Borderlands 3 ideas for new stuff and improvement

Beforehands I have to state that I am a big Borderlands fan who plays it for years and still can’t get enough of this game franchise (mainly Bl2). That being said, I know much about the game as I strived through it for very long and what I’d like to see in the next Borderlands title is of course something completely new and a revision of the flaws of part 2 and the Pre-Sequel. This post is mainly written in regard of the flaws of the games with some ideas for improvement and new stuff. To some extent I hope my ideas reach the staff working on the next title as I am eagerly waiting for new announcements.

Playable characters: old (revised) and new (completely new or existing like Captain Scarlett or Torgue with tons of explosions), definitely more than 4 characters to choose from

Summoning classes: an additional window for more strategic plays: for example when playing the Mechromancer (Gaige, I hope she becomes playable again in the next title), you should be able to choose what kind of playstyle the Deathtrap follows: more defensive, staying more at the backlines, shielding allies, shooting the electro spheres and lasers on enemies;
more offensive, going in like the melee psycho and retreating only if needed (when gaige hast about 20% hp);
playing neutral: choosing the order of spells and preferable spells (shooting the fire laser when it is available, a disorder for specific spells) and displaying the cooldowns in the Deathtrap-window and at the bottom next to the KILL SKILLs;
what about one permanent companion? outside of fights regenerating hp and upon death a longer cooldown or something like that, it would make me kind of proud to have a killing machine next to me the whole time while I chill in the base, playing at the 'gaming centre`or wherever I go

Dialogues: like TPS, perhaps a little more between the characters themselves

Level-scaling stats: definitely not high (like TPS), epic or legendary items 5 levels below your character should still be viable compared to blue and epic items of your current level;
add the bonus to the stats you gain through all means next to the stats of the items, for example: Damage : 213 (+26)
Firerate: 3.1 (+ 0.7)
The Players want to the see what their current stat in whatever category is and explore how they preferably modify the stats with mastery skills and items

Skins: some should also change the outfit, not only the color!
skin adaptions: gaining one from any source (loot, quest, challenge) will automatically be unlocked for the specific class you are using, unless its for a different class this skin adaption will be added to a separate (infinite?) inventory, which can be used for giving them to friends/smurfs or trading with other players; imo its a pain that you have to manually unlock that skin and loose some important loot slots until you do that or when you sell items and have some skins still unlocked that you care to not sell

Third Person: option to choose betweend 1st and 3rd person

Class mods: - less or no class mods for not-in-game classes and raising the drop chance of specific class mods, if one class is multiply played in a game

  • a greater variety of class mods, not jut about 8 types or 10 in total, especially for legendaries, give the players what they want! maximazing one tree with 5x/ 6x 5 mastery skill bonuses concentrated on a defense mastery skill tree, a complete elemental tree or anything more one-sided
    (- also a mechanism for online sessions that players cant loot the class mods of the other classes in the game?; everyone despises ninja-looters!)

Elements: slag, cryo, fire etc. but adjusting slag
=> optically, not turning one enemy completely into a purple something
=> mechanically, increasing dmg to this target by 20 or 30%, not twice and thrice as before, ALSO enhancing the dmg modification by other means like artifacts, skills and also badass token, look further down! players should not dwell to much an slag, give them the opportunity of playing without slag to win

Quests: be more rewarding with items, money and maybe add some badass points for some quests (at the end of a quest series maybe additionally 25 badass points); have Torgues’ Grandma give 1 or 2 quests!

Badass ranking: more like TPS (1/5/10/25/50) but balancing the challanges with game length, add new bonuses like

  • bulletspeed (twice as much),
  • cooldownreduction (also for override skills?)
  • (movementspeed? imo this should only be upgradeable with masteries and shifted to relics),
  • aim speed => because aim speed feels weak compared to other stats, increase the bonus for this stat to 4% so that it will match the other categories by strength,
  • weapon change speed, twice as much (2%…),
  • magazine size?,
    maybe combining the shield recharge rate and delay bonus
    ELEMENTAL BONUSES : remove the 2 stats
  • elemental damage and
  • the elevated chance for applying an elemental effect
    and replace it with 1 category: Lord of the Elements:
    Cryo: increases freeze duration by 2% + down scaling with each rank
    Fire and Corrosion: increases dmg by 1%…
    Shock: increases chance of applying shock effects by 2%…
    Explosion: increases range by 2%…
    Slag: increases damage modification by 2%…

when multiple players use slag on the same enemy (the player with the highest slag modification will get through, its not stackable), it will be applied by all players, meaning if the player with the highest modification applies the effect with about 42% more dmg but does not renew the effect, it will vanish after some time and another applied slag effect with less percentage => 2nd highest, 3rd highest<== will instantly take place until the higher percentage effect is renewed

some elements need to have (more) weaknesses, shock is strong against everything, normal enemies (flesh), armored ones like robots and especially shields, separate armored enemies and robots (not in all cases!) so that shock is weak against armored and deals a little less against flesh,
in my eyes the element fire feels off because half the enemies in borderlands 2 are robots and more than half the enemies in The Pre-Sequel have shields, but against flesh its super owning, so atleast adjust or give elements like shock/ corrosion (more) weaknesses and balance the number of enemies having shields and being armored;

Shooting range : 1 or 2 in the base of the characters with all different defensive types, additionaly no ammo cost while standing in the shooting range (practically trying out skill sets)

Luneshine : something equivalent should be invented again but with way better/ unique stats! can be obtained through the grinder and loot chests, remove the costs for opening the special lunshine chests the first time and adding costs afterwards (to prevent from farming easily) and add a way of pushing up the loot like in Tiny Tinas Dragon campaign, pay a little black market currency and the chance of higher loot will raise

Loot: more rewarding, large chests should house some nicer stuff, atleast blue rarity! and not 4 green grenade mods or 4 green shields, which happens a lot;
more combination of item types, maybe 2 shields, 1 shotgun and 1 grenade mod, not all 4 or less items of the same type,
invention of picking up an item that gets instantly marked (so that you wont be selling it afterwards), with the reload button or anything, this doesnt necessary have to be invented, but its a small features that wouldnt hurt just like the 1-button-press and everything is sold

Shops: no more lags with more than 1 player (console)!, at a specific lvl (15 or 20) only blue rarity and higher will be purchaseable from the 20min offer, maybe add more blue and epic items in the lategame for normal purchase, not only white and green beside the temporary offer (at lvl 50 and higher);
Medical shop (Zed or anything): the HP injection should heal for 100% and not only 25%, naturally only at the shop!
Marcus (or anything similar): have a deal for refilling one ammo type for increased cost and add (not unique!) a 2nd offer that refills ALL ammunition types for even more money and have marcus say something that this deal is ■■■■ and might be throwing him of the market/ or he should remove that option, all in all just him complaining about how ‘bad’ the deal is for him :smiley: rather than buying half an hour just ammunition in the lategame, it just takes too long and is boring; also add the amount of ammo you receive by looting in the lategame, doubling it perhaps

Safe/locker : combine those two and let the purchase of it cost ONLY money and not black market currency; how about that: with each individual character you can purchase about 30 slots (5 or 6 slots at a time for $) and have a maximum of 100 or 150 slot at all, so that with about 3 characters maximazing the safe slots, you get the total amount ot slots, for example: start with 10 slots, and 3 characters each buying 30 slots for money, will result in 100 overall slots, or increase the maximum but also the slots available for purchase for each character, (start with 15 and each character can buy 45 until it reaches 150 slots), so that ultimately no one has to play more than 3 characters JUST for buying bank account slots and let the bank be reachable all the time (not like sanctuary disappearing for a period of time until you get to it)

Relics: add 3 different artifact-slots:
1 offensive (with weapon modifications/ arms manufacturer bonuses/ elemental bonuses/ + meleedmg/ and so on),
1 defensive (hp regen, + max health, shield capacity + recharge rate and - delay, resistance: elemental, melee and bullets; fight for your life duration + second wind hp)
1 utility (bonus movementspeed generally/when hit or shield depleted (or a mixture of those in a high rarity relic), cooldown rate for action + override skills, ammunition regen for specific ammo types and a legendary relic for all types, booster speed for vehicle relic, and so on)

with higher rarity more stats wil be added; no white relics at all, starting from green: 1 green relic gives bonus to 1 stat, 1 blue relic will give bonuses to 1-2 stats, one epic will add 1-4 stats and a legendary will give the highest stats and roughly about 3-5 bonus stats (resistance to all elements, all shield bonuses) or the best bonus to 1 category like ammo regen for all weapon types,
small scaling with rarity except for legendaries, because more stats will be available with a higher rarity

Shields: keep the different types + add an oz-kit-variant with a 2 second “jump” (considerably stronger, because it wont be on the moon anymore with the gravity) and the smashing; how about a legendary “oz-kit-shield” that turns enemies hit into stone with a 20sec cooldown that could be resetted instantly if the smash kills atleast one,
buff for example the Roid-shields and the nova-explosion, so that choosing either will also have its appealing side;

Item slots: add more starting slots, starting with 15, remove 1 or 2 item slots purchases from the black market and perhaps increase the amount of slots gained by 1 (4 with each purchase), so that ultimately black market currency can be used for different means (also with the safe upgrades costing $)

Grinder : very nice idea, but please put more of them into the game, playing with 4 people and all wanting to try their luck out at the grinder and only one can access it at a time…

Black market: different types of currency like Seraph Crystals and Torgue Coins for different means,
keep the ranking 4/8/12/16/20/50/100 , add a way of leveling gear (weapons to be specific) but keep the borderlands we know for its loot! you should be able to increase stats (maybe even choose which stats or to how degree, pushing the dmg and accuracy but reduce magazin clip and recoil reduction for instance) but costing more black market currency 1) the higher the lvl of the weapon 2) the higher the rarity of the weapon (sidenote: adjust the rarity system or keep? dunno) a green pistol of the lvl 43 could cost about 30 eridium or whatever for lvling up once, or an assault rifle, lvl 67, rarity epic, costs about 128 eridium (whatever the currency) so that players can upgrade weapons, but for not destroying the principle of leveleing and looting of Borderlands, they can do it only with very few weapons they extremely care about; going hand in hand with leveling the weapons or separately 2k could invent the option to choose the models for the weapons and changing some parts to some extent (costing black market currency and orientating on arms manufacturer, maybe a little across?)

Masteries: evaluate the system of TPS,
the investment of 4 points per row should be sufficient to go to the next row,
keep many 1-point-masteries,
invent more 2- and 3-point masteries and more masteries in a row to choose from and
change KILL SKILL to some degree: the character should get a portion of the bonus or even half (dependent on masteries) permanently and the other half or a great deal of the bonus on kill, perhaps a different bonus permanently not just 100% bonus of a mastery on kill, this could work fine with refined BOSS FIGHTS/ RAID BOSSES, sometimes you dont get to kill enemies, meaning you dont get bonuses for KILL SKILL;

combine some masteries like with athena: shes got the option to increase the damage of the aspis by 7/14/…/35% and the other option for the same tree is to raise the gun dmg and movementspeed 4/8/…/20 while holding the aspis; these are 2 relatively simple masteries which can be combined, for instance: 6/12/…/30% dmg for the aspis and 3/6/…/15% more gun dmg and mvsp. while holding it;

on the Guide Book or on another ‘tab’ there should be a list of all mastery skills with a detailed explanation how it works, with what other masteries it goes hand in hand, if it can be triggered by allies and what the scale value is exactly, for instance if you combine a mastery skill with 50% elemental resistance with a shield giving another 39% elemental resistance, how high would the elemental resistance value be? it stacks multiplicatively so showing the exact number would be cool (is it worth skilling so much resistance at all? questions that the game and not a forum or community has to answer)

Boss fights: make them more attractive (not just shooting and hiding, maybe add 1 or 2 more mechanics, maybe exclusive to the various bosses,) and let them be farmable, not just once like Handsome Jack or Zarpedon

Leveling up: maybe add much more (bonus) content like in Borderlands 2 (not story relevant parts, varied gameplay) or add more means of leveling without playing with every character you want to push to the hightest lvl 3x times the story :frowning: alternatively adjust the total lvl; playing the story twice for leveling up a character completely?

Enemies: a variety of them, borderlands 2 did a good job, not just a small number of enemy types but also various types between bandits and creatures,
once again legendary midgets, warloader, jenkins (maybe normal spawns and not box-spawns)
and chubby enemies for more loot (not always dropping legendaries but giving the players a chance of farming more easily),
armored enemies with an immense shield?
only hp regeneration for specific enemy types!

Splatter: make the game more bloody like Borderlands 1, shooting single arms (more easily), bullet holes and heads explosing to some extent and not just exploding the whole body with a great deal of overkill-dmg

Weapons: add more shooting sounds and different art styles for weapons!
the usual pistols, shotguns, assault rifles, SMGs, snipers, lasers, rocket launchers + eridian (energy, no ammo)/ alien weapons (Bl1) +
separate pistols and revolvers! the revolver since borderlands 2 feel a little awkward, the models, the same ammunition pool with normal pistols and the sound (to some extent) dont feel right, the players wont loose 100% pistol ammo in a fight or on a longer fight series because the revolver with the normal pistol pool does not use many bullets but deals more dmg with each shot, this should just be adjusted; please give back our normal revolvers and the feeling of using one!
weapon types may intertwine with each other: long-range-shotguns and smg-like pistols (Bl1), or grenade launcher parts, this leads to more bazillion of weapons and fun!
add a 5th like weapon : by pressing the grenade button, you dont throw a grenade, instead you pick a grenade launcher, which uses the grenades as ammunition, the grenade launchers ofc have less dmg because you can aim more easily (varies on type) , but profits from weapon and explosion dmg/ modifications; an alternative could be the direct weapon modification that allows to shoot with your normal weapon without throwing, this could be added to some weapons (assault rifles, shotguns, smgs, sniper rifles) with eridium or upon finding
how about Bows, Crossbows (for a class or generally) and melee weapons (for atleast melee classes)?

Grenades : keep the different types + dynamite, mines

  • invent something completely new, perhaps like the shield regenerator of the lost legion (TPS) but instead with higher shield charge rate, HP regeneration or something else, that does not have to be offensive, maybe more strategically, a small turret or drone instead of a grenade, but allowing only one item of this type at a time und less in overall => different ammunition scaling , half the grenades on number; as a means to prevent people on having both a turret and normal grenades, you could make the turret or whatever it is disappear, when a grenade mod is equipped after planting a helpful device or dont allow players to change items/weapons AT ALL when in fight (or both, prevents planting helpful devices before the fight and changing then to a grenade mod / launcher)

one idea I have is to invent a legendary grenade mod or a new normal type that works similar to a singularity mod, you throw one on the ground (or at a wall) and instead of the singularity pull it spawns hands! (like a devil hand from the floor) and grabs everything in range to the gap/hole or a single target hand of greater size that holds or strangels one enemy in the air
Bomblet grenades: what about a type spawning snakes instead of normal or enemy-seeking bomblets ? they will likely deal corrosive dmg and explode (explosion dmg) after a short time; a second example could be see-through birds (in the color of the elemental type; maybe combining types) flying at the enemies and exploding

Map / fast travel station not as complicated as in Borderlands 2 (with alle the Dlc) sort out the bonus content to different windows, if you click or just move your mouse on territories, you will then see the different locations you can travel too, if there are multiple locations in a single territory to travel to;

Guidebook: a new window next to the badass token/ challenges window: it should give information about characters, important cities, oppositions, arms manufacturers, list all maps with information about the maps itself historically-wise, all clans, mines and whatsoever is on the map and record all enemies encountered so far

  • map-specific loot; for instance there are 5 character skins shown as a info and are dropped by enemies (bandits, creatures or from anyone) in a winter-area, getting one will unlock the unkown skin, displaying what it is afterwards
  • information about all different enemy-types, their looks, roles in a clan?, also the stronger enemies from the (ultimate) vault hunter mode, their weaknesses, all bosses, boss mechanics, specific legendary loot from bosses and also head skins
    of course this guidebook orientates on ones own accomplishments, offering information only upon
    exploring one area completely,
    finishing all quests regarding a bandit clan or whatever,
    killing bosses => weaknesses + info about IF the boss can drop a legendary (not showing what kind of legendary item or skin until it drops),
    this guidebook is intended to be shared by ALL characters, saving progress/information in one book, enabling farming for specific items, skins scattered across the whole universe and reading about anything after ‘writing’ this book; this would give borderlands much more story, roundabout information about anything of intererest, not only quest-dialogues and echo logs for story-fill-ins; in my opinion the echo logs are often ignored or unfitting while a long fight takes place, a player cant quite concentrate if he is intently about to roughen up some enemies, even less when a friend loots an echo log while we have to fight our way through;
    Dialogues of echo recorders should be archived and always be accessible, if a player misses some parts

Vision on enemies should be clear; dealing damage in different element types and having 3 mates who also shoot the same target nullifies the vision on the enemy almost completely => how about an option to enable/disable the numbers of teammates and changing the burn or corrosion effects on your own character so that you can still see even if you burn (it pains me that as a Psycho I cant see shit if a get a corrosive effect on myself and even hit myself with the specific mastery skill)

  • option to turn off the map
  • option to turn off quest texts completely

Cut scenes: an option to cancel the video beside the intro

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