I never said they didn’t update their game, they have but lets look at the over all improvements, a vast majority has been balance related issues have they not? So when someone as myself see this time and time again and yet the game that I purchased for $100 still runs terrible since the day I purchased it, well you can start to see my frustration.
Yes they have mentioned things on the BL show but they also have a show titled Co-Op correct and lets be honest here they are not playing co-op like the vast majority of us are because if they did they certainly wouldn’t post that online.
I agree with @Xalt and @Kaiune in that giving us an actual update would certainly go a lot farther than the generic cut and paste answers we have been given for months. I stand by my statements that game breaking issues have taken a backseat to paid content and added features.
Lastly here we are awaiting another possible update/patch with no information at all regarding if they are fixing or attempting to fix issues that a majority of us are having. As a moderator I am sure you are aware the large number of posts and threads consisting of crashes and game performance. How many times should I get my hopes up that Gearbox will do the right thing just to be let down once again.
Thanks for your constructive pledge, I also felt quite surprised by how unstable multiplayer is especially compared to the previous entries. Bl2 was and still is the best coop experience out there!
We shouldn’t have to get 75% resolution and all visuals on beyond low to get an almost decent coop flow, and I also care less for the Lobgate than for proper stability implementation.
Which indeed must be in the works (Gbx said they had a team for each part be it balance, DLC or stability patches) yet we didn’t get much information in the past several months.
I meant in terms of survivability. I feel like anytime they buff Iron Bear, they buff it for the Demolition Woman skill tree. It benefits Moze players that build a splash damage skill tree the most. I don’t disagree with you that they need to improve other parts of Iron Bear. But not with the current buffs they are providing to Iron Bear. The current buffs aren’t really helping any particular area for Iron Bear or Moze. But nonetheless, I feel like they should focus on Moze’s survivability. And I’m not saying they shouldn’t focus on Iron Bear. If they can give Moze survivability with Iron Bear, that’s getting both goals accomplished. I wouldn’t mind that at all.
I feel the same way. The wife along with other friends played BL1, BL2 and enjoyed them for years and still do. Do I hate GBX, absolutely not and I am still hoping that things get fixed but as months have past and we are still no farther than we were since the launch it is extremely frustrating.
I have a built up Iron Bear and I do admit it that I do use Iron Bear for the most part to prevent myself from dying. However, outside of that, I don’t use Iron Bear. I use Iron Bear to prevent entering Fight For Your Life and then I exist out of Iron Bear. I prefer to use Moze and only use Iron Bear as a weapon as a last resort. The only reason why I use Moze like this is because Iron Bear is a little slow to use. So getting back to Moze is my main priority. I like playing at a fast pace. I can kill significantly faster with Moze rather than Iron Bear… How does Auto Bear work? I never used Auto Bear.
I was finally able to test the new Lob–I only had about an hour of time to play, so at this point I’m not going to form a final opinion–I’ll need more time with it. For me, the gun did not perform as well as it did before when it had three orbs–it definitely took more shots to kill enemies and my ammo consumption was much higher than before. I do think that accuracy in hitting targets is a weakness of mine, so it could simply be that it was easier for me to hit targets with three orbs because the radius of fire was greater–that’s more of a reflection of me rather than the gun itself (though even when I was directly hitting enemies it still felt like it took many more shots to take an enemy out, especially when in FFYL). At this point rather than saying the gun has been nerfed, I’ll just say the changes to the weapon have made it less effective for me based on my playstyle but that does not mean the opposite isn’t true for others.
Now if it only takes one shot to kill an enemy, you are no longer required to spend 3 ammo. If it took more than 3 shots to kill an enemy, your damage is more spread out over a slightly longer time, but you still do the same damage and are likely to save on ammo.
"I made a squeaky post at the top of this thread, then went and tried the gun.
Damage per orb remains unaffected. Damage per trigger pull is now 1/3.
The fire rate has been increased and recoil reduced. However, there needs to be a readjustment in how I use the weapon. With the 3 shot burst, it was useful to straff around corners and fire off a burst on the move, knowing that it had done it’s job. Now, not so effective when used like that. But more effective when used ‘straight up’ rather than as a shoot and forget gun.
Personally, I preferred it as a burst fire for precisely this reason.
But hey ho, GB is as GB does.
Could have had burst fire as an alt. firing mode."
The three round burst was quite useful for Zane splatter gun sliding. I imagine it’ll be hard if not impossible to get three shots off during the slide if you have to manually do it. And even if you can, they won’t all release at the peak of your speed.
@Noelle_GBX have you seen any of the post I’ve made about multiplayer and it’s status since day one. Can you please forward my concerns to all of the devs and please not keep your consumer base in the dark. We have all shelled out money for this game licensing for our consoles and it seems unfinished still. A proper roadmap for big fixes would be grateful as well as dev transparency. Thank you.
Not disagreeing with the point about more communication. But I can also imagine the response from some quarters if GBX ever did post something like the two examples you gave. Unfortunately, not everyone on the internet behaves in a reasonable manner. Shocking, I know, but there it is.
I don’t know about the “Broken Online Multiplayer” as I’m not playing BL3 on an Xbox One, but I do know it takes way too long to open the menu in multiplayer. But, I agree with Xalt that the “core” of the game is broken. At least that’s been my experience with the game on my 1st gen PS4 since day 1 of the release. Unreasonably long load times. Always waiting on the video to render before you can open the menu. Waiting on the items in the menu to load. This is, by far, not the quick and seamless gameplay we are so used to, as BL1 and BL2 gameplay was quick and streamlined. I’m not going to get into the “prequel-sequel”. That’s when everything started going downhill, as far as quick and seamless gameplay. BL3 is just clunky and unrefined and they seem to be adding more on top of it without addressing these “core” issues that are the foundation of quick and seamless gameplay. It’s like they sold all of us a broken and unfinished game and we’re all paying the price for it. Did they even test this game on 1st gen consoles (PS4, XboxOne) before they released it to the masses? My guess is no. And if they did, why didn’t they fix any issues before release? It’s like they are using us as guinea pigs to make the game as we go along. That’s not what we paid for. This game needs to be quick and seamless and streamlined just like its predecessors. I don’t know if the gameplay is better on a pc. I don’t have 1000s of dollars to go out and buy one like some people. But I did watch a video of a pc gamer using Zane and he can throw his Barrier and Sentinel at the same time. I sure can’t do that on my 1st gen PS4. I sure hope they are not favoring pc gamers over console gamers. That would upset a lot of people. Maybe they need to shut down for a few months and get things right.