Borderlands 3 Mayhem 2.0 Explained

Starting April 23, battle your way through 10 increasingly challenging Mayhem levels to get your hands on some of the most powerful Legendary loot in Borderlands 3 .

Mayhem Mode unlocks when you finish the main Borderlands 3 story and gives you the option to crank up the game’s difficulty, thereby increasing the experience points that you get for killing enemies and the quality of the loot that they drop. With Borderlands 3’s April 23 “Mayhem 2.0” update, Mayhem Mode will benefit from a number of improvements designed to offer a more varied, lasting, and rewarding challenge.

For starters, you’ll no longer need to visit the pedestal on Sanctuary III to activate Mayhem Mode or adjust your Mayhem level; the option will be accessible via a new tab on your ECHO Device menu so that you can access it at any time. Note that in multiplayer games the Mayhem level will be determined by the host, and when you matchmake for multiplayer, you’ll automatically be matched with players who are at a similar Mayhem level as you whenever possible.

There will be more than 25 all-new modifiers that can be applied to your game, each rated as Easy, Medium, Hard, or Very Hard. Easy modifiers are largely helpful, and include things like Big Kick Energy, which actually increases your weapons’ damage but also increases their recoil and spread. There’s also Galaxy Brain, which dramatically increases the size of enemies’ heads so that crit shots are easier to land.

Venture into Medium modifier territory and beyond, though, and things start to get more challenging. For example, the Medium modifier Floor is Lava “encourages” you to keep moving at all times by forming a pool of damage-dealing lava beneath your feet when you stand still, and the Hard modifier Drone Ranger spawns Healing Drones to accompany and assist enemies. We’ll let you discover the rest of the modifiers—including all of the Very Hard ones—for yourselves.

Modifiers are selected at random, but the number of modifiers and difficulty ratings of those modifiers are always the same for each Mayhem level, as shown in the table below.

Mayhem Level Modifier 1 Modifier 2 Modifier 3 Modifier 4
1 EASY
2 EASY MEDIUM
3 EASY MEDIUM MEDIUM
4 EASY HARD
5 EASY MEDIUM HARD
6 EASY MEDIUM MEDIUM HARD
7 EASY HARD HARD
8 EASY VERY HARD
9 EASY MEDIUM VERY HARD
10 EASY MEDIUM HARD VERY HARD

The quality of the weapons dropped by enemies will improve as you work your way up through the Mayhem levels. For example, a Cutsman submachine gun that drops in Mayhem level 2 will be more powerful than one that drops in Mayhem level 1. Given that enemies’ health, shield, and armor stats increase with each Mayhem level, the damage boost that you get from weapons in one Mayhem level will help you to prepare for the next. There are also eight new Legendary weapons that you can get from certain bosses only when playing at Mayhem level 6 or higher. The Sand Hawk, for example, is a Legendary automatic sniper rifle that fires a line of nine bullets that move to mimic the way that a hawk flaps its wings.

Put your Vault Hunter build and combat skills to the ultimate test by climbing up the Mayhem Mode ladder and trying to survive the madness of Mayhem level 10. As always, we’re eagerly awaiting your feedback, so share your thoughts on Mayhem Mode with us anytime!

Check out the other big update coming with the April 23 patch: Revenge of the Cartels !

18 Likes

Will we be able to directly pick any mayhem level we want from the start? Or do we need to work our way through each mayhem level?

3 Likes

Hope the patch brings some buffs for Fl4k’s pets and Amara’s melee.

12 Likes

Mayhem levels without modifiers please. Just like what you did in mutatir arena in pre sequel.

18 Likes

You can pick Mayhem 10 right when the patch is live, but good luck.
You might want to work your way up the levels to get better gear before just jumping in. :wink:

10 Likes

We’ll see about that!

…you’re probably right though

2 Likes

Would a Mayhem 10 weapon essentially be equal to a level 67 weapon if you are at level 57 (similar to BL2’s Overpower levels), or would it just receive a boost based on the Mayhem level you are in? Also, will enemies still only receive an increase in health and such or will their damage increase as well (not factoring in modifiers)?

2 Likes

It will be annoying. Just like mayhem 3.
Please learn from your mistakes. It’s a cool idea to make people have fun. But not if you force everyone to play it in order to get their max gear.

13 Likes

RIP Iron Bear

Should have been a SMG, now it’s essentially just a Pitchfork. Also RIP Pitchfork.

9 Likes

maxresdefault

5 Likes

I hate when they do this.

I enjoy finding guns that were used in previous games and Sand Hawk was one of my favorites, but then they butcher it by making it a sniper…

8 Likes

I feel like we all are gonna see “floor is lava” as one of our modifiers and just quit out to menu then re-launch to get a new one every time it appears lol

5 Likes

You can re-roll immediately from the Mayhem Menu without quitting out to the Main Menu.
As many times as you want.

And Floor is Lava only applies during combat, so you can live your best vending machine life.

27 Likes

Actually floor is lava means nothing to me when I play my Amara or my Zane because I am always moving.

1 Like

Me too I suppose; here’s hoping Amara’s crashing issue when playing her is fixed with this update \o/

1 Like

This is the part I dislike about mayhem mode Noelle.

Just making people reroll until they get modifiers they want completely eliminates what makes this dangerous…they will just do it until they get modifiers they like.

Mayhem is suppose to be disgustingly hard, not…reroll, reroll, reroll, reroll, reroll, YAY!

5 Likes

well, it will already be hard because of the damage and hp increase
but the random modifiers, supposed to add some “spice” to the game, should just be optional
noone ever asked for them afaik

5 Likes

Fortunately, the damage/health will scale at each level and the Mayhem level will still require easy/medium/hard/very hard. Even if there’s modifiers people prefer, it should still be challenging.

4 Likes

Will Mayhem 2.0 - level 4 be equal to the current mayhem 4? In terms of enemy health/shiled values.

dont think so. that would make us skip 4/10 of the game already