Borderlands 3 Hotfix [01/16/2020] & Takedown at the Maliwan Blacksite Event!

Today we will release a hotfix for Borderlands 3, which will be live on PlayStation®4, Xbox One, and PC by 3:00 PM PST. This hotfix addresses various concerns reported by the community and kicks off the two-week long Takedown Event and Farming Frenzy! To apply hotfixes, wait at the main menu until you see a sign appear! If you are experiencing any issues or want to provide feedback, please submit a ticket to

Takedown at the Maliwan Blacksite and Farming Frenzy !

This week starts the Takedown at the Maliwan Blacksite event! From when the hotfix goes live today until 8:59 AM PT on January 30, Takedown at the Maliwan Blacksite will be scaled to the number of players! During this event, matchmaking will be set up to get you into the Takedown as quickly as possible. The Takedown is no easy feat, so make sure that you’re ready with the Takedown at the Maliwan Blacksite Quick Guide (keep in mind that this is written for the normal Takedown).

In addition, during the Farming Frenzy mini-event running for the same duration, we’re making a few other changes. Rare Spawn enemies will also show up more often*, and we’re temporarily boosting the Anointed and Legendary drop rates! For the next two weeks, every boss in the game has boosted drop rates, including the Takedown at the Maliwan Blacksite bosses!

May these two weeks be challenging, rewarding, and full of loot!

*The Debt Collector is excluded from this list, as it’s tied to an achievement!

Bug Fixes

  • Addressed a reported concern with itemcard and hotfix sometimes not showing information correctly
  • Addressed a reported concern that Judge Hightower was sometimes not dropping items from his dedicated item pool
  • Adjusted the balance of Fabrikator, Freddie, ST4NL3Y, Constructor, Tony Bordel, Tricksy Nick, and Third Rail to provide a greater challenge

Developer note – We noticed that the bosses in the Handsome Jackpot weren’t providing players with a satisfying challenge. We’ll be monitoring these bosses and make adjustments as needed in the future.

  • The ION Cannon now has a 5 second reload and consumes at least 6 ammo per shot

The Ion Cannon is a strong weapon and we don’t want to change that, but it’s a little over performing. We’ve increased the reload time and made it consume more ammo but left its damage unchanged to still provide a strong burst of damage.

  • Added collisions to prevent the Gunner from sometimes becoming stuck in Meridian Mercantile
  • Added collisions to prevent players from sometimes escaping the map in various locations
  • Increased the radius of the New-U station at The Arrogant Approach
  • Addressed a reported perceived progression blocker when using Glamour on The Abomination during “It’s Alive”

Increased Anointment Effectiveness for the Operative, Gunner, and Beastmaster

In looking at the bonuses from Anointments, we felt that some were not providing enough of a bonus. We’ve increased the bonuses on the Anointments below.

Moze the Gunner

  • While Auto Bear is active, deals 75% (from 20%) bonus incendiary damage
  • After exiting Iron Bear, the next 2 magazines will have 125% (from 40%) bonus incendiary damage
  • After exiting Iron Bear, gain 160% (from 120%) increased Splash damage for 18 seconds
  • When entering and exiting Iron Bear, nova damage increased

Zane the Operative

  • While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 70% (from 30%)
  • While SNTL is active, gain 100% (from 50%) of damage as bonus Cryo damage

FL4K the Beastmaster

  • When exiting Fade Away, nova damage increased
  • After using Rakk Attack!, gain 50% (from 25%) critical hit damage for a short time

6 ammo per shot… really? And increased reload time. I just tried using it on Moze and I’m now stuck sitting around doing nothing but reloading about 80% of the time. Was this change tested?


This week’s hotfix hasn’t started rolling out yet. If you’re having an issue now, can you put a ticket into


Fun detected. Obliterate.


That nerf to the Ion Cannon is overkill as can be. Now the only character that can use it even slightly is Zane.


Those anointed buffs are ■■■■■■■ insane, especially the Moze and Zane ones.

Can’t wait for people to somehow complain about the ION CANNON being complete garbage now even though the hotfix isn’t even out lol


Well… ION Cannon was OP… Not surprised lol


Those Zane Buffs are insane. The fools. I am now overpowered. ULTIMATE POWER!!!

(I am extremely happy)


Really liking the anointment changes, ION cannon is a bummer tho lol ah well ill just keep it on to get quick second winds


Yay, patch notes! Thank you so much, Gbx!


This is unexpexted and kinda unneeded.

Why no changes to some of Amara’s anointment?


6 ammo per shot? Wtf?


They might be trying to get the other VH’s up to her level when it comes to anointments


Great gravy look at the changes! Thanks for listening, and responding. I’m sure there will be a lot of complaining about the Ion Cannon, and it’ll get the Flakker treatment eventually.

I’m looking forward to seeing these changes when I get on, thanks @Noelle_GBX!


Because they were already in the 250-300% damage range.


Oh, did her +300% dmg anoint need a little help? lol


Some, not all. For example below is way worse than the general one with 50%.

On Action Skill End, deal 20% bonus radiation damage for a short time.


Will there be a full patch next week? Is there any chance the next patch will fix the tiny UI, font and possibly add vertical split screen?


Really not surprised wih the ION nerf, if you built correctly Moze could use it with unlimited ammo +100% splash damage + overkill. It was crazy lol probably could still use it with that build but im gonna be farming a Kybs with that 160% splash damage anointment :exploding_head:

The ION Cannon still tears through enemies. The damage is the same, so you’re still able to make all kinds of mayhem before you have to reload.