Borderlands 3 - Patch and Hotfix [06/25/2020] - Bounty of Blood DLC and Phase II of Mayhem 2.0 Updates

Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This patch adds support for the new campaign add-on: Bounty of Blood! It also includes Phase II of the Mayhem Mode updates, which introduces damage scaling in Mayhem and support for Mayhem gear in all loot sources!

To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

NEW CONTENT:

  • Added support for Borderlands 3’s third campaign add-on: Bounty of Blood!

Due to complications related to the ongoing COVID-19 pandemic, only English and German voice-overs will be available at launch for Borderlands 3’s third campaign add-on Bounty of Blood. Localized subtitles for all supported languages will be available at launch, and localized voice-overs will be added at a later date.

  • Increased the level cap by 3 to 60
  • Added 3 New Guardian Rank skills and Guardian Rank Increase
  • Groundbreaker: Melee or Slam attacks will trigger an Aftershock, dealing 25% of all non-melee damage you have dealt over the last 5 seconds
  • Dead Man Walking: While not moving in Fight for Your Life, your meter drains 50% more slowly.
  • Lead or Alive: When you enter Fight for Your Life all your guns are automatically reloaded

STABILITY

  • Addressed a reported crash that could sometimes occur during the mission “The Family Jewel” in Floodmoor Basin
  • Addressed a reported concern where the game could become unresponsive after alt-tabbing out on PC
  • Addressed a reported crash that could sometimes occur when the host backed out to the Main Menu

MAYHEM MODE

  • Added Mayhem Level damage scaling to melee, slide and slam
  • Added Mayhem Level skill damage scaling
  • Added Mayhem Level pet damage scaling
  • Added Mayhem Level vehicle damage scaling
  • Updated several passive skills to properly respect Mayhem Level damage

The damage sources above now scale their damage according to the level of Mayhem you are in. Each type of damage is scaled uniquely to account for how different skills and gear interact with the different types of damage. This is significant change and we will be monitoring the community’s feedback intently and adjust gear, skills, or damage scaling to ensure that build diversity flourishes. To accommodate this scaling, a few passive skills were updated to use a new form of damage that prevents them from scaling inappropriately.

  • Added skill damage as a rollable stat on Class Mods

Class Mods now can roll additional Bonus Skill Damage. When paired with the base Mayhem Level skill damage scaling, we anticipate builds centered on skills to become viable in late Mayhem.

  • Added Mayhem Levels to Grenade Mods

Grenade Mods drop as weapons do in Mayhem, with additional damage relative to the Mayhem Level it was acquired in.

  • Enabled all sources of loot to spawn Mayhem Gear

Mayhem Gear can now be acquired from all sources of loot in the game. Vending machines, chests, mail, mission rewards, and Loot enemies all have a chance to award Mayhem Level weapons and grenades.

  • Changed damage source for Remnant, Short Fuse, Indiscriminate, Do Unto Others, and Ties That Bind to address that they “double dip” and scale inappropriately at higher Mayhem levels

As a result of this change, players will notice that Ties That Bind will not scale properly with Action Skill damage. This is a temporary fix that will be addressed in a future update.

  • Vehicles now scale damage uniformly instead of just against non-vehicles
  • Addressed a reported concern where splitscreen players could sometimes not scroll through the Mayhem 2.0 modifier list
  • Addressed a reported concern where Mayhem Modifier Drone Ranger Healing Drones sometimes did not replicate position smoothly for clients
  • Addressed a reported concern where the tether from the Boundary Issues Mayhem modifier would sometimes persist after enemies died
  • Addressed a reported concern where the Mayhem vehicle damage scalars sometimes did not apply when players were in gunner seats
  • Addressed a reported concern where the Laser Fare Mayhem modifier would sometimes generate new laser beams when it took damage
  • Added the ability for DigiClone and Iron Bear to support damage scaling

GENERAL

  • Addressed a reported concern an issue where vehicle health would sometimes be cut off
  • Nativized Hotfixes

HOTFIXES

To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

GENERAL

  • Melee and Action Skill damage further increased

WEAPON ADJUSTMENTS

We are looking at adjusting manufacturers and weapon types across the board to bring greater parity at the base level between weapons. We are still monitoring balance between Legendary gear but wanted to first address groups of weapons to increase opportunities for weapon builds.

All pistols will see a slight increase with JAKOBS pistols receiving the smallest bump and MALIWAN pistols receiving the largest. As enemy health pools increased, low mag size weapons like pistols became less popular. The damage increase across all pistols should provide more opportunities for builds to equip a pistol to accommodate their other weapon choices.

We also increased damage of all TEDIORE SMG weapons because we believed the damage from the thrown weapon explosion would be an integral part of the loop. However, throwing the weapon was impractical compared to shooting enemies with other SMGs. Now the trade-off to throwing at full magazine versus shooting will be more dramatic.

COV, DAHL, and JAKOBS Assault Rifles were increased to match some of the VLADOF Assault Rifles. We will evaluate VLADOF Assault Rifles in totality after players try the changes to the other manufacturers first.

Finally, we increased the damage of our traditional multi-pellet shotguns. HYPERION, MALIWAN, and JAKOBS all received a damage increase. Some of these shotguns were underperforming compared to fast-firing weapons so now they will pack a greater punch.

  • Increased pistol damage across all manufacturers
  • Increased damage on Tediore SMGs
  • Increased damage on COV, Dahl, and Jakobs Assault Rifles
  • Increased damage on Hyperion, Maliwan, and Jakobs shotguns

BOUNTY OF BLOOD HOTFIXES

These hotfixes are related specifically to the Bounty of Blood campaign add-on. To receive the changes and avoid seeing any of these issues arise, make sure that you have your hotfixes applied at the main menu.

  • Removed two straggler townsfolk that were clapping their hands at the wrong time
  • Addressed a potential progression blocker where FL4K the Beastmaster was sometimes unable to grab an important ledge
  • Stopped Juno from sometimes getting stuck on a walkway
  • Addressed instances where cash registers would sometimes float

NEW HOTFIXES [06/25/2020]

We have released a hotfix today that adjusts Moze’s Dakka Bear skill and Zane’s Digi-Clone ability so that they scale properly with Mayhem levels.

  • Addressed a reported concern that Dakka Bear was negating Action Skill Scaling
  • Addressed a reported concern that Zane, the Operative’s Digi-Clone was not receiving it’s intended action skill bonus
53 Likes

Niiice. And weapon buffs <3 Can’t wait ty!

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Good changes to the skills and weapons. I’m sure split screen players will appreciate the fix for modifiers as well.

Since we have received scaling for the pets, can we get a fix to the Friendbot class mod? The 20% bonus pet damage hasn’t worked since launch. It would be a great COM to use if it actually worked, but as it stands it’s vastly inferior to most other pet damage COMs.

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Thx for the patch notes @Noelle_GBX!

Can I get more info on this point here:

what has changed exactly? I am not sure I get what has changed and why.

10 Likes

Patchnotes look promising, cant wait to try out the new changes tonight!

@Noelle_GBX Do any of these action skill damage buffs effect FL4K’s Fade Away/ Gamma Burst or Moze’s Iron Bear? They didn’t seem to be affected by action skill damage buffs before.

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This sounds excellent and as if Gearbox are really working hard and listening to the community. THANK YOU! @Noelle_GBX

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Quest rewards only “have a chance” of scaling to Mayhem level? Better than nothing, I suppose, but not what most were hoping for, I suspect.

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Whoot! Going to be spending a lot of time in the Borderlands later today…

New DLC
Tons of gun changes
Mayhem scaling of abilities!

2 Likes

Don’t think that’s what it means. It’s more as in IF they’d drop you any loot, it’ll be scaled. But obviously there’s also a chance you don’t get any drops at all.
That’s how I interpret it at least, makes no sense otherwise.

Still nothing about the crashes on Xbox One X, this is now the third DLC that I cannot play with my friends and frankly I have had enough. I feel stupid for checking these forums weekly since launch (almost TEN months ago!!!) with hopes of a fix being announced or the issue at least being talked about more extensively by GB themselves. I will just eat the loss of my money and accept that this issue clearly is not important to GB in the least and probably never will be fixed. This is my last post, I’m out for good.

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That’s it? All that hype over the two big mayhem tweaks and that’s it… wow just wow please next time say you are going to have two small mayhem patches when you want to say big as these are what you call “small” patches gearbox not big -.-

Will shields now get Mayhem level increases?

This means that Iron Bear is going to be useful again? :open_mouth:
Maybe is time to get back to shoot and loot

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They are small if you look just at the wording… but if it were easy to make these adjustments, they would have been done via hotfix… Adjusting the underlying code doesn’t seem like a small thing to me, no matter what it looks like written down.

These are huge changes and can’t wait to play after the patch!

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Will still be skeptical until I play :neutral_face: but,…

looks better than I anticipated,…

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Is there no fix for Head Count? Last patch broke it so that it does not give back any cooldown with Rakk Attack. Rakk buffs without a fix there would be pretty sad

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no they are small no Dahl sniper buffs a small pool of weapons buffed no xbox one x crashing fixes no split screen fixes I mean in gearboxs defence it has only been almost 10 months and programing is the hardest job in the world plus covid 19 has shut down every thing to the point that almost 98% of America no longer has power or internet so we should be grateful that we even got a patch lets hope they do what we want in the next one am I right lads I mean come on close to ten months just be patient

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I’m loving what I’m reading! Thanks @Noelle_GBX!

Hoping playing it will be even more better than reading! My Maggie is getting more love! :sob:

Some changes are doubtful, but need to check in game.

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Can I get more info on this point here:

what has changed exactly? I am not sure I get what has changed and why.

@Noelle_GBX I’d appreciate more detail here too, if possible. Cheers!

3 Likes