Borderlands 3 Hotfix [03/12/2020]

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by the end of today. This hotfix addresses concerns reported by the community and adjusts various locations where enemies were sometimes spawning under-leveled. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to


  • Addressed a reported concern that was causing Typhon to sometimes be a potential blocker in “Shadow of Starlight”
  • Addressed a reported concern that the Jabbermogwai was sometimes not dropping loot at the correct rate


We’re looking to go over each of the Vault Hunters to identify any inconsistencies in gameplay. Some of these concerns will have to be addressed via patches, but for issues such as incorrect values being listed, we’re able to adjust in hotfixes.

  • Removed the Gunner’s “General Winter” minigun damage penalty and Cryo penalty.
  • Adjusted the Gunner’s “Exploding. Bullets.” skill to match the current damage output, which was sometimes higher than stated on the skill description
  • Addressed an issue with the Beastmaster’s “Furious Attack” skill where it was sometimes rounding its values and making the skill description and damage output appear inconsistent
  • Addressed an issue with the Beastmaster’s “Hunter’s Eye” skill where the skill description was sometimes showing values from incorrect fields

Location Re-Balancing

This adjustment will only affect new characters as we continue to improve and balance progression. We’ll first implement this change on Friday, March 13 for PC players on Steam and Epic; players on all other platforms (PlayStation®4, Xbox One, Stadia, and Mac) will receive these improvements in a patch coming later this month.

We found that new players were consistently entering certain areas over-leveled for the content they were playing. This occasionally trivialized those areas, as enemies were sometimes much weaker than intended for that point in the game. We also found that some side missions later in the game were largely ignored because of these balance irregularities. These balance changes bring the enemies up to the average level that we see players hitting in these locations.

  • Various areas and side missions on Nekrotafeyo should now match the average level of players
  • Enemies in the Anvil should now match the average level of players



  • Addressed a reported concern that the “Boom” prefix was sometimes not receiving the buff from last week’s hotfix


  • Increased weapon damage

The Garcia

  • Increased the Fire Rate
  • Increased the number of projectiles shot


  • Increased weapon damage
  • Increased the Damage Over Time amount

Hyperfocus XZ41

  • Increased weapon damage


  • Increased weapon damage


  • Increased weapon damage

Nimble Jack

  • Increased weapon damage
  • Added 100% Bonus Critical Damage


  • Increased weapon damage

One Pump Chump

  • Increased weapon damage

Roisen’s Thorns

  • Increased weapon damage


  • Increased weapon damage
  • Adjusted the timing of when the three projectiles split to be sooner


  • Increased the Extra Projectile Damage

Tankman’s Shield

  • Increased the Maximum Damage Cap by 200%
  • Increased the percent damage awarded per kill

More buffs! Thanks Gearbox.


the one pump chump is about to one shot everything and i love it


We’re on the buff-path now~

Any word about the Ruby’s Wrath and Faisor sometimes not applying their recent hotfix buffs?


Wow they actually buffed the hellfire, let’s gooooo


Don’t get used to it! :wink:

Any word about the Ruby’s Wrath and Faisor sometimes not applying their recent hotfix buffs?

We’re investigating, but make sure that you have the hotfixes applied!


Wait… you nerfed Short Fuse ?

Wtf… this cant be right . Of all the cap stones in the game , of all the VHs that need to be buffed … you chose to nerf Short Fuse ? I mean there is no skill called “exploding bullets” so I’m assuming you mean Short Fuse ?

Why ??

Also IBs Cryo miniguns never had the damage penalty. It just says that in the card. In actual gameplay it actually did slightly more damage per bullet than the minigun

Is that so? How long can we expect these buffs to keep coming?

Can we please get used to it?


Awesome stuff, thank you! Keep it coming! :smile:

Exploding Bullets is the Explosive Minigun augment.


No. Moze has an action skill augment called “Exploding. Bullets.” It only had a text change on the skill description because it was showing a lower value than the damage it was doing.


Is there going to be an actual patch before the Steam release on Friday, or is this current game version the one you are releasing on Steam?

Epic on PC will receive a patch tomorrow.


@Noelle_GBX are we able to know the exact % that some of these weapons were buffed by? I’m interested in knowing how much more damage The Ogre will be doing as it’s one of my favourite weapons!

Thanks!! :relaxed: :bear:


Sometimes we’re able to share, but you’ll have to test these guys out for yourself. Make sure to enable your hotfixes. :slight_smile:


Second this. As cool as getting buffs is, it’s nice to know exactly what we’re working with. @Noelle_GBX


I like that buff too.

1 Like

Oh my god thank you. Moze and IB are barely holding on last thing we need Is a nerf


Great updates! Glad some character nerfs/buffs are coming through. That being said, can we see some more gameplay optimizations in the future? I’m not playing on a potato but at the same time I’m not playing on a very high end rig, I’d say I’m somewhere in between (I was able to run BL2 on max settings at native res with almost no noticeable fps drops) that being said, I’ve been facing a few issues with BL3 on certain maps and quite a lot of loading issues. I believe it’s more of a memory leak issue as the game does crash a lot in areas where enemies suddenly all spawn in at the same time, this is most noticeable for me in the Eden-6 map, my fps absolutely dips on this level and half the time I’m not fighting psychos but instead fighting against my fps drops.

Hope you look into optimizing this game performance a lot more, especially with newer players coming from Steam. :+1: