Borderlands 3 is particularly well written. (Obvious Spoilers)

I can’t say I have confirmed answers, but here’s an attempt at theorizing some in-story reasoning.

Of course the real life reason is probably rewrite/retcon, but where’s the fun in that?

Marcus technically could have just made up that part of his original story to make Vault Hunting- and his heritage- seem like a big deal. Everyone else in the game sees Vault Hunters as nothing short of crazy, chasing fairy tales. Not something important.

The Destroyer never completely left the Vault- it’s possible what we saw is only an extension of its real mass. The eye could have just been from that extension, while the rest of the Destroyer remained imprisoned.

The twins might have been a lot more difficult plot-wise than they were game-wise. If you make them super-duper tough, it’s a bit of a turn-off for casual players.

Troy’s powers aren’t exactly like Tyreen’s. He’s defected, and so are his powers.

Lilith trusted Maya. If Maya believed in Ava enough to take her on as an apprentice, Lilith probably figured she should have faith in her, too. As a Siren- and Maya’s successor- people will be looking to Ava as she grows up. Her becoming leader will give her a chance to take on responsibility for her crew and her actions.

Again, none of these are confirmed, but they’re the answers I can come up with.

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Ava might be your idea of a modern American teen, but she still needs to get shot in the knee and spaced. I don’t want today’s over indulged and pampered children in my gaming life.

As for Troy and Tyreen. Humanity evolved up in small family groups. It’s baloney to think they’d necessarily rebellious. That’s a Western thing, not an essential aspect of adolescence.

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“Did this game affect me? Absolutely. But of any Borderlands, I laughed least in this one, and thought the most.”

I want everyone who happens to come this far to really understand the OPs words here. This is not a bad thing, it shows our game is taking steps, growing, moving forward, transforming.

I have thought on and discussed so much revealed in this chapter of borderlands, and every time end up excited and in a state of wonder. Sirens can pass on powers!? How did twin sirens work? Lilth stopped the big vault? I’ll stop here…because I can pile a list of questions a mile long.

Yes. It’s a great thing. Because as the OP mentioned shedding the heavy mantle of Jack, GOAT may his soul rest in peace, they are also shedding the mantle of previous titles to bring freshness. As my wife pointed out today: You will NEVER beat Jack. Stop comparing, and see the new game for what it brings on it’s own.

Do I agree 100% with how it is going? No. But when I sit and am honest with myself there are only 3 big things that bother me.

1 - I wanted a better intro. More story on how the COV took over, to better set me up. Felt too sudden.

2 - To the OPs credit, BL3 shows us, not a past evil, or future evil, but an evil that can (and in some corners does) prevail today. The game, for me, was too present. My preference is to play games to escape our reality, Pandora holds a special holiday feeling for me, but BL3 was too now. Too much a reminder of the reality I live in.

3 - I crave a little more depth in hooking our Vault Hunters in. Amara easy. The rest of us? A call from Lilth? Pandora looked fun? Adventures need good beginnings.

Putting aside those 3 gripes, and after my 4th story playthrough, I am seeing a great story take shape. A story with enough new information, thank you Typhon, and enough left out, to truly make me theorize.

I am thoroughly excited to see BL3 grow, to see where it might take us. DLCs, hotfixes, patches, nerfs, bugs, glitches, and all the addons that I know they will update and adjust. All of it.

It may not be the Borderlands you imagined. However, I believe once it is complete, done and over, it will be the Borderlands we needed.

Scotty_Doo42

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I clapped when they introduced Ava, such strong and charismatic teenager that still manages to smile even after all she went through, so powerful. I cannot wait to see her grow as a strong independent female!
Too bad my wife’s boyfriend didn’t like her and called her a mary sue, but I’m confident the next story expansion will change his mind :slight_smile:

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I really do disagree with a lot of what is pontificated within this thread, I feel that the descriptions are theoretically interesting within a vacuum of this post, but the game falls short in many ways; execution, continuity, dialogue flow, comedy, plot holes, environmental storytelling, lore retcons.

If the villains are supposed to be a modern day commentary, I feel that, firstly, attempts at commentary of modern society very often, and very easily, fall flat, coming across as condescending and intellectually uninteresting, with very little to say. Creating a character that irritates and aggravates isn’t a hallmark of success, and I find myself more irritated at the writers than the characters for the numerous Deux Ex Machina esque moments.

I feel the narrative overall did ossify potential arcs brought forward by Tales from The Borderlands and The Pre Sequel, retconned several characters, made certain cast members immensely dissimilar in personality or far blander (Vaughn wasn’t a natural evolution of his character at all in my eyes, I find it immensely disappointing that they made him into a one note unfunny joke). I also feel certain scenes such as Aurelia and Maya’s deaths, wasted tonnes of potential character development.

I feel the attempted commentary on futurism or corporatism isn’t as effective as you imply because, firstly, the representations are so heavily satirical and cartoony, pulling real world analogies from it would come across as extremely inauthentic (not in the form of poignant satire, but being so heavily dissimilar as to dilute any intended context). And secondly, the reason people emotionally relate to the games is due to the character driven storytelling; the characters weren’t treated with the respect they deserve in 3.

Amara, her theoretical personality, and her design, are excellent, I love them. But she comes across as very one dimensional with very little personality. Her ego-maniacal nature (and not in a comedic form such as Aurelia) and hypocritical taunting make her less likeable as a protagonist. I fail to see how FL4K being non binary adds anything to his character, or is a good example of a separation from human practices. Unlike other forms of media, Artificial Intelligence in Borderlands isn’t shown as inherently superior to humans, and have many notably human behaviours, social practices and unique quirks.

Feeling the need to point out that a robot is in fact, a robot, adds nothing to their character for me, and comes across as pandering for clout. Correct me if I’m wrong, but I haven’t seen this point brought up at all within the game itself? And even if it was, it makes very little sense for a nonhuman species to at all concern themselves with anything in that regard in the first place. Fl4k also (by his own free will, as AI have been shown to be able to customize themselves) uses a male voice and numerous mannerisms as such, it comes across as a worthless point to me.

I feel the main vault hunters have very one dimensional personalities overall, and it’s exceptionally disappointing, as shown in The Pre Sequel, especially with Athena, the playable vault hunters can get fantastic character development, which is why Athena is one of my favourite characters in the series.

I feel exploring the concepts of the dynamics between the different corporations, vigilante lifestyle upon Elpis and Pandora, their unique culture and how people individually live in the world is something they could very easily continue to explore. Again, 2 takes a very heavy handed satirical outlook on a lot of content, so avoiding retreading ground has much less to do with exploring the “same” interesting themes in a more in-depth manner and much more to do with forming new, well written comedy that stands on its own from the second game, which I feel 3 falls absolutely flat in. Bad comedy is much harder to ignore than a bad story, it actively kills a persons experience and interest in media, whilst a poor narrative can be worked around. It’s probably the most egregious writing flaw the game could have.

The concept that many people can personally identify with unskilled, uneducated self indulgent social media behaviour isn’t a realistic look at the world. The majority of the worlds population have a far smaller online presence, if any at all. The idea of dangerous power in the hands of arrogant debutantes isn’t a new one, Akira is a culturally significant example. If they wanted to be more introspective, thoughtful and elaborated on this point, they should have, but they left it as surface level insufferable gags about the internet.

A character being hated isn’t the hallmark of a successful villain, there is much more nuance to writing then angering your consumer. There is no satisfaction in experiencing media deliberately built to aggrandize with no respect for your intelligence.

Ava is clearly not exactly as she is meant to be, the game developers very clearly want you to like her, and act like she is hot ■■■■. People raised in a family unit doesn’t necessarily form an antithesis to her backstory in this regard either, there is much more context in regards to childhood growth that determines how people evolve. Fiona and Sasha grew up as orphans on a world with an inordinate child fatality rate, but they had a much different existence than Ava did.

Ava doesn’t create hope or show any more depth; she is rewarded for selfishness, condemns others for her own misdeeds, and the writers reward her and force her upon the player, acting as if she is responsible for the players accomplishments. Everything in the game up to the artwork in the credits, coddles her existence and expects the player to enjoy it.

Maya’s death wasn’t treated like a tragedy, immediately afterwards, Tannis acts like an immense ■■■■■■■ and treats the death of a person who saved her life like a joke. And no sympathy is shown towards the woman responsible for saving millions of people. There was no emotional weight to the scene and it didn’t feel earned. It had major plot holes and inconsistencies, and it was a waste of a fan beloved character.

I find it interesting that you remark that the game is supposedly more tragic and heartfelt than previous stories (Tales ahem), and yet the game also has a fascinating obsession with toilet humour, often at inappropriate times. I feel the game does a terrible job balancing comedy with heartfelt storytelling, or more serious moments.

Aurelia’s character development was completely retconned from the ending of The Pre Sequel, and it was a huge waste for a potentially very interesting and comedic personality. This makes her dynamic with her brother and Wainright lack weight and sincerity, it doesn’t feel like Aurelia, why should I care when the characters are completely different?

Troy getting an unexplained power despite being completely untrained with Phaselock, whilst Maya, someone who has practiced for years, studiously researching the history of her race, never showed such an ability.

Liliths new unexplained power, with indeterminate outcomes (possible committing genocide upon Elpis); after spending the entire game as an emotionless husk of her former self, hardly feels satisfying to me. All the character points, such as her attempted execution of Athena, are completely ignored, she is given no chance to show her capabilities, skills or independence after losing her powers, nor any chance to be a capable general. The only time she is treated as having any significant is after she gains her powers, insinuating she has no worth other than that, and only after the player does all of the work for her.

I disagree with the concept of politics encompassing our existence, politics are a human construct built off of our social dynamics. Stories have a lot more to say about human nature than rigid, divisive, and often inaccurate, agenda driven politics.

I fundamentally disagree with the idea of this being an innately competently written product. I feel certain scenes, such as Maya’s death and the retcon of characters such as Aurelia, Rhys and Vaughn, have potentially irreversibly soured the franchises narrative.

This isn’t a scenario where in I can acknowledge a piece of media is well written even if I dislike it, I find the writing thoroughly disappointing and lackluster.

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Thank you! I am so terrible with words but this pretty much sums up how I felt about the game. I love Tales and 2 so much where’s her in 3, nothing really grabbed me emotionally. There were highlights, sure, but it almost didn’t quite feel like a continuation of the story.

Personalities on certain characters felt flat, certain parts were really pushed onto the player and we just had to deal with it and I felt disconnected from the story. It’s hard to have an emotional interest in a game that goes out if it’s way to not include you in its story.

But yeah, your post sums up how I feel completely. So thank you for being able to word yourself so I don’t have to struggle :smiley:

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Just because they sound like a guy doesn’t mean it that they are.

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I would rather not get into that, I don’t understand non binary as a scientific concept, so it’s hard to wrap my head around.

None the less, my point is that isn’t some amazing philosophical statement, Robots in fiction, by their very nature, don’t apply to human sexes.

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Neither do I, but FL4K is written as nonbinary, and I personally prefer to respect that.

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I suppose I agree, that wasn’t the point I was debating anyway.

Its a damed if u do and damed if u dont with that lol

Also imo the prob with ava why people hate her so much
shes why maya died blames lilith for it gains maya’s power thin out of every one that been a part of the fight over all of bl the newest person is given the lead over sanctuary 3.

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My problem with Maya’s demise is that it felt like it was done purely to give room to a character that only left a terrible first impression. Especially if you do her sidequest on Athenas. The former could’ve been easily avoided while stil allowing Ava to have some character arc.

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Ya i think ava could have been a great ch if they didnt go with needing maya to die the way she did just to push ava in to the limelight with her having no time to grow on to us .

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She was probably my second favorite in BL2. Might be personal preference. Her in BL3 reminds me of what certain people I knew aspired to be, and could never emulate.

The way she says; ‘A dance, a trance, a massacre!’ Is one of my favorite fight lines in BL history.

Glad you know better, then. Like I said, I’ll gladly be a Mouthpiece, but I own my own business and there is no way they’d ever be willing to pay what I’d charge. Also I assure you, if they had written it it would read much better than that half inebriated drivel I plopped out during work hours.

Clearly you’ve been paid. Everyone who has a positive opinion of this game has been paid! I bought my friend a copy of BL3 for Christmas and stapled a 20 dollar bill straight through the game with the words; ‘You shut your mouth’ on it.

I kind of felt it wasn’t the end, mainly because Troy would’ve been very anticlimactic, the Tyreen fight played how I expect a final boss to play.

That was exactly my issue. I understand why they chose to kill her off. I just don’t think it should’ve been done in that way, and at that point.

So, this is something I was considering, and a very good point. I have 2 theories.

  1. Saving them for DLCs.
  2. They just didn’t play out as necessary.

I think they were trying to avoid the game becoming one of those sitcoms where everyone claps at every entrance, so they knew they couldn’t add everyone.

How did we absolutely wreck Jack when he managed to ambush Roland and snare Lilith in 10 seconds? This is common in games.

Crystal husks are Tyreen’s victims. On the subject of Troy he can leech from any Siren and use their powers. The only real person in danger is Amara.

She isn’t, at least that isn’t what it seemed like. She is being groomed to be the new leader. Lilith in her last action trusted Maya’s last thoughts.

Thank you so much for exactly this. She is precisely that kind of teenager that we may run across and dismiss them as a spoiled brat without understanding that there may be valid reasons as to why they’re doing what they’re doing, although they’re doing it in the worst way possible.

Jack will forever be the Moriarty of the Borderlands series. There is no getting past how well he was originally written. Doesn’t mean we can’t enjoy every other iteration.

Har! Har! This old gag. Ziiiiiing. Bravo. Bravo.

I do have to ask, if you felt emasculated by a teenage girl what would’ve fallen off if it had been a full grown woman? I shudder to think.

Pontificated? I pontificated? I suppose the console-consul decreed that I am the Pontifex Maximus! I require a Tribune, mortals.

No. It isn’t the hallmark of success. The hallmark of success was everything else they did to expand on that. They didn’t only make them unlikable. They could’ve just made them set fire to an orphanage and we’d hate them. They made them a specific kind of annoying which mirrors a lot of the more negative people we come across in reality.

He was meant to be a gag-joke character and he was clearly meant to have gone half-deranged by life in Pandora, showing the stark contrast between him and Rhys.

I can sort of agree with that. Sort of.

Oh come now, friend. You can say that detraction the moment they chose cell shading. Something can be cartoony and satirical and have an absolutely grand message none the less. Have you never seen a Mel Brooks film?

I was going to reply to this, but some one already did so perfectly.

Sorry, but this is completely deaf to the audience they’re speaking to. Ahsran, do you really believe that a herder in Mongolia was the target audience for the writers? They’re speaking to the people who are likely to buy the game. Look at the reactions they’ve had on the forum. These aren’t people with a limited presence.

You read Tetsuo as an arrogant debutante? He’s not the child of the Legendary Typhon DeLeon, he’s a street kid from nowhere. Hence why I used debutante.

They make her steal from you. Insist you get her stuff. Blame random ass people for her own actions, and be over-talkative because they want you to like her?

This I absolutely agree with. That was a problem.

Politics encompasses everything. Everything is not political. I believe you mistook what I meant there and then expressed a concept we’re all familiar with as a response. Everything can be deemed as political because politics attempt to encompass all matters of human existence. Resource management, ethics, ethnic background, even RELIGION itself has been under the scope of political division. Mate, you can disagree with what I said thereafter, but the point your contesting is going to be very difficult to contest.

NOW, @Ashran after all that I do want to thank you. You did take time and I think wrote out a detailed and well thought out disagreement with everything I said, and I do appreciate the effort and time it took to open up that discussion. Thank you for that.

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I know this isn’t really a question here, but I’m not sure where else to ask. If we assume that “non-binary” is something unproven and not scientifically valid (a large leap IMO because unsurety in one direction does not equate to a certainty in the opposite, but lets run with it) that one can opt in or out of in real life, how does that apply to a work of fiction? The writers have created am entire world fornis to experience, from the ground to the stars to the characters that populate it. If they supply non-binary as an axiomatic truth what amount of “real world logic” is even applicable for us to argue the validity of the one concept? Harry Potter goes to a school for wizards in a world where mythical creatures and powers are real, when real world physics and reality directly contradict that. Why is no one fighting about how that isn’t real or realistic? I’m not saying that non-binary people are a fiction, just that arguing about the realism of a fiction in a pretty obviously unrelated to Earth world is sort of silly. I know it’s not what this thread is about Giu, and I’m sorry if this is a derailment and will remove it if you like, it just seems like a tangentially related question to me.

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so i read ur whole post trying to look at the story through ur lenses (eyes) and ur right ill give u that if u set an ponder on a deeper meaning than the surface u are right…altho some ppl anly see some sort of agenda being pushed i can also see there point as well…i am now on the path to my 4th vh to lvl 50 after seeing the story 3 time from start to finish taking in as much as i could. i dont particularly hate the twins the both have aspects i like tyreens charisma an siren beauty to brain wash the bandits. or troys being the brains of the operation while still being treated like s*** by his sis the first time we see them she calls him a parasite… ava eh shes just a kid given powers not really a prob to me… i get that liith had her powers took but she did kinda spend the whole story after that crying about losing her powers kinda like troy says lmao…my issue with the story is it kinda falls flat an seems rushed an some things make no sense at all…like pandora being a vault with multi vaults on it including a smaller vault to relese the monster that the planet is holding all only need ing a smalller key but the planet needs the moon to open? so they couldnt just open the vault from the first game again y? they can also charge keys in seconds now where it took angels life to get the key charged in bl2…also the kis is a map now? bl2 showed it but they made it seem like where that vault was opened is why it showed it…but enough of that any ways my issue with the story is that it seems rushed not as rushed as bl1 but just hurried along ya kno…i would have like to see them no make things from the past even more confusing ya kno thats my only real complaint its not really bad writing its minor plot hols or continuity problems i guess u could call it…ive seen the story plenty by now give me a skip button im then im good u will not hear any bi***ing from me…like what u had to say tho was insightful also seen where u said no one could tell u why they didnt like the story so here are my reasons but i do like the story so i guess this would be a list of my complints with it lol…:grin:

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I feel this is a massive disservice to his character in Tales, a genuinely endearing, multi faceted character.

I’m saying the style of humour and writing doesn’t suit itself to biting social satire, or at least it hasn’t so far. It is very much possible to use comedy to great effect and emotional weight, I don’t believe the games have fully explored the topics you state they have as of now, so I don’t believe revisiting certain themes would be to the deficit of the narrative. There is a lot more leeway and potential that could be visited, I am mostly stating I feel 2 didn’t necessarily do an exceptionally good job of it, or at least so good as to not further flesh out the ideas presented.

They didn’t really respond to my actual point, nor how that adds anything to the character, when it has been the default of robots in media for a long time. I don’t want to get caught up discussing the real world idea, more so how it effects the narrative, it’s a very small thing in the larger discussion though, very insignificant.

A majority of people who play games don’t involve themselves in forums or social media, we are absolutely a minority. Even without that, social media celebrities have almost no bearing on most peoples lives, and there is very little personal impact or empathy to be found there-in.

My bad, I misunderstood the definition of the word as meaning a youth (a debut into life as it were).

I would argue the last two points were either unintentional, or really poorly executed and written, a large amount of feedback I’ve seen online dislikes her.

If it was intentional, I feel the execution and character arc was lackluster, and she didn’t redeem herself, especially since Maya’s “death” has tainted the narrative.
I theoretically get your points in regards to Ava, but I don’t think they came to fruition within the game itself, and that’s why you see a strong distaste for the character online (go onto any clip of Mayas “death” and you will see a swarm of dislikes and frustrations).

I don’t believe the categories you just described encompass anything close to everything (even with you consider other categories managed such as wildlife, accommodation and so on), merely things that are governed and administrated. Religion is a part of political administration, but politics aren’t religion. Politics aren’t an effective accompaniment of the complexities of humanity, and are merely a product of it. But I also feel this isn’t really a significant point, since I do agree that I fail to see the supposed politics people imply, I’m just a stickler for semantics.

I’m not entirely sure I comprehend what this statement is actually trying to say in this context.

I understand what you are saying here, and theoretically it could have been really well done, but I think it was written and executed poorly.

I appreciate it! It is fun chatting and delving into these things, my major hope is that Gearbox is looking at these forums and other forms of social media and taking feedback (even if it somewhat comes from the selfish desire of wanting Maya back…), overall I think they really need to take further consideration in regards to their writing, at a minimum the comedy.

Large reviewers did criticize the storytelling and comedy, including Maya, so hopefully that has reached Gearbox in some form, it’s really hard to tell if companies acknowledge these things.

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Just as a broad stroke I agree with the themes of the game and what Gearbox is trying to tell and those aren’t the critiques I have for the game. Also and Just to say it, the game has at least 5 times the amount of story told, be it a majority in datalog form. The amount of lore there is is massive and it’s fulfilling and enriching.

My gripes with the game are mostly logical holes and the problem that the vault hunters are excluded from cutscene interaction. And while that has been that way since BL1, it was always done in a way that made sense and made the vault hunters seem unable to change what was going on. Best example is Rolands destiny. In the blink of an eye the scene happened and we couldn’t change anything even if we tried.

In BL3 there are scenes that go on for minutes where we are either present and just stand there or are placed in a vault and should not be a part of the scene. In the former there is no excuse to not include the 4 Vault Hunters into the plot while in the latter the writing team could have masked our inability to do anything, but they didn’t do it. They didn’t even try. We just stood where Tyreen crashed into us and did nothing. I guess you get my problems.

Minor note on Tannis - if you read the keys in her room, all the logs, I dont think she has emotional connection to people. I could easily see her as a villain in future installments. She is very much a chaotic good / neutral character.

One thing that bothers me, is everyone seems to want to play the hero, when vault hunters are not heroes. We are not good guys. Not by a loooonnnggg shot. I am waiting for this to come full circle.

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The cliffhanger at the end of the pre sequel is what disappointed me the most in B3. I was really hoping for the game to dig deeper into this. So I was a bit let down when nothing eventuated.

We got some answers that raised so many more questions. The nyriad memoirs and the trials. Lets hope the DLC will take some deep dives into the sirens, eridians, guardians, the seventh, creator, new master lore

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