Borderlands 3 Patch [12/12/2019]

Today, we will release an update for Borderlands 3 by or before 3:00 PM PST that addresses reported issues with Guardian Rank and Fast Traveling to Sanctuary III, adds vending machines to Skywell-27, and includes some support for the first DLC: Moxxi’s Heist of The Handsome Jackpot, which will be live on December 19. With this patch also comes a new Hotfix Menu! You will know that hotfixes are applied when you see the menu get a little more festive! Below are the notes for today’s patch.

NOTES FOR PATCH 5

NEW CONTENT

  • Added support for Borderlands 3 DLC: Moxxi’s Heist of The Handsome Jackpot. Live on December 19.

STABILITY

  • Addressed a reported concern related to the Grenade Indicator widget
  • Addressed a reported concern related to the Minimap widget
  • Fixed a crash that sometimes occurred when exiting the ECHO menu
  • Fixed a crash that sometimes occurred when a user attempted to load into the game after experiencing a network error
  • [Console] Fixed a rare crash that sometimes occurred in split screen when players leave the party
  • Fixed a rare crash that sometimes occurred after idling for ten minutes
  • [Xbox] Fixed a crash that sometimes occurred in split screen on Xbox One
  • [PC] Improved network performance on PC to prevent hitching related to friends or networked games

UI

  • Improved Inventory Menu performance
  • Improved performance when opening Guardian Rank Menu
  • [PC] Added support to immediately swap between glyph types when using Auto-Detect
  • Added numbered icons to the Mayhem Mode icon on the HUD
  • Added missing Japanese characters
  • Addressed an issue where all functionality could sometimes be lost when pressing the Options button within the Mode menu before starting a game
  • Addressed an issue where Mayhem Mode icons on the HUD would sometimes become inconsistent when adjusting difficulty
  • Addressed an issue where thumbnails and locked state could sometimes become incorrect when viewed in the inventory menu
  • Addressed an issue where vending machine thumbnails could sometimes be incorrect
  • Addressed an issue where the Photo Mode settings could sometimes scroll off the screen
  • [PC] Addressed an issue where the PC text chat UI would sometimes disappear after being opened for the second time during a cinematic
  • Addressed an issue where Friend Profile icons were sometimes not showing up correctly on the ECHO menu
  • Addressed an issue where the character icon sometimes failed to be present when viewing the Friends Mail prompt in the Mail Menu
  • Addressed an issue where clients could sometimes lose functionality when opening the ECHO menu after exiting a vehicle
  • [Console] Addressed an issue where item cards would sometimes appear cut off when viewing items in chests in split screen
  • [Console] Addressed issue where small item cards would sometimes be displayed on the wrong player’s screen in split screen
  • Addressed an issue where clients who late joined the Takedown at the Maliwan Blacksite would sometimes not have Spectator Mode button prompts
  • Addressed an issue where performance could sometimes be negatively impacted by pressing inputs from two different sources while spectating during the Takedown at the Maliwan Blacksite
  • Addressed an issue where primary and secondary stats could sometimes overlap on Legendary Artifact item cards
  • Addressed an issue where multiple notifications were sometimes being triggered after having completed a Challenge

MISSIONS

  • Addressed a perceived progression blocker that sometimes occurred if the player jumped before Chadd did during the mission “Swamp Bro”
  • Addressed a perceived progression blocker where the objective “Kill Ratch” sometimes wouldn’t update during the mission “The Family Jewel”
  • Addressed a perceived progression blocker during the mission “In the Shadow of the Starlight”
  • Addressed perceived progression blockers related to traveling between environments on Promethea
  • Addressed a reported concern where waypoints would sometimes fail to appear when obtaining a mission for an environment that hadn’t been unlocked yet
  • Addressed a reported concern where players were sometimes unable to complete Fast Travel Station Zone Progress when exploring Cathedral of the Twin Gods
  • Addressed multiple issues with ECHO dialog not playing

GAMEPLAY

  • Updated weapons wielded by CoV Badass enemies to use bullet-based variations to cut down on FX spam
  • Fixed a reported concern where Guardian Rank Perks would sometimes be disabled for users that had already unlocked them
  • Addressed a reported concern where enemies would sometimes deal excessive damage to vehicles in True Vault Hunter Mode
  • Addressed a reported concern where the Spiderant King enemy sometimes failed to launch the sticky projectile from his tail when performing a Web Pull attack
  • Addressed a reported concern that enemies might not spawn from Warp Anchors and Dropships
  • Addressed a reported concern that Zane’s “Quick Breather” skill was sometimes not functioning
  • Addressed a reported concern that Zane’s “Schadenfreude” skill would sometimes not award the player Shield restoration
  • Addressed a reported concern that Zane’s “Praemunitus” skill would sometimes not award the proper size clip on the first clip of the weapon the Digiclone is spawned with
  • Addressed a reported concern that Moze’s “Stainless Steel Bear” skill would sometimes not award the damage bonus to Iron Bear
  • Addressed a reported concern that Moze would occasionally be ejected from Iron Bear immediately after entering it
  • Addressed a reported concern what a client’s camera would sometimes occasionally stutter and lose functionality after performing Amara’s “Downfall” skill into a kill volume
  • Addressed a reported concern that Amara’s “Indiscriminate” skill could sometimes create lots of ricochet bullets when firing the Legendary Maliwan Shotgun “Projectile Recursion”
  • Addressed a reported concern where “Invulnerable” shields would sometimes fail to block rounds fired from the Legendary Maliwan Shotgun “Projectile Recursion”

GENERAL

  • Buffed the drop rates for Trial bosses, Slaughter bosses, and Rare Spawn enemies
  • Added functionality to skip the intro movie once the video has fully loaded
  • Added vending machines to Skywell-27
  • Disabled access to Photo Mode during Fight for Your Life
  • Changed the default send mail error message to encompass additional issues
  • [PC] Adjusted volume and attenuation to bring music volume up while playing in HiFi mode on PC
  • Crew Quarter Room decorations now correctly use the rotation of the hook
  • Optimized Challenges to prevent hitching when saving
  • Optimized Challenge Completion percentage computation to occur over multiple frames to prevent hitching
  • Fixed a reported concern where save game could sometimes get bloated with duplicate Challenge data
  • Fixed a reported concern where save game data could sometimes have a minor leak
  • Fixed a reported concern where the game would not start up in correct resolution sometimes when using Fullscreen mode and display scaling
  • Fixed a reported concern where the player could sometimes remain invisible after respawning
  • Fixed a reported concern where clients would sometimes not see Sanctuary III Fast Travel Stations until they were already in the map
  • Fixed a reported concern where the D-Pad would sometimes not change selections in the Sanctuary III Fast Travel list
  • Fixed a reported concern where clients might not unlock Fast Travel Stations after using the Fast-Forward feature
  • Fixed a reported concern where environments could sometimes appear unnaturally bright due Time of Day errors
  • Fixed a reported concern where vehicle boost FX could sometimes appear black
  • Fixed a typo for the spelling of the “IMMUNE” text pop in German
  • Fixed a reported concern where some strings for the Key Binding Menu were not localized
  • Fixed a reported concern where the Badass Event icon could sometimes show up when the event had been deactivated when using the ECHOcast Twitch Extension
  • Fixed a reported concern where Cryo destructible pose sometimes did not match character when in ragdoll
  • [Console] Fixed a reported concern where the Custom Waypoint hint text would sometimes appear in the Zone Map in non-current environments on consoles
  • [Console] Fixed a reported concern where Photo Mode filters sometimes weren’t working properly with HDR
  • [Console] Fixed a reported concern where Vault Hunter profile cards sometimes didn’t pull from local data for split screen players, causing a mismatch in presentation
  • Fixed a reported concern where the client would sometimes see an unresponsive black screen after accepting an invite during the intro movie
  • [PC] Fixed a reported concern where the Vault Hunter profile cards on Epic Game Store were sometimes not showing correctly

As always, you can help us by reporting any issues you are having to support.2k.com.


We’ve received feedback that farming certain bosses can be more time consuming then others. We agree and as a result, we’ve buffed the loot drop rates on Trial bosses, Slaughter bosses and Rare Spawn enemies.

In addition, we’re seen we’re aware of a reported issue that causes certain Badass CoV enemies that spawn with CoV and Vladof heavy weapons to penetrate Zane’s shield and are working to address this. If you experience this or other issues, please let us know at support.2k.com.

48 Likes

Has there been any talk about giving Amara an ability to switch between her action skill elements on the fly, without having to go into skill tree?
Also, are there any plans about changing how Phasegrasping the ground works? Like it triggering anointments, stacking things like Do Harm with Phasezerker etc. Or is the trade off of not being able to use Action Skill, since you want to intentionally miss, considered balanced?
Whats the consensus on Mayhem 4? To me it feels like a massive jump from Mayhem 3 to 4. It feels like M4 should actually be 5 or 6 and Devs skipped a few modes in between.

14 Likes

Thank you for the patch, this one is huge.

Is there any update or more information on fixing the issues with split screen as far as the tiny unreadable text, the small UI, or the possible implementation of Vertical split to help with these other issues as well?

28 Likes

Did I made it to the podium?

[UPDATE]
Yep! :grin:

2 Likes

Thank you for the fixes, Gbx. You guys are doing good work.

8 Likes

Hell-to-the-m---- f----- yes!! Thank you!!

7 Likes

What was the reason?

I super appreciate the steady improvements to split screen UI performance. Thanks for all the hard work, keep it up y’all!

10 Likes

Please @Noelle_GBX Report the headcount bug with rakk attack! and the rakk pakk mod crashing the game to the team :frowning:

6 Likes

I hope changes to mayhem are still coming. Better drop rates from dedicated sources would be appreciated as well

6 Likes

Thank goodness

This is great! However, is there any timeline on when we could get the text size increased so we can actually read the item cards on split screen?

9 Likes

@Noelle_GBX
I would like to direct your attention to this threads below to get feedback from the community regarding the state of M4 loot and game loot in general

Dedicated Loot Pools Miss The Mark Borderlands 3 General Discussion

Update: 166 M4 solo Zane runs, 13.87% GR luck and loaded dice, no Deathgrip on PS4. I never ended up finding it either. Thanks @Mahtyo for sending me one. So I’ve always been a fan of world drops over dedicated loot so I’m a bit biased. I have never enjoyed quit resetting maps to farm the same enemy all day to get an item and rather do a variety of content and find the item. That’s personal preference and everyone is going to be different on that matter. My issue is that with the implementati…

Trial Bosses As The Dedicated Loot Source For Legendary Class Mods is Bad Design: Here is Why Borderlands 3 General Discussion

I want to preface this post with a disclaimer: I am not saying, I want to the best things in the game to be handed to me. This is not a plea from the lazy or unskilled. Putting Class Mods in there current state behind Trial Bosses is bad from a design standpoint, and I will explain why. I will also offer an alternative suggestion at the end. back story: The community has been heavily testing what bosses drop what gear, and the conclusion is that legendary class mods are dedicated to trial boss…

Both Threads have 40+ likes respectively. The most I’ve seen on non-developer posts. One touches broader issues with dedicated loot drops while the other tackles design problems behind placing certain items on unreasonable loot sources

Love this new hotfix from a game fixing perspective but now it’s time to tackle some design mistakes!

Edit: I eagerly await the next patch

21 Likes

Okay but gearbox why havent you fixed the day one issue of LOSING ALL FAST TRAVEL LOCATIONS AND PLANETS. Logged in today to finish chapter 12 and for some reason no long have any planets at all to fast travel to… also lost every single fast travel station. Gotta play the game a 3rd time on this character now?? (Console xbox)

4 Likes

Thanks Gearbox!

1 Like

It caused an issue where some functionality could be lost and the UI would stay on the screen.

5 Likes

This is a huge fix, I didnt expect G ranks to be fixed so soon AND the updated weapons on COV badasses is very much appreciated. Fantastic work GBX!

4 Likes

We still have Mayhem 2.0 coming next year and are looking into drop rates for the future! :slight_smile:

14 Likes

I guess more waiting for Fl4k’s skills to be fixed. So many of them don’t work or have something wrong with them.

Also the Rakk Pak mod crashing my game isn’t fun since I can’t even use it as much as I’d like.

Maybe next year…

2 Likes

The Recursion is dead, is no-one sad??!

2 Likes