Borderlands 3 Hotfix [11/14/2019]

This week’s Borderlands 3 hotfixes, which will be live on all platforms by 3:00 PM PDT today, include a couple of potential progression blockers and various issues reported by the community. Thank you to everyone for sending in your bugs and feedback to support.2k.com and helping everyone out with their questions across social media!

As a reminder, while Bloody Harvest is active, you will know the hotfix has been successfully applied when you see the pumpkins on the Main Menu!

BUG FIXES

  • Addressed a reported concern that players would experience their screen shaking while in a party when one player used Bear Fist
  • Addressed a reported concern with duplicated audio when Maya turns on the music in “Beneath the Meridian” when playing in a party
  • Addressed a reported concern where players couldn’t hear Aurelia’s Holographic Doorbell answer the door
  • Addressed a reported concern where some players were missing the waypoint when quitting out of the map or performing a save and load during the “Bad Reception” side mission
  • Addressed a reported concern that the portal in Destroyer’s Rift disappears after completing the mission “Divine Retribution”
  • Addressed a reported concern that the Eridian structures were not resetting after player death during the Tyreen boss fight

BLOODY HARVEST

The Spooky Season is starting to fade from Borderlands 3! Starting with this hotfix, you’ll start seeing less Haunted enemies until the event ends on December 5!

  • Lowered the chance to see Haunted enemies outside of Heck.

ROADMAP REMINDER

We have a lot of exciting things coming in the November patch—the most notable being the free content Takedown at the Maliwan Blacksite and Mayhem 4. If you didn’t read the roadmap included with the October 24 patch notes, you can read it here. As always, please continue providing feedback and reporting bugs to support.2k.com!

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Takedown and Mayhem 4 next week :open_mouth:

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Talk about tone deaf.

No fixes for Mozes broken Short Fuse (on PS4 no longer counting as splash damage) or Means of Destruction, or the bugged grenade Gunner annointment that stops working (Iron bear stops spawning grenades when hit) . I’ve never even heard a single person complaining about these so called “reported” bugs.

Makes me realize how childish we all are. We spend our time here arguing and debating and coming up with all these convoluted fixes and ambitious changes and Gearbox is instead making sure an a box doesn’t glow as much when you open it. Riveting stuff

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Any chance we will see a way to scale up the tiny text in the next large patch?

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waiting for Moze next week.

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Underwhelming to say the least

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Oh thank god, the hell with Moze … that holographic doorbell was life or death for me.

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Still not fixing the PS4 inventory glitch? Disappointing.

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We have some UI changes planned for the next patch, and we are continuing to work on improvements for future patches as well.

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That’s going to be addressed in the November patch! Unfortunately, we’re not able to address that issue in a hotfix alone.

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Right ??? I got so tired of the constant complaining about that doorbell!!!

THANK YOU GEARBOX YOUR OUR HERO!

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I don’t really understand … wasn’t it broken in a hot fix in the first place? Might need a spreadsheet to remember what was broken when.

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Thank-you for replying :slight_smile:

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Thanks for the update, hopefully this update helps the UI. The previous patch mentioned Split screen UI fixes but as far as I have heard and seen nothing was really changed, so hoping for the best but not holding my breath. Thanks again for the reply.

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The issue popped up with the October patch. :frowning:

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Keep up the good work :+1:

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Thank you for communicating … and don’t take our sarcasm personally you are doing a stand up job under … difficult circumstances. X

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We’re going to continue to work on performance improvements as time goes on, and are trying to get tested updates out as soon as we can. So each patch will continue to build on each other.

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Its busy work though. Like at work when you spend all day organizing the file cabinet instead of completing the annual budget forecast for the next fiscal year . Both are “work” technically speaking, but one only makes you look busy and productive while the other is actually productive and has impact

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I would like to ask how this affects our ability to collect Hecktoplasm to get into Heck? Prior to this hotfix, it was a quick jog through the canopy.

While I understand that the event is coming to a close, however I’m disheartened to find that getting into the place to farm the event loot could potentially take longer.

Is it possible to garner additional explanation regarding this portion of the hotfix?

Many thanks in advance.

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