Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This hotfix addresses concerns reported by the community. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
Addressed a reported concern that players were sometimes able to bypass Trudy’s spawn trigger during “Kill KillaVolt”
Addressed a perceived progression blocker during “All Bets Off” where enemies that were dropped in from a drop pod would sometimes not appear when the player left and returned to the area
Included a stopgap fix to prevent a reported blocker due to enemies sometimes becoming stuck in unreachable locations in Cistern of Slaughter
This will be addressed further in a future patch, along with a change to Brood Mother’s spawn conditions.
Addressed a reported concern that the “Should’ve Cashed Out” challenge was sometimes not progressing when killing Looters in the DLC area
Adjusted Billy the Anointed’s behaviors so that they would not teleport as often during a fight, and increased the chance for them to drop Lead Sprinkler
Addressed a reported concern that players could sometimes get stuck on top of a row of slot machines inside the second VIP room at Beggar’s Berth
Weapons
DAHL
Increased damage of all DAHL Assault Rifles by 35%
The Lob
Increased Magazine Size from 4 to 12
Greatly increased damage per tick
Now fires a burst shot of 3 magical orbs instead of 1
Woodblocker
Increased Critical Hit Damage by 100%
Slightly reduced Vertical Recoil
Malak’s Bane
Greatly increased damage
Reduced shotgun ammo cost from 4 to 2
Ruby’s Wrath
Greatly increased damage
Greatly reduced the Cooldown of Singularity Grenade
Cool buffs to probably the three most maligned weapons in the game. I’ve always made it a little game to lob Lobs off the nearest cliff but I’ll save the next one that drops to check it out.
Goshdarn, those buffs. They’re hefty, and all to underused Legendaries. Very nice.
4 Likes
jmthsauer
("Barriers are for the weak. Or the tryhards"-Zane)
#11
I’m liking those changes. Specifically the one for the Malak’s Bane sounds nice, the extreme ammo consumption during shotgun mode has always been the main issue.
The Lob change also sounds good, maybe this’ll actually make the weapon viable.
Finally, its time to dust off my stockpile of DHAL assault rifles!
3 Likes
VaultHunter101
(So long, and thanks for all the fish)
#13
Sweet! I’ve been using Dahl AR’s a surprising amount - there’s a couple in my inventory where the two-stage zoom has been really handy, and now they’re just going to be that much better!
Also, nice to see the temporary fix on the Cistern.
The Cistern of Slaughter fix is great news, it’s so frustrating to farm Tremendous Rex because of the stuck rakks.
And the weapons buffs look really good! I want to try the Malak’s Bane and Lob.
PS: the problem with the Malak’s Bane is that Alien Barrel Snipers underperform in general, It would have been better to buff them in general instead of buffing the weapon, but still a step in the right direction.
Nice buff on these weapons. I’m glad I have all of these anointed in my stash. I’m more interested in the Lob and Ruby’s Wrath buffs. The Cistern fix is great.
Only see value in buffing the DAHL ARs. Buffs to BS weapons is just a lazy way to admit that they are BS weapons. Now you’re trying to make them viable. Smh
Why not buff weapons people WANT to use but don’t bcuz they’re too weak?
Example? The Sleeping Giant is a pretty good SMG . Has a very fun ability too but it’s super weak.
I dont like this increased drop. Prior to the Farm Frenzy I got multiple Sprinklers from Billy already. Was is that low chance that it needed a drop rate buff? I’d prefer if we just buff Raging Bear more.