make use of a teammate’s excess boosters on the ground.
However we will just have to see how bad these get nerfed now that people using ones like the big boom blaster start spamming heavy weapons. no t to mention it will help Moze players keep doing their grenade spamming.
Because the Flakker is, even after the damage reduction, still one of the strongest weapons in the game. Now it’s only downside, the extreme ammo consumption, stays the downside it is supposed to be. Moze has more than enough synergy with it without unlimited ammo.
Also, not every weapon has to work with every playstyle. Just ask former Gaige mains how many weapons they couldn’t use because of Smaller, Lighter, Faster and Anarchy
Not so. My Amara, who relies on a blend of melee lifesteal and gun damage to survive Mayhem 3, has never touched Lyuda or Lucian’s Call. Moze’s grenade build certainly doesn’t rely on Lyuda or Lucian’s Call, as it does far more damage using guns that deal splash damage - and she doesn’t really have any other great builds. And as for Zane’s “builds,” sadly none of them are actually viable in Mayhem 3, so using his builds as a metric for anything is a bit silly 
Not true. Moze ammo regen is bull with the flakker. It regens too slow.
Definitely didn’t see it, but I’m glad to hear that. It’s long overdue at this point.
I played as gaige as well… deathtrap wasnt severely underpowered…
You dont have to agree with me but moze is now one of the hardest to play as. Even blast master because what did work no longer does…
Yeah? Well I played too and guess what? Moze sucks. Zane still sucks. Amara I didn’t bother to check. Game sucks.
Well that’s negative… amara is the only safe character to make as she’s the only one that hasn’t been smacked into the ground. Yet…
Because the one that cripples all others plays her as main, I call that favouritism.
I’m gonna laugh my ass of when they realize they fucke up
dude, this isnt even mayhem mode, what ever she uses is crap ■■■■, I melted him on mayhem 3 like on the left, now it would take about 30 greandes to kill him.
you and her dont seem to understand late game, modifiers, and how the game works.
she doesn’t even talk about duration, which is the biggest problem here… although a good fix.
the duration kills the unlimited greande if they want to only kill of moze… but the damage nerfs makes it near useless for everyone… except the cryo one for zane and amara, but this might even be a bug… so who nows… for damage, this grenade is dead AF
I thought it was Zane mains that ruined it for everybody else…
Would you like to play a quick CoS ?
Flakker still good damage
Hex is only useful for moze now and zane with cryo
Moze is still a badass just little bit less due to liiiiiittle bit less ammo regen.
This is not a nerf, it is an actual balance of the game.
Oh really cuz ur wrong and both characters blow now
Except the ammo regen is also shield regen. None of you have played tvhm3 huh? Wow.
20% or 70% doesn’t matter. It’s useless now on my Moze build, constantly in FFYL, I’m spec’s in Demolition/Endless no SoR. See how long I can use Storm Front before that gets rekt. Unfortunately, that is how alot of us feel at this point…‘how long can I use this before the hammer falls’. That’s not a good feeling playing a video game. My point is, diversity comes from more choices not removing. Hex was hit too hard.
Edit—filling in missing words