I had to quit and restart the game in Xbox. I just got it now.

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@jmthsauer

We just pushed a fix for this. If you’re still having issues, please restart your game and wait for Hotfixes to load. :slight_smile:

9 Likes

YAAAAAAAAAAAAAAAAAAAY!

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i tested garcia hex spinner sleeping giant skullmasher hunting for craps now

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Never Nerf
Blessed are Buffs
Amen.

3 Likes

craps must be meta now o.o
it was already strong AF

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@Noelle_GBX These are great buffs, thank you!

Any idea if the team are looking into fixing the M10 enemy damage scaling? Or if we’ll be able to individually pick our mayhem modifiers at any point?

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We’re still looking into it.

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Looks like a lil more than doubled in damage. Had a couple in the bank and happened to have one drop right before the hotfix. Went from 15k to 34k

2 Likes

it will probably be about as good as critical best case. critical hits harder per shot still and red text effect is debatable

craps red text effect is op if you got enough ammo^^

I ended up completely restarting the PS4. Got it applied now :slight_smile:

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What this grenade needs is less delay between throw and activation, and an increase in projectile speed. It would be viable on a rocketeer/area Defense based Moze, but the projectiles don’t react fast enough to reliably hit mobs that activate their proximity effect.

3 Likes

The buffs to the Garcia and Redline are nice but good gravy does the Garcia feel like arse to shoot now, was the change to fire rate unlisted?

2 Likes

I love changes like this! I hope the developers continue to take the items that are rarely used and buff them up to be more viable. I am a huge fan of build diversity and the closer the lower performing items can get to the higher performing items the better the options are.

Thank you Gearbox!

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Since mayhem10 is still supposed to be the most difficult challenge, the endgame to have to work towards… thinking you can do it without legendaries sounds like a very bad reason to start buffing whole weapon categories.

The more weapons you buff without bringing the category up as a whole, the more difficult it would be to bring weapon balance at M10.

Rather than just buffing the Craps or Maggie, wouldn’t it far better to simply to buff Jakobs and Torgue pistols as a whole?

Mayhem10 doesn’t has to be balanced so that any gun works… far from it… it’s the endgame, you have to work for it. C’mon.

This game is already boring and done now that all DLC has dropped. No challenge anywhere in the game, no new content… and now you think it’s a good time to be thinking purples should be viable in mayhem10?!?

There are no words to adequately express how much I am agreeing with this.

@Noelle_GBX Can you (GBX) make the mission for the heck so that we don’t have to travel so much for no reason? Or give us the possibility to farm 100 or 200 goo at once to bering able to visit the heck more than once before refarming it?
I mean even go to sanctuary from heck back to heck would be better than random map, sanctuary, heck, sanctuary. It’s a real pain on consoles and I’m maybe once or twice in sanctuary because it’s main reason is the bank and I only need it if my backpack is full.
Maybe pc players visit sanctuary more often but console players rather farm full backpacks before visiting it.

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Love these buffs, thank you GBX! One weapon I would love to see buffed is the Kill o the Wisp. It has a really unique effect, but sadly the power is just not there to make it viable at the moment. A buff to either the direct damage or DOT would be really appreciated.

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Nice! The other day I picked up a cryo Recurring Hex with 150 ASA which I plan on giving to my Zane once he is sufficiently buffed. Hmm, I guess Fractal Frags might be more helpful now?