Borderlands 3 - Hotfix [10/08/2020] - Bloody Harvest, Weapon Buffs, & Zane

Today, Bloody Harvest returns to Borderlands 3, and with it comes weapon balance changes and adjustments to Zane the Operative! These changes will be live on all platforms by 12:00 PM PT. To apply hotfixes, wait at the main menu until you see a sign that says, “Hotfixes Applied!” If you are experiencing any issues or want to provide feedback, please submit a ticket to

With the return of Bloody Harvest comes haunted enemies and Terror, a frightening status effect that will leave Vault Hunters a little shaken up! Haunted enemies can inflict the Terror debuff, which will affect your aim and partially cloud your vision—but could leave you with a boost of power when paired with the Anointments that will only be available during the event! The landscape of Borderlands 3 has changed since last year, and with that, the Terror anointments are also receiving some balance changes today.

Players who don’t want to see haunted enemies are able to turn off the Bloody Harvest event in the Main Menu.

  • Activates Bloody Harvest, which will be active from October 8 to November 5 at 9:00 AM PT
  • Oletta will now consistently lead players to the Traitor Weed testing area in the Bounty of Blood DLC
  • Using the Galaxy Brain Mayhem Modifier will no longer prevent players from talking to Krieg or entering the loot room in the Psycho Krieg and the Fantastic Fustercluck DLC

Bloody Harvest Weapon and Anointment Changes

These changes will impact existing and newly dropped guns with Terror anointments on them during Bloody Harvest.


  • Increased number of bullets shot per Terror level
  • Increased weapon damage


  • Increased weapon damage

Ghast Call

  • Increased weapon damage

Terror Anointments

“While Terrified, gain increased damage and fire rate. The more Terror you have, the higher the bonus.”

  • Increased damage bonus

“While Terrified, deal 50% bonus cryo damage.”

  • Increased damage bonus to 75%

“While Terrified, enemy bullets have a chance to reflect off you. The more Terror you have, the higher the bonus.”

  • Increased damage bonus

“On Action Skill End, apply Terror to yourself every 5 seconds for the next 18 seconds.”

  • Adjusted the text to match what was happening in-game

Siren Anointment “After Phasegrasping an enemy, Amara fires Terror skulls at the grasped target dealing 3718 damage.” (lvl 50)

  • Increased damage bonus

Beastmaster Anointment “After Using Attack Command, consume all Terror and FL4K’s pet gains 50% bonus fire damage for a short time.”

  • Increased damage bonus

Gunner Anointment “After Reloading, consume all Terror and create a nova that deals cryo damage.”

  • Increased damage bonus

Weapon Changes

Dahl Burst Weapons

  • Increased the burst fire rate of AR, SMG, and Pistol weapons. Does not affect legendary weapons


  • Increased damage scaling and magazine size

Conference Call

  • Initial target will now be hit with the weapon’s extra projectiles


  • Slightly increased weapon damage

Psycho Stabber

  • Increased melee damage

Masterwork Crossbow

  • Increased weapon damage

Changes to Zane, the Operative

Today we’re releasing several changes to Zane’s passive skills and class mods. After buffing weapons, we started looking at how class mods were impacting the build diversity of the Vault Hunters. After investigating community feedback, we developed these changes to make more class mods viable for Zane in the end game. Most of the passive skill buffs changed today are used by class mods that had been underperforming. Additional changes to Zane are already planned, with some coming in future hotfixes and patches.

Skill Changes

Cold Bore

  • Increased bonus damage

This skill only provides extra damage on the first bullet of a weapon swap. This bonus happens infrequently by nature, so we have massively buffed the damage. With this change, we are interested to see new builds centered around small magazine sizes, sniper rifles, and more.

Duct Tape Mod

  • Decreased grenade cooldown by half

We found that the value of this passive skill was limited by the cooldown between each grenade, so we’ve cut that in half. Players will need to be conscious of the cooldown time and type of grenade mod they equipped to get maximum value out of this passive skill.

Like a Ghost

  • Increased change to ignore a bullet
  • Increased the bonus for each active action skill

The stacking bonus only occurs each time one of Zane’s action skills is activated. This is infrequent in the late game, as players generally extend their action skill duration time. We’ve made this change with that play style in mind.

Trick of the Light

  • Increased damage bonus

The damage from this skill depends on the number of enemies targeting Zane and Zane’s clone and can occasionally be unpredictable. To better account for this inconsistency we’ve buffed the damage bonus.

Best Served Cold

  • Increased damage from the Cryo novas

Futility Belt

  • Increased the damage reduction

To help encourage players to consider builds that remove elemental damage, we’ve buffed the damage mitigation to be stronger here.

Classmod Changes


  • Increased movement speed while taking Cryo damage


  • Increased the damage bonus

The damage bonus for this class mod is dependent on the amount of action skill duration time you have left. Like Trick of the Light , this damage can feel inconsistent. We have increased the damage bonus to provide more reliable damage.


  • Increased stat bonuses

Players suggested that the stat bonuses provided as a kill skill weren’t strong enough to feel the value. We’ve buffed each significantly.


  • Increased the chance of recharge to SNTNL cooldown’s and active duration

The intent of this class mod is to provide a way to keep Zane’s drone active nearly indefinitely, but at just 5% chance to refill the cooldown and duration, it wasn’t consistent enough. We’ve increased the likelihood of this behavior occurring.


@Noelle_GBX With the announcement of vertical split screen will this fix the issues with the tiny unreadable text sizes and UI?


I was not expecting any change to (like a ghost) I’m shocked! Sounds like a really cool change

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Only four weeks? I was hoping for 6 as usual.

Also this sounds like exactly the same event as last year, which is disappointing. I was hoping for patch today with the changes to Heck map to provide more content like additional bosses routes.


That was unexpected, but welcome. Thanks.

Any news on the 3 pets whose attack commands that were nerfed on 7/23 though?


Yay love the changes!

However, this means Rushin Offensive is still bugged. It’s been bugged ever since lifesteal was added to the skill, it no longer functions correctly anymore

@Noelle_GBX Thanks to you and the team for these hotfixes.
Can the Ghast Call/Scream of Terror come anointed this year?
Also, while I appreciate you guys must be working on a the new game mode at the moment, I was also hoping for more balance changes in the way of adjusted stat values on gear, given the now monthly rate of hotfixes.

Wow I didn’t expect any changes to my lad Zane, but both buffing his class mods and some rarely picked skills are quite fine!
Good work out there boyos

Gonna put some points into Duct Tape Mod now!

Sorry GB, but after reading your explanation for why you think Zane’s Techspert com was bad I have to conclude you still don’t understand what the problem with him and most of his classmods is.

Techspert isn’t bad because the reset of stnl is to infrequent or inconsistent. The effect is simply useless because with Seein Dead we already have stnl active all thethe time.

And for the other changes, maybe one of the coms will be useable now but Seein Dead will still be better by a mile. Zane’s skills need real changes GB and not just some percentage increases. I don’t understand why that’s so hard to get.

Take your time with it but do it!


I really want to come on here and post something about it being nice to see patches and hotfixes again, but I’m really not excited. That comment in the last hotfix about people complaining about the frequency of hotfixes really bothered me. Weird, I know.

But it also dawned on me that I actually haven’t been playing B3 much lately. Might be burnt out.


Kind of a mixed bag of opinions about these changes.

Event items/anoints buffs, yay.

Still no Skag den scaling fix? Guess that’s actually intentional for devs lol

“Slightly increased damage for Maggie” is okay, but… where’s the general Jak pistol dmg buff fix?
Conference Call - this change might be actually big… although Convergence already exist

Skill and COM changes for Zane are rather questionable for me.
Cold Bore, Duct tape, Like a Ghost and Trick of the Light buffs are not that good by design and I really doubt they somewhat shake the meta.

Why oh why buffing the Techspert? At this point only the complete rework will save it.
Even during pre-seein’ dead-meta days, Techspert was a complete trash comparing to Calm Cool Collected.
Antifreeze - I’d rather see the complete immune to the cryo move speed debuff. Also, give the slide/jump dmg buff the same multiplier as removed slide/jump dmg anoints.
Executor/Conductor buff looks nice on paper, but what are the exact numbers though?
In addition, Conductor ability was sorta bugged (15% instead of 25% bonus shock dmg)

Hope the following patches and Zane buffs will be more thoughtful.


Is there any updates to the console crashing issues or are we still beta testing for the next gen consoles as we have been the past year?

I would think after a whole year after the games release there would be something by now right or am I expecting too much as this point?


:open_mouth: Well this should be interesting, I remember how powerful it was last year.

When is the Borderlands Show? When is the next patch? When will the Cartel Event commence and will it be permanent/longer lived? Where are the traditional Raid Bosses? The Door? THE DOOR?

ok seriously though, this is all cool and all but I think more is needed to get me more hyped up. Right now I’m still playing but just mindlessly farming awaiting the next bit of fun content.
Seriously though, Please don’t wait till December for the Cartel Event…I’m really looking forward to it more than anything else at this moment.

Thanks for the update though!


No buff to shockerator means they are probably taking that terrible class mods out of the game

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God I hope it takes Rakk Commander with it. They can be bad in oblivion together.


I’m sure people have asked for this but is it to much to ask for specific stat changes to be posted like

  • increase bonus damage from 50% to 100%

Neat. I still think that the Hustler needs its crits to be changed to true critical hits (Headshots, Megavore) in place of post-add crits (Fadeaway) to become truly viable, but the changes are a step in the right direction.


Where did you get the idea that the cartel event will be back sooner than next year around the time it was active this year?

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