Just some feedback on this because it highlights a problem Iin 1hpdeathless builds:
Since some of these weapons will do 200K + damage randomly, 1hp builds will find themselves downed in 1 hit, which feels unfair. Honestly, with a decked out Moze setup, I don’t have this happen often, but since it’s not predictable, it’s somewhat anti fun. I’m not sure the solution, but it’s worth considering as part of the feedback to the team.
But also, thanks for that lucky 7 fix. Also so glad y’all realize some other items have that problem. Exiting Ironbear is natural to gameplay, so losing weapon effects is quite frustrating. Kudos to the team